Dev pour la beta 1.4
* Changements de la texture des cristaux de Talion dans tous les assets 3D pour correspondre aux assets 2D * Ajout d'un évenement en fin de région, une résurgence de Talion qui décontamine et fait looter les plantes mature aux alentours * Ajout d'un path finding sur le mouvement du robot * Modification du flow des actions à la souris : ajout d'un nouveau son, d'un icône à l'emplacement de l'action * Modification du nombre et de l'ordre de mutation débloquées * Augmentation de la valeur maximale de zoom * Modification des scores à atteindre dans les premières régions * Modification de l'interface du vaisseau, laissant apparaitre une roadmap plus claire, et laissant inspecter l'inventaire actuel * Modification de l'icône d'action dans les scènes 3D * Augmentation de la zone d'écart entre les plantes, et augmentation du taux de zone fertile en conséquence * La station de recharge devient inutilisable après la fin de la région * Ajout d'une transparence lors de la sélection d'objets derrières d'autres objets * Les plantes juvéniles donneront toujours une graine si coupées * Ajout d'un bouclage sur les couleurs des mutations * Fix des hitbox des plantes pour l'inspection à la souris * Fix de plusieurs bugs sur la manipulation de l'inventaire * Ajout de nombreux screenshots d'utilisation des outils lors du tutoriel * Amélioration mineure de la traduction/wording
This commit is contained in:
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|
||||
vertices = PackedVector2Array(32, 32, -32, 32, -32, 24, 24, 24, 32, -32, 24, -24, -32, -32, -32, -24)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(4, 0, 3, 5), PackedInt32Array(6, 4, 5, 7)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32, -32, 24, 24, 24, 24, -24, -32, -24)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_nr1fe"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_0g1o1"]
|
||||
vertices = PackedVector2Array(-24, 32, -32, 32, -32, -32, -24, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, -24, -32, -24, 32, -32, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_yh1lj"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_g61rk"]
|
||||
vertices = PackedVector2Array(32, -24, -32, -24, -32, -32, 32, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, -24, -32, -24)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_i0yy6"]
|
||||
vertices = PackedVector2Array(32, 32, -32, 32, -32, 24, 32, 24)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, 32, 32, 32, 32, 24, -32, 24)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_5vo1o"]
|
||||
vertices = PackedVector2Array(32, -24, -32, -24, -32, -32, 32, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, -24, -32, -24)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_pykno"]
|
||||
vertices = PackedVector2Array(32, 32, 24, 32, 24, -32, 32, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(32, 32, 32, -32, 24, -32, 24, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_fv1hs"]
|
||||
vertices = PackedVector2Array(-24.273438, -24, -24, 32, -32, 32, -32, -32, 32, -32, 32, -24)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, -24, -24.272377, -24, -24, 32, -32, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_nj7v8"]
|
||||
vertices = PackedVector2Array(-24, 32, -32, 32, -32, -32, -24, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, -24, -32, -24, 32, -32, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_k1gnd"]
|
||||
vertices = PackedVector2Array(-24, 24, 32, 24, 32, 32, -32, 32, -32, -32, -24, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, -24, -32, -24, 24, 32, 24, 32, 32, -32, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_3cip6"]
|
||||
vertices = PackedVector2Array(32, 32, -32, 32, -32, 24, 32, 24)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, 32, 32, 32, 32, 24, -32, 24)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_4i8c6"]
|
||||
resource_name = "Rock"
|
||||
@@ -12,14 +185,16 @@ texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 16, 0, 16, 32, -16, 32)
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 0, 0, 16, 16, 16, 32, -16, 32)
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_d5hne")
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 1
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 16, 32, -16, 32, -16, 0, 0, -16)
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 16, 32, -16, 32, -16, 16, 16, -16)
|
||||
1:0/0/terrains_peering_bit/right_side = 1
|
||||
1:0/0/terrains_peering_bit/bottom_side = 1
|
||||
1:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_s7hek")
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 1
|
||||
@@ -27,12 +202,14 @@ texture_region_size = Vector2i(64, 64)
|
||||
2:0/0/terrains_peering_bit/right_side = 1
|
||||
2:0/0/terrains_peering_bit/bottom_side = 1
|
||||
2:0/0/terrains_peering_bit/left_side = 1
|
||||
2:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_38nby")
|
||||
3:0/0 = 0
|
||||
3:0/0/terrain_set = 0
|
||||
3:0/0/terrain = 1
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 16, 32, -16, 32, -32, 16)
|
||||
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 16, 16, 16, 32, -16, 32, -32, 16)
|
||||
3:0/0/terrains_peering_bit/bottom_side = 1
|
||||
3:0/0/terrains_peering_bit/left_side = 1
|
||||
3:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_53wg5")
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 1
|
||||
@@ -42,6 +219,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
4:0/0/terrains_peering_bit/left_side = 1
|
||||
4:0/0/terrains_peering_bit/top_left_corner = 1
|
||||
4:0/0/terrains_peering_bit/top_side = 1
|
||||
4:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_nr1fe")
|
||||
5:0/0 = 0
|
||||
5:0/0/terrain_set = 0
|
||||
5:0/0/terrain = 1
|
||||
@@ -50,6 +228,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
5:0/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
5:0/0/terrains_peering_bit/bottom_side = 1
|
||||
5:0/0/terrains_peering_bit/left_side = 1
|
||||
5:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_g61rk")
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 1
|
||||
@@ -58,6 +237,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
