Dev pour la beta 1.4

* Changements de la texture des cristaux de Talion dans tous les assets 3D pour correspondre aux assets 2D
* Ajout d'un évenement en fin de région, une résurgence de Talion qui décontamine et fait looter les plantes mature aux alentours
* Ajout d'un path finding sur le mouvement du robot
* Modification du flow des actions à la souris : ajout d'un nouveau son, d'un icône à l'emplacement de l'action
* Modification du nombre et de l'ordre de mutation débloquées
* Augmentation de la valeur maximale de zoom
* Modification des scores à atteindre dans les premières régions
* Modification de l'interface du vaisseau, laissant apparaitre une roadmap plus claire, et laissant inspecter l'inventaire actuel
* Modification de l'icône d'action dans les scènes 3D
* Augmentation de la zone d'écart entre les plantes, et augmentation du taux de zone fertile en conséquence
* La station de recharge devient inutilisable après la fin de la région
* Ajout d'une transparence lors de la sélection d'objets derrières d'autres objets
* Les plantes juvéniles donneront toujours une graine si coupées
* Ajout d'un bouclage sur les couleurs des mutations
* Fix des hitbox des plantes pour l'inspection à la souris
* Fix de plusieurs bugs sur la manipulation de l'inventaire
* Ajout de nombreux screenshots d'utilisation des outils lors du tutoriel
* Amélioration mineure de la traduction/wording
This commit is contained in:
2026-05-17 02:29:55 +02:00
parent 73b0bf2d33
commit 8efe8bce36
126 changed files with 1955 additions and 463 deletions

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@@ -39,6 +39,11 @@ materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Cristal": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/cristal.tres",
"use_external/path": "uid://di0m3uqgi3l08"
},
"Default3D": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",

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@@ -86,7 +86,7 @@ environment = SubResource("Environment_x7awc")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.124447, 2.974639, 1.201046)
omni_range = 16.327286
[node name="CaveModel" parent="." unique_id=741350561 instance=ExtResource("2_xlbt6")]
[node name="CaveModel" parent="." unique_id=532031355 instance=ExtResource("2_xlbt6")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.573945, 0, 1.5022337)
[node name="OmniLight3D" type="OmniLight3D" parent="CaveModel" unique_id=2145888223]

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@@ -4,12 +4,13 @@ class_name Cave
func _ready():
if not Engine.is_editor_hint():
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
setup_room(10)
func setup_room(door_id : int):
var rng := RandomNumberGenerator.new()
rng.seed = door_id
%Cristal.rotate_y(rng.randf_range(-PI,PI))
%Cristal.broken.connect(
func ():
GameInfo.game_data.current_region_data.completed_doors.append(door_id)

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@@ -0,0 +1,60 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://jj7k5r4b1xme"
path="res://.godot/imported/windshield.blend-40cb486363267d9c774e89c6eeb0dbdf.scn"
[deps]
source_file="res://stages/3d_scenes/cockpit_scene/assets/3d/windshield.blend"
dest_files=["res://.godot/imported/windshield.blend-40cb486363267d9c774e89c6eeb0dbdf.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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@@ -5,7 +5,6 @@
[ext_resource type="PackedScene" uid="uid://csx7d5khjd6y5" path="res://entities/interactable_3d/phone/phone.tscn" id="3_3b5pk"]
[ext_resource type="Texture2D" uid="uid://dex283rx00fjb" path="res://common/icons/logout.svg" id="3_w4l7d"]
[ext_resource type="PackedScene" uid="uid://by45bbbnf0k13" path="res://gui/game/objective_progress_bar/gauge_3d.tscn" id="4_ers7b"]
[ext_resource type="PackedScene" uid="uid://d01cp8xl0rme4" path="res://gui/game/energy_info/energy_info_3d.tscn" id="6_ogqwl"]
[ext_resource type="PackedScene" uid="uid://jjkw4edrewsk" path="res://stages/3d_scenes/cockpit_scene/assets/3d/furnitures/closet.blend" id="7_lnpag"]
[ext_resource type="PackedScene" uid="uid://cv0ehgy3d1kmj" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/dashboard.tscn" id="8_seqvk"]
[ext_resource type="PackedScene" uid="uid://cgw2ct7smispo" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/shelf.tscn" id="11_w4l7d"]
@@ -122,9 +121,9 @@ shape = SubResource("BoxShape3D_ctvhk")
[node name="Player3D" parent="." unique_id=549819967 instance=ExtResource("13_a2cx2")]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 3.2830403)
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, -0.00043085217, 0, 3.283195)
[node name="CockpitModel" parent="." unique_id=825141342 instance=ExtResource("17_omtjc")]
[node name="CockpitModel" parent="." unique_id=1122480479 instance=ExtResource("17_omtjc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.04904175e-05, 0.0026242882, 4.4822693e-05)
[node name="Phone" parent="." unique_id=429299908 instance=ExtResource("3_3b5pk")]
@@ -134,14 +133,9 @@ interactable = false
[node name="Gauge3D" parent="." unique_id=232507348 instance=ExtResource("4_ers7b")]
unique_name_in_owner = true
transform = Transform3D(-0.070710674, 0.07071066, -4.864633e-09, 8.7422745e-09, 2.199196e-30, -0.09999998, -0.070710674, -0.07071066, -7.4988105e-09, 0.9122916, -0.51005816, 5.5039926)
transform = Transform3D(-0.070710674, 0.07071066, -4.864633e-09, 8.7422745e-09, 2.199196e-30, -0.09999998, -0.070710674, -0.07071066, -7.4988105e-09, 1.1546884, -0.51005816, 5.135547)
progress = 1.085
[node name="EnergyInfo3d" parent="." unique_id=1798644168 instance=ExtResource("6_ogqwl")]
unique_name_in_owner = true
transform = Transform3D(0.23, 0, 0, 0, 0.23, 0, 0, 0, 0.23, -1.2449384, -0.8972735, 5.2538967)
max_energy = 3
[node name="Furnitures" type="Node3D" parent="." unique_id=1095424400]
[node name="ClosetR" parent="Furnitures" unique_id=1358386607 instance=ExtResource("7_lnpag")]
@@ -152,7 +146,7 @@ transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 1.13
[node name="Dashboard" parent="." unique_id=1374334508 instance=ExtResource("8_seqvk")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.035136223, -0.7094687, 6.45286)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.035136223, -0.7094687, 6.1824927)
[node name="Shelf" parent="." unique_id=1769159984 instance=ExtResource("11_w4l7d")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1218804, -1.0799314, 2.6211417)

View File

@@ -1,8 +1,8 @@
[gd_scene format=3 uid="uid://cv0ehgy3d1kmj"]
[ext_resource type="Script" uid="uid://fet6urfgiiwr" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/scripts/dashboard.gd" id="1_vks67"]
[ext_resource type="PackedScene" uid="uid://cnx1xwc4uupmc" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/travel_screen/topology_content.tscn" id="2_lskho"]
[ext_resource type="FontFile" uid="uid://qt80w6o01q5s" path="res://gui/ressources/fonts/TitanOne-Regular.ttf" id="3_g7q16"]
[ext_resource type="PackedScene" uid="uid://cs5gir1u8jbrg" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/holo_content.tscn" id="3_go2gd"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_7u0n5"]
[ext_resource type="Script" uid="uid://biqgucg78cx44" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/scripts/dashboard_main_screen.gd" id="4_vks67"]
[ext_resource type="Script" uid="uid://ccb06rayqowp3" path="res://stages/terrain/region/scripts/modifiers/region_modifier.gd" id="5_7u0n5"]
@@ -16,9 +16,29 @@
[ext_resource type="PackedScene" uid="uid://crbjmwumboelw" path="res://gui/game/inventory_gui/inventory_3d.tscn" id="10_y1ysr"]
[ext_resource type="Script" uid="uid://bq7admu4ahs5r" path="res://entities/player/inventory/scripts/item.gd" id="11_3cel1"]
[ext_resource type="Script" uid="uid://fnu2d6wna4yc" path="res://entities/player/inventory/scripts/inventory.gd" id="12_oix5e"]
[ext_resource type="PackedScene" uid="uid://dj4u5grx00ky1" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/travel_screen/travel_screen_content.tscn" id="17_emtfq"]
[ext_resource type="PackedScene" uid="uid://d01cp8xl0rme4" path="res://gui/game/energy_info/energy_info_3d.tscn" id="17_lskho"]
[sub_resource type="ViewportTexture" id="ViewportTexture_cvt2p"]
viewport_path = NodePath("Holo/SubViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_v1m0r"]
viewport_path = NodePath("Background/SubViewport")
[sub_resource type="Gradient" id="Gradient_psxhb"]
interpolation_mode = 1
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_y1ysr"]
gradient = SubResource("Gradient_psxhb")
width = 400
height = 400
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5)
[sub_resource type="ViewportTexture" id="ViewportTexture_psxhb"]
viewport_path = NodePath("Topology/SubViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_lskho"]
viewport_path = NodePath("TravelScreen/SubViewport")
[sub_resource type="ViewportTexture" id="ViewportTexture_5d7hc"]
viewport_path = NodePath("StatusScreen/SubViewport")
@@ -179,33 +199,48 @@ metadata/_custom_type_script = "uid://fnu2d6wna4yc"
[node name="Dashboard" type="Node3D" unique_id=1374334508]
script = ExtResource("1_vks67")
destination_title = "TO_BOREA_BASE"
[node name="Holo" type="Sprite3D" parent="." unique_id=1067303692]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1.0000002, 0, 8.742278e-08, 0, -1, 0, 0.91157264, 0.33655214)
[node name="Background" type="Sprite3D" parent="." unique_id=747271324]
transform = Transform3D(-1, 0, 8.742278e-08, 5.2901907e-08, 0.79612875, 0.6051273, -6.9599785e-08, 0.6051273, -0.79612875, 0, 0.85765254, 1.1502768)
pixel_size = 0.004
texture = SubResource("ViewportTexture_cvt2p")
texture = SubResource("ViewportTexture_v1m0r")
[node name="SubViewport" type="SubViewport" parent="Holo" unique_id=471832787]
[node name="SubViewport" type="SubViewport" parent="Background" unique_id=1285367140]
disable_3d = true
transparent_bg = true
size = Vector2i(365, 68)
size = Vector2i(500, 500)
[node name="HoloContent" parent="Holo/SubViewport" unique_id=668915500 instance=ExtResource("3_go2gd")]
[node name="Circle" type="Sprite2D" parent="Background/SubViewport" unique_id=204541212]
modulate = Color(0.0627451, 0.05882353, 0.16862746, 1)
position = Vector2(250, 250)
texture = SubResource("GradientTexture2D_y1ysr")
[node name="Topology" type="Sprite3D" parent="." unique_id=555628624]
transform = Transform3D(-1, 0, 8.742278e-08, 5.2901907e-08, 0.79612875, 0.6051273, -6.9599785e-08, 0.6051273, -0.79612875, 0, 0.8662406, 1.012941)
pixel_size = 0.004
texture = SubResource("ViewportTexture_psxhb")
[node name="SubViewport" type="SubViewport" parent="Topology" unique_id=610507336]
disable_3d = true
transparent_bg = true
size = Vector2i(500, 500)
[node name="TopologyContent" parent="Topology/SubViewport" unique_id=1478734478 instance=ExtResource("2_lskho")]
unique_name_in_owner = true
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -162.0
offset_top = -28.0
offset_right = 162.0
offset_bottom = 28.0
grow_horizontal = 2
grow_vertical = 2
stop_name = ""
[node name="TravelScreen" type="Sprite3D" parent="." unique_id=1605384571]
transform = Transform3D(-1, 0, 8.742278e-08, 0, 1, 0, -8.742278e-08, 0, -1, 0, 0.7866177, 0.5924386)
pixel_size = 0.002
texture = SubResource("ViewportTexture_lskho")
[node name="SubViewport" type="SubViewport" parent="TravelScreen" unique_id=1413693044]
disable_3d = true
transparent_bg = true
size = Vector2i(1000, 512)
[node name="TravelScreenContent" parent="TravelScreen/SubViewport" unique_id=1386845472 instance=ExtResource("17_emtfq")]
unique_name_in_owner = true
current_position = 4.0
[node name="StatusScreen" type="Sprite3D" parent="." unique_id=1257606535]
unique_name_in_owner = true
@@ -246,7 +281,6 @@ icon = NodePath("MainScreenSprite/SubViewport/VBoxContainer/MainScreenIcon")
label = NodePath("MainScreenSprite/SubViewport/VBoxContainer/MainScreenLabel")
run_point = SubResource("Resource_psxhb")
interactable = false
inspectable = true
hover_animation_player = NodePath("HoverAnimationPlayer")
metadata/_custom_type_script = "uid://bj4d1x8n8ina"
@@ -410,6 +444,13 @@ libraries/ = SubResource("AnimationLibrary_cvt2p")
[node name="Inventory3D" parent="." unique_id=810532522 instance=ExtResource("10_y1ysr")]
unique_name_in_owner = true
transform = Transform3D(1, 0, 8.940697e-08, 0, 1, 0, -8.940697e-08, 0, 1, 0, 0.5876103, 0.89364576)
transform = Transform3D(0.42250758, 0, -0.90635943, 0, 1, 0, 0.90635943, 0, 0.42250758, -1.1253021, 0.4732105, -0.4411707)
no_tools = true
test_inventory = SubResource("Resource_ne0dp")
[node name="EnergyInfo3d" parent="." unique_id=1798644168 instance=ExtResource("17_lskho")]
unique_name_in_owner = true
transform = Transform3D(-0.12115031, 0, 0.047144443, 0, 0.12999998, 0, -0.047144443, 0, -0.12115031, 1.1126381, 0.41387832, -0.35765195)
max_energy = 3
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=316569967]

View File

@@ -2,25 +2,18 @@
extends Node3D
class_name Dashboard
const PLANET_3D_HOLO_RADIUS = 1.3
const PLANET_3D_HOLO_ARROW_SIZE = 0.3
const LAND_ICON = preload("res://common/icons/arrow-narrow-down.svg")
const GROWTH_ICON = preload("res://common/icons/growth.svg")
const CHARGE_ICON = preload("res://common/icons/bolt.svg")
const TOPOLOGY_SPEED = 5000.
signal main_screen_activated
signal right_screen_activated
signal left_screen_activated
@export var run_data : RunData
@export var in_space : bool
@export var main_screen_state : DashboardMainScreen.State : set = set_main_screen_state
@export var main_screen_run_point : RunPoint : set = set_main_screen_run_point
@export var stop_name : String : set = set_stop_label
@export var stop_title : String : set = set_stop_title_label
@export var destination_distance : int
@export var destination_title : String : set = set_destination_title
@export var status_text : String : set = set_status_text
@export var left_stop : RunPoint = null : set = set_left_stop
@@ -31,25 +24,35 @@ func _ready():
%RightScreen.clicked.connect(func(): right_screen_activated.emit())
%LeftScreen.clicked.connect(func(): left_screen_activated.emit())
set_main_screen_state()
set_main_screen_run_point()
set_stop_label()
set_stop_title_label()
set_destination_title()
set_status_text()
set_left_stop()
set_right_stop()
%HoloContent.distance = destination_distance
if not Engine.is_editor_hint() and GameInfo.game_data.player_data:
%Inventory3D.update(GameInfo.game_data.player_data.inventory)
%EnergyInfo3d.energy = GameInfo.game_data.player_data.energy
%EnergyInfo3d.max_energy = GameInfo.game_data.player_data.max_energy
func update_travel_screen(with_animation = true):
if is_node_ready():
var current_position = run_data.level + (0.5 if in_space else 0.)
%TravelScreenContent.story_step = run_data.story_step
%TravelScreenContent.current_position = current_position
%TravelScreenContent.update(with_animation)
%TopologyContent.texture.noise.seed = run_data.run_seed
if with_animation:
var topology_tween = create_tween()
topology_tween.set_trans(Tween.TRANS_EXPO)
topology_tween.tween_property(%TopologyContent.texture.noise,"offset:y",-current_position*TOPOLOGY_SPEED, 5.)
else:
%TopologyContent.texture.noise.offset.y = -current_position*TOPOLOGY_SPEED
func _process(_d):
if %HoloContent.distance < destination_distance:
%HoloContent.distance = ceili(lerp(float(%HoloContent.distance), float(destination_distance), 0.05))
else:
%HoloContent.distance = floori(lerp(float(%HoloContent.distance), float(destination_distance), 0.05))
func set_main_screen_state(s := main_screen_state):
main_screen_state = s
@@ -61,22 +64,6 @@ func set_main_screen_run_point(rp := main_screen_run_point):
if is_node_ready():
%MainScreen.run_point = rp
func set_stop_label(v := stop_name):
stop_name = v
if is_node_ready():
%HoloContent.stop_name = v
func set_stop_title_label(v := stop_title):
stop_title = v
if is_node_ready():
%HoloContent.stop_title = v
func set_destination_title(v := destination_title):
destination_title = v
if is_node_ready():
%HoloContent.destination = v
func set_status_text(v := status_text):
status_text = v
if is_node_ready():
@@ -91,4 +78,4 @@ func set_right_stop(v := right_stop):
right_stop = v
if is_node_ready():
%RightScreen.run_point = right_stop

View File

@@ -0,0 +1,87 @@
@tool
extends Node2D
class_name TravelScreenContent
const SHIP_ICON = preload("res://common/icons/rocket.svg")
const START_ICON = preload("res://common/icons/device-floppy.svg")
const REGION_ICON = preload("res://common/icons/globe.svg")
const DESTINATION_ICON = preload("res://common/icons/flag-2.svg")
const PREVIOUS_COLOR = Color("2364AAAA")
const CURRENT_COLOR = Color("e29f32")
const NEXT_COLOR = Color("96B3DB")
const WIDTH = 800
const V_DIST = 50
@export_tool_button("Update", "Callable") var update_action = update
@export var current_position : float = 0
@export var story_step : StoryStep
func _ready():
update()
var ship_icon : Sprite2D
func update(with_animation := true):
if is_node_ready() and story_step:
if ship_icon and with_animation:
var tween = create_tween()
tween.set_trans(Tween.TRANS_SPRING)
tween.tween_property(ship_icon,"position",coord_to_pos(Vector2(current_position, 1)),5.)
await tween.finished
for c in %Icons.get_children():
c.queue_free()
for i in range(get_step_number()):
print("showing %d" % i)
var icon = REGION_ICON
if i == 0:
icon = START_ICON
elif i == get_step_number() - 1:
icon = DESTINATION_ICON
var color = NEXT_COLOR
if i < current_position:
color = PREVIOUS_COLOR
elif i == current_position:
color = CURRENT_COLOR
var modifiers := story_step.get_story_modifiers_for_region(i)
modifiers.append_array(story_step.get_gameplay_modifiers_for_region(i))
for m_i in range(len(modifiers)):
spawn_icon(modifiers[m_i].get_icon(), Vector2(i,-m_i - 1),color, 0.7)
print(modifiers)
spawn_icon(icon, Vector2(i,0),color)
ship_icon = spawn_icon(SHIP_ICON, Vector2(current_position, 1), CURRENT_COLOR, 1)
func spawn_icon(texture : Texture, coord := Vector2.ZERO, color := Color.WHITE, scaling := 1.) -> Sprite2D:
var new_icon = Sprite2D.new()
new_icon.texture = texture
new_icon.modulate = color
new_icon.scale = Vector2.ONE * scaling
%Icons.add_child(new_icon)
new_icon.position = coord_to_pos(coord)
return new_icon
func get_step_number() -> int:
if story_step:
return story_step.get_region_sequence_length()
return 0
func coord_to_pos(coord : Vector2) -> Vector2:
var h_dist = WIDTH / (get_step_number() + 2.)
return Vector2(
coord.x * h_dist - float(get_step_number())/2 * h_dist + h_dist/2.,
coord.y * V_DIST,
)

View File

@@ -0,0 +1,41 @@
[gd_scene format=3 uid="uid://cnx1xwc4uupmc"]
[ext_resource type="Shader" uid="uid://bklafn6ulmkij" path="res://common/vfx/materials/shaders/topology_map.gdshader" id="1_5gx2n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y1ysr"]
shader = ExtResource("1_5gx2n")
shader_parameter/line_number = 6.0
shader_parameter/line_color = Color(0.13725491, 0.39215687, 0.6666667, 1)
shader_parameter/line_thickness = 0.002000000095
[sub_resource type="FastNoiseLite" id="FastNoiseLite_psxhb"]
noise_type = 2
fractal_octaves = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_3cel1"]
width = 500
height = 500
noise = SubResource("FastNoiseLite_psxhb")
[sub_resource type="Gradient" id="Gradient_v1m0r"]
interpolation_mode = 1
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_5gx2n"]
gradient = SubResource("Gradient_v1m0r")
width = 400
height = 400
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(1, 0.5)
[node name="TopologyContent" type="Polygon2D" unique_id=1478734478]
material = SubResource("ShaderMaterial_y1ysr")
texture = SubResource("NoiseTexture2D_3cel1")
polygon = PackedVector2Array(283, 51, 242, 50, 190, 58, 137, 83, 107, 110, 81, 142, 59, 189, 50, 233, 53, 284, 69, 334, 92, 373, 129, 410, 168, 432, 219, 449, 268, 449, 303, 445, 351, 423, 383, 400, 414, 365, 437, 323, 451, 266, 449, 229, 444, 200, 422, 147, 394, 109, 350, 75, 316, 59)
[node name="Circle" type="Sprite2D" parent="." unique_id=1114259574]
visible = false
z_index = -1
position = Vector2(250, 250)
texture = SubResource("GradientTexture2D_5gx2n")

View File

@@ -0,0 +1,11 @@
[gd_scene format=3 uid="uid://dj4u5grx00ky1"]
[ext_resource type="Script" uid="uid://r1gn83h8re8m" path="res://stages/3d_scenes/cockpit_scene/cockpit_elements/travel_screen/scripts/travel_screen_content.gd" id="1_u6tks"]
[node name="TravelScreenContent" type="Node2D" unique_id=1386845472]
position = Vector2(500, 256)
script = ExtResource("1_u6tks")
current_position = 2.0
[node name="Icons" type="Node2D" parent="." unique_id=1787603855]
unique_name_in_owner = true

View File

@@ -23,10 +23,7 @@ func _ready():
else (float(region_data.get_score()) / max(float(region_data.objective), 1))
)
%EnergyInfo3d.energy = GameInfo.game_data.player_data.energy
%EnergyInfo3d.max_energy = GameInfo.game_data.player_data.max_energy
update_dashboard()
update_dashboard(false)
dashboard.main_screen_activated.connect(_on_main_screen_activated)
dashboard.left_screen_activated.connect(_on_left_screen_activated)
@@ -140,18 +137,14 @@ func _on_exit_clicked():
exiting = true
SceneManager.change_to_scene(RegionScene.new(GameInfo.game_data.current_region_data))
func update_dashboard():
func update_dashboard(with_animation := true):
var current_region_data = GameInfo.game_data.current_region_data
var current_run = GameInfo.game_data.current_run
if current_run.is_finished():
dashboard.destination_distance = 0
else:
dashboard.destination_distance = (
current_run.get_progress() * 1000
)
dashboard.destination_title = current_run.story_step.get_destination_text()
dashboard.run_data = current_run
dashboard.in_space = GameInfo.game_data.ship_in_space
dashboard.update_travel_screen(with_animation)
var can_take_off : bool = (
not current_run.is_finished()
@@ -165,15 +158,10 @@ func update_dashboard():
if GameInfo.game_data.ship_in_space:
if choosen_run_point:
dashboard.main_screen_state = DashboardMainScreen.State.READY_TO_LAND
dashboard.stop_title = tr("NEXT_STOP")
dashboard.stop_name = choosen_run_point.region_parameter.region_name
dashboard.status_text = ""
else:
dashboard.main_screen_state = DashboardMainScreen.State.WAITING_CHOICE
dashboard.stop_title = ""
dashboard.stop_name = tr("ORBIT")
dashboard.status_text = tr("CHOOSE_NEXT_STOP")
dashboard.stop_name = ""
if GameInfo.game_data.current_run:
var next_run_points = GameInfo.game_data.current_run.next_run_points
@@ -198,11 +186,5 @@ func update_dashboard():
dashboard.left_stop = null
dashboard.right_stop = null
if current_region_data:
dashboard.stop_title = tr("LOCATION")
dashboard.stop_name = current_region_data.region_name
func _on_orchid_saver_clicked():
GameInfo.game_data.give_up()

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://djd5ing64rqk0"
path="res://.godot/imported/empty.png-ff8d2278ab956d3d787ab07e7096aec1.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://stages/terrain/region/assets/empty.png"
dest_files=["res://.godot/imported/empty.png-ff8d2278ab956d3d787ab07e7096aec1.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://k2smk66py4uq"
path="res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://stages/terrain/region/assets/textures/moss_biome/moss_particle.png"
dest_files=["res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -17,12 +17,16 @@
[ext_resource type="Texture2D" uid="uid://rdrhi3r11ey6" path="res://common/icons/square-rounded.svg" id="10_ktnx3"]
[ext_resource type="Texture2D" uid="uid://lftiiulpc8kl" path="res://stages/terrain/region/assets/textures/rain.png" id="12_6d8m3"]
[ext_resource type="Script" uid="uid://dple0sunrpauc" path="res://stages/terrain/region/scripts/post_process/rain.gd" id="13_fwgig"]
[ext_resource type="Shader" uid="uid://8qwmgc4ry3ro" path="res://common/vfx/materials/shaders/see_behind.gdshader" id="16_3lxsc"]
[ext_resource type="Script" uid="uid://wd7n5xbgl82c" path="res://stages/terrain/region/scripts/see_behind.gd" id="16_al6gf"]
[sub_resource type="Resource" id="Resource_r4e5h"]
script = ExtResource("3_r4e5h")
cloud_value = 0.93
wind_direction = Vector2(-0.9519732, -0.30618128)
wind_force = 0.039
cloud_value = 0.23939586
wind_direction = Vector2(0.6897295, 0.72406715)
wind_force = 0.87287587
fog_value = 0.5362279
ambiance_name = "ExteriorFoggy"
type = 3
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2w03p"]
@@ -38,7 +42,7 @@ shader_parameter/camera_position = Vector2(0, 0)
shader_parameter/camera_zoom = Vector2(1, 1)
shader_parameter/viewport_size = Vector2(1920, 1080)
shader_parameter/noise_texture = SubResource("NoiseTexture2D_6d8m3")
shader_parameter/cloud_speed = 0.11699999999999999
shader_parameter/cloud_speed = 0.117
shader_parameter/cloud_delay = 1.0
shader_parameter/cloud_dir = Vector2(-0.9519732, -0.30618128)
shader_parameter/cloud_color = Color(0.59428054, 0.8206175, 0.899937, 1)
@@ -98,6 +102,19 @@ gravity = Vector3(0, 0, 0)
anim_speed_min = 1.0
anim_speed_max = 1.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_al6gf"]
shader = ExtResource("16_3lxsc")
[sub_resource type="Gradient" id="Gradient_q7iyx"]
offsets = PackedFloat32Array(0, 0.7040359, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.94170403, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_0e2h6"]
gradient = SubResource("Gradient_q7iyx")
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="Curve" id="Curve_qdnee"]
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point_count = 3
@@ -208,7 +225,14 @@ process_material = SubResource("ParticleProcessMaterial_r4e5h")
script = ExtResource("13_fwgig")
camera = NodePath("../../Camera")
[node name="SeeBehindSprite" type="Sprite2D" parent="Entities" unique_id=471327108]
material = SubResource("ShaderMaterial_al6gf")
scale = Vector2(2.4375, 2.4375)
texture = SubResource("GradientTexture2D_0e2h6")
script = ExtResource("16_al6gf")
[node name="Camera" parent="." unique_id=1399042986 node_paths=PackedStringArray("following") instance=ExtResource("8_fwgig")]
unique_name_in_owner = true
following = NodePath("../Entities/Player")
[node name="WindParticles" type="GPUParticles2D" parent="Camera" unique_id=1897174931]

View File

@@ -13,7 +13,6 @@ height = 20
noise = SubResource("FastNoiseLite_kujx0")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_cmstg"]
load_path = "res://.godot/imported/rock_background_texture.png-79a8569ff49f7d85f8b64d55ac1ce62d.ctex"
[resource]
shader = ExtResource("1_kujx0")

View File

@@ -10,7 +10,6 @@ frequency = 0.0109
noise = SubResource("FastNoiseLite_6hswu")
[sub_resource type="CompressedTexture2D" id="CompressedTexture2D_nntr3"]
load_path = "res://.godot/imported/garden_decontamined_background_texture_old.png-951b3e125e8b7083a60c2b7435bce68a.ctex"
[resource]
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View File

@@ -4,6 +4,179 @@
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[ext_resource type="Texture2D" uid="uid://dlbdjyqj03gvo" path="res://stages/terrain/region/assets/textures/moss_biome/moss_talion_atlas_texture.png" id="2_fywqu"]
[ext_resource type="Texture2D" uid="uid://bi08trir23od2" path="res://stages/terrain/region/assets/textures/red_rect.png" id="4_spfgy"]
[ext_resource type="Texture2D" uid="uid://djd5ing64rqk0" path="res://stages/terrain/region/assets/empty.png" id="5_wwlp4"]
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5), PackedInt32Array(5, 4, 6, 7)])
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agent_radius = 0.0
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agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_pykno"]
vertices = PackedVector2Array(32, 32, 24, 32, 24, -32, 32, -32)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(32, 32, 32, -32, 24, -32, 24, 32)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_fv1hs"]
vertices = PackedVector2Array(-24.273438, -24, -24, 32, -32, 32, -32, -32, 32, -32, 32, -24)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, -24, -24.272377, -24, -24, 32, -32, 32)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_nj7v8"]
vertices = PackedVector2Array(-24, 32, -32, 32, -32, -32, -24, -32)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, -24, -32, -24, 32, -32, 32)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_k1gnd"]
vertices = PackedVector2Array(-24, 24, 32, 24, 32, 32, -32, 32, -32, -32, -24, -32)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, -24, -32, -24, 24, 32, 24, 32, 32, -32, 32)])
agent_radius = 0.0
[sub_resource type="NavigationPolygon" id="NavigationPolygon_3cip6"]
vertices = PackedVector2Array(32, 32, -32, 32, -32, 24, 32, 24)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, 32, 32, 32, 32, 24, -32, 24)])
agent_radius = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4i8c6"]
resource_name = "Rock"
@@ -12,14 +185,16 @@ texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 16, 0, 16, 32, -16, 32)
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 0, 0, 16, 16, 16, 32, -16, 32)
0:0/0/terrains_peering_bit/bottom_side = 1
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_d5hne")
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 1
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 16, 32, -16, 32, -16, 0, 0, -16)
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 16, 32, -16, 32, -16, 16, 16, -16)
1:0/0/terrains_peering_bit/right_side = 1
1:0/0/terrains_peering_bit/bottom_side = 1
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_s7hek")
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 1
@@ -27,12 +202,14 @@ texture_region_size = Vector2i(64, 64)
2:0/0/terrains_peering_bit/right_side = 1
2:0/0/terrains_peering_bit/bottom_side = 1
2:0/0/terrains_peering_bit/left_side = 1
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_38nby")
3:0/0 = 0
3:0/0/terrain_set = 0
3:0/0/terrain = 1
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 16, 32, -16, 32, -32, 16)
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 16, 16, 16, 32, -16, 32, -32, 16)
3:0/0/terrains_peering_bit/bottom_side = 1
3:0/0/terrains_peering_bit/left_side = 1
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_53wg5")
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 1
@@ -42,6 +219,7 @@ texture_region_size = Vector2i(64, 64)
4:0/0/terrains_peering_bit/left_side = 1
4:0/0/terrains_peering_bit/top_left_corner = 1
4:0/0/terrains_peering_bit/top_side = 1
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_nr1fe")
5:0/0 = 0
5:0/0/terrain_set = 0
5:0/0/terrain = 1
@@ -50,6 +228,7 @@ texture_region_size = Vector2i(64, 64)
5:0/0/terrains_peering_bit/bottom_right_corner = 1
5:0/0/terrains_peering_bit/bottom_side = 1
5:0/0/terrains_peering_bit/left_side = 1
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_g61rk")
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 1
@@ -58,6 +237,7 @@ texture_region_size = Vector2i(64, 64)
6:0/0/terrains_peering_bit/bottom_side = 1
6:0/0/terrains_peering_bit/bottom_left_corner = 1
6:0/0/terrains_peering_bit/left_side = 1
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_5vo1o")
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 1
@@ -70,10 +250,11 @@ texture_region_size = Vector2i(64, 64)
8:0/0 = 0
8:0/0/terrain_set = 0
8:0/0/terrain = 1
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 32, -16, 32, 32, -16, 32)
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 32, -16, 32, 32, -16, 32)
8:0/0/terrains_peering_bit/right_side = 1
8:0/0/terrains_peering_bit/bottom_right_corner = 1
8:0/0/terrains_peering_bit/bottom_side = 1
8:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fv1hs")
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 1
@@ -93,19 +274,22 @@ texture_region_size = Vector2i(64, 64)
10:0/0/terrains_peering_bit/bottom_side = 1
10:0/0/terrains_peering_bit/bottom_left_corner = 1
10:0/0/terrains_peering_bit/left_side = 1
10:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_kd3mn")
11:0/0 = 0
11:0/0/terrain_set = 0
11:0/0/terrain = 1
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 16, 32, -32, 32)
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 16, 16, 16, 32, -32, 32)
11:0/0/terrains_peering_bit/bottom_side = 1
11:0/0/terrains_peering_bit/bottom_left_corner = 1
11:0/0/terrains_peering_bit/left_side = 1
11:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dt08x")
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, 32, -16, 32)
0:1/0/terrains_peering_bit/bottom_side = 1
0:1/0/terrains_peering_bit/top_side = 1
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_lfyrs")
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/terrain = 1
@@ -113,6 +297,7 @@ texture_region_size = Vector2i(64, 64)
1:1/0/terrains_peering_bit/right_side = 1
1:1/0/terrains_peering_bit/bottom_side = 1
1:1/0/terrains_peering_bit/top_side = 1
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_rsjga")
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 1
@@ -128,6 +313,7 @@ texture_region_size = Vector2i(64, 64)
3:1/0/terrains_peering_bit/bottom_side = 1
3:1/0/terrains_peering_bit/left_side = 1
3:1/0/terrains_peering_bit/top_side = 1
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_w5wko")
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 1
@@ -136,6 +322,7 @@ texture_region_size = Vector2i(64, 64)
4:1/0/terrains_peering_bit/bottom_right_corner = 1
4:1/0/terrains_peering_bit/bottom_side = 1
4:1/0/terrains_peering_bit/top_side = 1
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g1o1")
5:1/0 = 0
5:1/0/terrain_set = 0
5:1/0/terrain = 1
@@ -166,6 +353,7 @@ texture_region_size = Vector2i(64, 64)
7:1/0/terrains_peering_bit/bottom_left_corner = 1
7:1/0/terrains_peering_bit/left_side = 1
7:1/0/terrains_peering_bit/top_side = 1
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pykno")
8:1/0 = 0
8:1/0/terrain_set = 0
8:1/0/terrain = 1
@@ -175,6 +363,7 @@ texture_region_size = Vector2i(64, 64)
8:1/0/terrains_peering_bit/bottom_side = 1
8:1/0/terrains_peering_bit/top_side = 1
8:1/0/terrains_peering_bit/top_right_corner = 1
8:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_nj7v8")
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 1
@@ -198,14 +387,16 @@ texture_region_size = Vector2i(64, 64)
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 1
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, 0, -0.564476, 16, -16, 0)
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, -16, 0, 0, -16, -16)
0:2/0/terrains_peering_bit/top_side = 1
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_hl8m2")
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 1
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 32, -16, 32, 16, 0, 16, -16, 0)
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 32, -16, 32, 16, 16, 16, -16, -16)
1:2/0/terrains_peering_bit/right_side = 1
1:2/0/terrains_peering_bit/top_side = 1
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fdxnc")
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 1
@@ -213,12 +404,14 @@ texture_region_size = Vector2i(64, 64)
2:2/0/terrains_peering_bit/right_side = 1
2:2/0/terrains_peering_bit/left_side = 1
2:2/0/terrains_peering_bit/top_side = 1
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_6nyek")
3:2/0 = 0
3:2/0/terrain_set = 0
3:2/0/terrain = 1
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -32, 16, -32, 16, 0, 0, 16, -32, 16)
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -32, 16, -32, 16, -16, -16, 16, -32, 16)
3:2/0/terrains_peering_bit/left_side = 1
3:2/0/terrains_peering_bit/top_side = 1
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_omx72")
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 1
@@ -227,6 +420,7 @@ texture_region_size = Vector2i(64, 64)
4:2/0/terrains_peering_bit/bottom_side = 1
4:2/0/terrains_peering_bit/top_side = 1
4:2/0/terrains_peering_bit/top_right_corner = 1
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g1o1")
5:2/0 = 0
5:2/0/terrain_set = 0
5:2/0/terrain = 1
@@ -257,6 +451,7 @@ texture_region_size = Vector2i(64, 64)
7:2/0/terrains_peering_bit/left_side = 1
7:2/0/terrains_peering_bit/top_left_corner = 1
7:2/0/terrains_peering_bit/top_side = 1
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pykno")
8:2/0 = 0
8:2/0/terrain_set = 0
8:2/0/terrain = 1
@@ -298,26 +493,31 @@ texture_region_size = Vector2i(64, 64)
11:2/0/terrains_peering_bit/left_side = 1
11:2/0/terrains_peering_bit/top_left_corner = 1
11:2/0/terrains_peering_bit/top_side = 1
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ai561")
0:3/0 = 0
0:3/0/terrain_set = 0
0:3/0/terrain = 1
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 16, 0, 0, 16)
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1ka8d")
1:3/0 = 0
1:3/0/terrain_set = 0
1:3/0/terrain = 1
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 32, -16, 32, 16, 0, 16, -16, 0)
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 32, -16, 32, 16, 16, 16, 0, 0)
1:3/0/terrains_peering_bit/right_side = 1
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wfpa5")
2:3/0 = 0
2:3/0/terrain_set = 0
2:3/0/terrain = 1
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 32, -16, 32, 16, -32, 16)
2:3/0/terrains_peering_bit/right_side = 1
2:3/0/terrains_peering_bit/left_side = 1
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0u8fn")
3:3/0 = 0
3:3/0/terrain_set = 0
3:3/0/terrain = 1
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 0, 16, -32, 16)
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 0, 0, -16, 16, -32, 16)
3:3/0/terrains_peering_bit/left_side = 1
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ei338")
4:3/0 = 0
4:3/0/terrain_set = 0
4:3/0/terrain = 1
@@ -327,6 +527,7 @@ texture_region_size = Vector2i(64, 64)
4:3/0/terrains_peering_bit/bottom_left_corner = 1
4:3/0/terrains_peering_bit/left_side = 1
4:3/0/terrains_peering_bit/top_side = 1
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_yh1lj")
5:3/0 = 0
5:3/0/terrain_set = 0
5:3/0/terrain = 1
@@ -335,6 +536,7 @@ texture_region_size = Vector2i(64, 64)
5:3/0/terrains_peering_bit/left_side = 1
5:3/0/terrains_peering_bit/top_side = 1
5:3/0/terrains_peering_bit/top_right_corner = 1
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_i0yy6")
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 1
@@ -343,6 +545,7 @@ texture_region_size = Vector2i(64, 64)
6:3/0/terrains_peering_bit/left_side = 1
6:3/0/terrains_peering_bit/top_left_corner = 1
6:3/0/terrains_peering_bit/top_side = 1
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_i0yy6")
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 1
@@ -355,10 +558,11 @@ texture_region_size = Vector2i(64, 64)
8:3/0 = 0
8:3/0/terrain_set = 0
8:3/0/terrain = 1
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 32, -32, 32, 16, 0, 16, -16, 0)
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 32, -32, 32, 16, 16, 16, -16, -16)
8:3/0/terrains_peering_bit/right_side = 1
8:3/0/terrains_peering_bit/top_side = 1
8:3/0/terrains_peering_bit/top_right_corner = 1
8:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_k1gnd")
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 1
@@ -368,6 +572,7 @@ texture_region_size = Vector2i(64, 64)
9:3/0/terrains_peering_bit/top_left_corner = 1
9:3/0/terrains_peering_bit/top_side = 1
9:3/0/terrains_peering_bit/top_right_corner = 1
9:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3cip6")
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 1
@@ -381,10 +586,11 @@ texture_region_size = Vector2i(64, 64)
11:3/0 = 0
11:3/0/terrain_set = 0
11:3/0/terrain = 1
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 16, -32, 16, 0, 0, 16, -32, 16)
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 16, -32, 16, -16, -16, 16, -32, 16)
11:3/0/terrains_peering_bit/left_side = 1
11:3/0/terrains_peering_bit/top_left_corner = 1
11:3/0/terrains_peering_bit/top_side = 1
11:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g2d2")
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 1
@@ -1137,13 +1343,28 @@ texture_region_size = Vector2i(64, 64)
11:3/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3g8t4"]
resource_name = "ground"
resource_name = "Ground"
texture = ExtResource("4_spfgy")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 3
[sub_resource type="NavigationPolygon" id="NavigationPolygon_wwlp4"]
vertices = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32), PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)])
agent_radius = 0.0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yh1lj"]
resource_name = "Empty"
texture = ExtResource("5_wwlp4")
texture_region_size = Vector2i(64, 64)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 4
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wwlp4")
[resource]
tile_size = Vector2i(64, 64)
physics_layer_0/collision_layer = 1
@@ -1156,7 +1377,11 @@ terrain_set_0/terrain_2/name = "Cristal"
terrain_set_0/terrain_2/color = Color(0.48793238, 0.38601816, 0.8285951, 1)
terrain_set_0/terrain_3/name = "Ground"
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
terrain_set_0/terrain_4/name = "Walkable"
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
navigation_layer_0/layers = 1
sources/2 = SubResource("TileSetAtlasSource_aw22q")
sources/0 = SubResource("TileSetAtlasSource_4i8c6")
sources/1 = SubResource("TileSetAtlasSource_spfgy")
sources/3 = SubResource("TileSetAtlasSource_3g8t4")
sources/4 = SubResource("TileSetAtlasSource_yh1lj")

View File

@@ -97,9 +97,12 @@ func generate():
add_child.call_deferred(ground_layer)
add_child.call_deferred(decontamination_layer)
generated.emit()
call_deferred("emit_generated")
is_generated = true
func emit_generated():
generated.emit()
func calculate_all_tiles() -> Array[Vector2i]:
var coords : Array[Vector2i] = []
@@ -200,15 +203,19 @@ func get_tile_value_from_noise(tile_position : Vector2i, noise : Noise) -> float
func generate_rocks(layer : RockLayer):
var cristals : Array[Vector2i] = []
var rocks : Array[Vector2i] = []
var emptys : Array[Vector2i] = []
for coord in all_tiles:
var tile_type := get_generated_rock_type(coord)
if tile_type == RockLayer.TileType.CRISTAL:
cristals.append(coord)
elif tile_type == RockLayer.TileType.ROCK:
rocks.append(coord)
else:
emptys.append(coord)
layer.place_rocks(cristals, RockLayer.TileType.CRISTAL)
layer.place_rocks(rocks, RockLayer.TileType.ROCK)
layer.place_empty(emptys)
func get_generated_rock_type(coord : Vector2i) -> RockLayer.TileType:
var rock_tile_value : float = (

View File

@@ -1,6 +1,6 @@
extends ColorRect
@export var camera : Camera
@export var camera : RegionCamera
@export var region : Region
const PASSING_DAY_CLOUD_SPEED = 1

View File

@@ -1,6 +1,6 @@
extends GPUParticles2D
@export var camera : Camera
@export var camera : RegionCamera
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_d):

View File

@@ -3,7 +3,7 @@ class_name Region
const MIN_PASS_DAY_ANIMATION_TIME : float = PassDay.TIME_MARGIN * 2
const TUTORIAL_SCENE : PackedScene = preload("res://gui/game/tutorial/tutorial.tscn")
const WIN_WAVE_SCENE : PackedScene = preload("res://stages/terrain/region/win_wave.tscn")
const TILE_SET : TileSet = preload("res://stages/terrain/region/resources/moss_biome.tres")
const TILE_SCALE = 1
@@ -35,6 +35,7 @@ var generated_chunks : Array[Chunk] = []
var generation_semaphore : Semaphore
@onready var recharge_station : TruckRecharge = %RechargeStation
@onready var camera : RegionCamera = %Camera
# Cheat Code
func _input(_e):
@@ -46,7 +47,7 @@ func _input(_e):
):
data.succeded.emit()
data.state = RegionData.State.SUCCEEDED
data.update()
# data.update()
if (
Input.is_action_pressed("drop")
@@ -86,6 +87,8 @@ func _ready():
GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new())
GameInfo.game_data.player_data.inventory.add_item(Fork.new())
GameInfo.game_data.player_data.inventory.add_item(ShipPortal.new())
data.succeded.connect(finishing_region_animation)
func _process(_d):
if player:
@@ -244,6 +247,16 @@ func is_coords_decontaminated(tiles_coords : Array[Vector2i]):
return false
return true
func is_coords_rocky(tiles_coords : Array[Vector2i]):
for coord in tiles_coords:
var chunk : Chunk = get_chunk_for_coord(coord)
if chunk:
var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
print(chunk.rock_layer.get_tile_type(local_coord))
if chunk.rock_layer.get_tile_type(local_coord) != RockLayer.TileType.EMPTY:
return false
return true
func dig_rocks(tiles_coords : Array[Vector2i], save_tiles_diff := true, loot := true):
if save_tiles_diff :
data.rock_tiles_data.update_tiles_diff(tiles_coords, TilesDiffData.TileDiff.ABSENT)
@@ -277,14 +290,27 @@ func decontaminate(tiles_coords : Array[Vector2i], save_tiles_diff := true):
if save_tiles_diff :
data.decontamination_tiles_data.update_tiles_diff(tiles_coords, TilesDiffData.TileDiff.PRESENT)
var coord_to_update : Dictionary = {}
for coord in tiles_coords:
var chunk : Chunk = get_chunk_for_coord(coord)
if chunk:
var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
chunk.decontamination_layer.place_decontamination(local_coord)
if not chunk in coord_to_update.keys():
coord_to_update[chunk] = [] as Array[Vector2i]
coord_to_update[chunk].append(local_coord)
for chunk in coord_to_update.keys():
var coords : Array[Vector2i] = coord_to_update[chunk] as Array[Vector2i]
chunk.decontamination_layer.place_decontaminations(coords)
func finishing_region_animation():
pass #TODO
var win_wave := WIN_WAVE_SCENE.instantiate() as WinWave
add_entity(win_wave)
win_wave.started_time = 0.
win_wave.position = player.position
win_wave.region = self
#endregion

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@@ -2,7 +2,7 @@ extends Resource
class_name RegionParameter
const DEFAULT_ROCK_THRESHOLD = 0.3
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.4
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.5
const DEFAULT_CRISTAL_THRESHOLD = 0.1
const DEFAULT_CHARGE = 8
const DEFAULT_START_DECONTAMINATION_ZONE_RADIUS = 3

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@@ -1,9 +1,6 @@
extends ColorRect
@export var camera : Camera
@export var camera : RegionCamera
func _process(_delta: float) -> void:
if is_node_ready():

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@@ -11,7 +11,7 @@ func setup():
func place_decontamination(coord : Vector2i, save = false):
place_decontaminations([coord], save)
func place_decontaminations(coords : Array[Vector2i], _save := false):
func place_decontaminations(coords : Array, _save := false):
place_terrain_cells(
coords,
DECONTAMINATION_TILE_TERRAIN_SET,

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@@ -12,7 +12,7 @@ func _init(
set_rendering_quadrant_size(Region.CHUNK_TILE_SIZE)
tile_set = Region.TILE_SET
scale = Vector2.ONE * Region.TILE_SCALE
navigation_enabled = false
navigation_enabled = true
region_data = _region_data
# collision_visibility_mode = DebugVisibilityMode.DEBUG_VISIBILITY_MODE_FORCE_SHOW

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@@ -5,12 +5,21 @@ class_name RockLayer
const ROCK_TILE_TERRAIN_SET : int = 0
const ROCK_TILE_TERRAIN : int = 1
const CRISTAL_TILE_TERRAIN : int = 2
const EMPTY_TILE_TERRAIN_SET : int = 0
const EMPTY_TILE_TERRAIN : int = 4
enum TileType { EMPTY,ROCK,CRISTAL }
func setup():
z_index = -1
func place_empty(coords : Array[Vector2i]):
place_terrain_cells(
coords,
EMPTY_TILE_TERRAIN_SET,
EMPTY_TILE_TERRAIN,
)
func place_rocks(coords : Array[Vector2i], type := TileType.ROCK):
if type != TileType.EMPTY:
place_terrain_cells(
@@ -18,12 +27,13 @@ func place_rocks(coords : Array[Vector2i], type := TileType.ROCK):
ROCK_TILE_TERRAIN_SET,
ROCK_TILE_TERRAIN if type == TileType.ROCK else CRISTAL_TILE_TERRAIN,
)
func remove_rocks(coords : Array[Vector2i], _save = false):
place_terrain_cells(
coords,
ROCK_TILE_TERRAIN_SET,
-1
EMPTY_TILE_TERRAIN_SET,
EMPTY_TILE_TERRAIN,
)

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@@ -0,0 +1,75 @@
@tool
extends Node2D
class_name WinWave
var region : Region
@export var started_time = 0.
var shake_asked := false
var last_updated = 0.
const WAVE_DURATION := 10
const WAVE_DISTANCE := 1000
const WAVE_FERTILE_FACTOR = 0.5
const WAVE_COLOR := Color("e29f32")
const UPDATE_INTERVAL := 1.5
const WIN_CRISTAL_SCENE = preload("res://entities/interactables/win_cristal/win_cristal.tscn")
var plant_looted : Array[Plant] = []
func _process(delta):
%CPUParticles2D.emitting = started_time < WAVE_DURATION
if not %EarthQuakePlayer.playing and started_time < 1.:
%EarthQuakePlayer.play()
if started_time < WAVE_DURATION:
if region and not shake_asked:
region.camera.shake(WAVE_DURATION)
shake_asked = true
%CPUParticles2D.emission_sphere_radius = get_radius()
started_time += delta
queue_redraw()
if started_time - last_updated > UPDATE_INTERVAL:
update()
func get_radius():
return started_time/WAVE_DURATION * WAVE_DISTANCE
func update():
last_updated = started_time
if region:
region.decontaminate(
Math.get_tiles_in_circle(
global_position,
get_radius() * WAVE_FERTILE_FACTOR
),
true
)
for p in region.entity_container.get_children():
if (
p is Plant
and p.data.get_state() == PlantData.State.MATURE
and not p in plant_looted
and p.position.distance_to(self.position) < get_radius()
):
AudioManager.play_sfx("Harvest")
p.produce_seed()
plant_looted.append(p)
spawn_cristal()
func spawn_cristal():
var new_cristal := WIN_CRISTAL_SCENE.instantiate() as WinCristal
new_cristal.data = WinCristalData.random()
var random_angle = randf_range(-PI,PI)
region.add_entity(new_cristal)
new_cristal.global_position = global_position + Vector2.UP.rotated(random_angle) * get_radius() * WAVE_FERTILE_FACTOR
new_cristal.spawn_animation()

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@@ -0,0 +1 @@
uid://cq1g6e4ifp0nl

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@@ -0,0 +1,35 @@
[gd_scene format=3 uid="uid://cy6e7rf263qyn"]
[ext_resource type="Script" uid="uid://cq1g6e4ifp0nl" path="res://stages/terrain/region/scripts/win_wave.gd" id="1_1nw4v"]
[ext_resource type="Texture2D" uid="uid://k2smk66py4uq" path="res://stages/terrain/region/assets/textures/moss_biome/moss_particle.png" id="2_qsj5l"]
[ext_resource type="AudioStream" uid="uid://di6id2kyfy2e1" path="res://common/audio_manager/assets/sfx/earth_rumble/sslc2022-earth-rumble-128880.mp3" id="3_qsj5l"]
[node name="WinWave" type="Node2D" unique_id=1731344761]
position = Vector2(-2, 0)
script = ExtResource("1_1nw4v")
started_time = 10.00204700000008
[node name="CPUParticles2D" type="CPUParticles2D" parent="." unique_id=474468021]
unique_name_in_owner = true
z_index = -1
emitting = false
amount = 16
texture = ExtResource("2_qsj5l")
lifetime = 0.3
emission_shape = 1
emission_sphere_radius = 90.3
direction = Vector2(0, -1)
initial_velocity_min = 47.81
initial_velocity_max = 103.59
angular_velocity_min = -10.0
angular_velocity_max = 10.0
angle_min = -720.0
angle_max = 720.0
scale_amount_min = 0.5
scale_amount_max = 0.8
[node name="EarthQuakePlayer" type="AudioStreamPlayer2D" parent="." unique_id=11609177]
unique_name_in_owner = true
stream = ExtResource("3_qsj5l")
volume_db = 7.0
bus = &"Sfx"