6:0/0/terrains_peering_bit/bottom_side = 1
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
6:0/0/terrains_peering_bit/left_side = 1
|
||||
6:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_5vo1o")
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 1
|
||||
@@ -70,10 +250,11 @@ texture_region_size = Vector2i(64, 64)
|
||||
8:0/0 = 0
|
||||
8:0/0/terrain_set = 0
|
||||
8:0/0/terrain = 1
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 32, -16, 32, 32, -16, 32)
|
||||
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, -16, 32, -16, 32, 32, -16, 32)
|
||||
8:0/0/terrains_peering_bit/right_side = 1
|
||||
8:0/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
8:0/0/terrains_peering_bit/bottom_side = 1
|
||||
8:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fv1hs")
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 1
|
||||
@@ -93,19 +274,22 @@ texture_region_size = Vector2i(64, 64)
|
||||
10:0/0/terrains_peering_bit/bottom_side = 1
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
10:0/0/terrains_peering_bit/left_side = 1
|
||||
10:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_kd3mn")
|
||||
11:0/0 = 0
|
||||
11:0/0/terrain_set = 0
|
||||
11:0/0/terrain = 1
|
||||
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 16, 32, -32, 32)
|
||||
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 16, 16, 16, 32, -32, 32)
|
||||
11:0/0/terrains_peering_bit/bottom_side = 1
|
||||
11:0/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
11:0/0/terrains_peering_bit/left_side = 1
|
||||
11:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_dt08x")
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, 32, -16, 32)
|
||||
0:1/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
0:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_lfyrs")
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/terrain = 1
|
||||
@@ -113,6 +297,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
1:1/0/terrains_peering_bit/right_side = 1
|
||||
1:1/0/terrains_peering_bit/bottom_side = 1
|
||||
1:1/0/terrains_peering_bit/top_side = 1
|
||||
1:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_rsjga")
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 1
|
||||
@@ -128,6 +313,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
3:1/0/terrains_peering_bit/bottom_side = 1
|
||||
3:1/0/terrains_peering_bit/left_side = 1
|
||||
3:1/0/terrains_peering_bit/top_side = 1
|
||||
3:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_w5wko")
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 1
|
||||
@@ -136,6 +322,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
4:1/0/terrains_peering_bit/bottom_right_corner = 1
|
||||
4:1/0/terrains_peering_bit/bottom_side = 1
|
||||
4:1/0/terrains_peering_bit/top_side = 1
|
||||
4:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g1o1")
|
||||
5:1/0 = 0
|
||||
5:1/0/terrain_set = 0
|
||||
5:1/0/terrain = 1
|
||||
@@ -166,6 +353,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
7:1/0/terrains_peering_bit/left_side = 1
|
||||
7:1/0/terrains_peering_bit/top_side = 1
|
||||
7:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pykno")
|
||||
8:1/0 = 0
|
||||
8:1/0/terrain_set = 0
|
||||
8:1/0/terrain = 1
|
||||
@@ -175,6 +363,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
8:1/0/terrains_peering_bit/bottom_side = 1
|
||||
8:1/0/terrains_peering_bit/top_side = 1
|
||||
8:1/0/terrains_peering_bit/top_right_corner = 1
|
||||
8:1/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_nj7v8")
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 1
|
||||
@@ -198,14 +387,16 @@ texture_region_size = Vector2i(64, 64)
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 1
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, 0, -0.564476, 16, -16, 0)
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 16, -16, 0, 0, -16, -16)
|
||||
0:2/0/terrains_peering_bit/top_side = 1
|
||||
0:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_hl8m2")
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 1
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 32, -16, 32, 16, 0, 16, -16, 0)
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 16, -32, 32, -16, 32, 16, 16, 16, -16, -16)
|
||||
1:2/0/terrains_peering_bit/right_side = 1
|
||||
1:2/0/terrains_peering_bit/top_side = 1
|
||||
1:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_fdxnc")
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 1
|
||||
@@ -213,12 +404,14 @@ texture_region_size = Vector2i(64, 64)
|
||||
2:2/0/terrains_peering_bit/right_side = 1
|
||||
2:2/0/terrains_peering_bit/left_side = 1
|
||||
2:2/0/terrains_peering_bit/top_side = 1
|
||||
2:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_6nyek")
|
||||
3:2/0 = 0
|
||||
3:2/0/terrain_set = 0
|
||||
3:2/0/terrain = 1
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -32, 16, -32, 16, 0, 0, 16, -32, 16)
|
||||
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -32, 16, -32, 16, -16, -16, 16, -32, 16)
|
||||
3:2/0/terrains_peering_bit/left_side = 1
|
||||
3:2/0/terrains_peering_bit/top_side = 1
|
||||
3:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_omx72")
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 1
|
||||
@@ -227,6 +420,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
4:2/0/terrains_peering_bit/bottom_side = 1
|
||||
4:2/0/terrains_peering_bit/top_side = 1
|
||||
4:2/0/terrains_peering_bit/top_right_corner = 1
|
||||
4:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g1o1")
|
||||
5:2/0 = 0
|
||||
5:2/0/terrain_set = 0
|
||||
5:2/0/terrain = 1
|
||||
@@ -257,6 +451,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
7:2/0/terrains_peering_bit/left_side = 1
|
||||
7:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
7:2/0/terrains_peering_bit/top_side = 1
|
||||
7:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_pykno")
|
||||
8:2/0 = 0
|
||||
8:2/0/terrain_set = 0
|
||||
8:2/0/terrain = 1
|
||||
@@ -298,26 +493,31 @@ texture_region_size = Vector2i(64, 64)
|
||||
11:2/0/terrains_peering_bit/left_side = 1
|
||||
11:2/0/terrains_peering_bit/top_left_corner = 1
|
||||
11:2/0/terrains_peering_bit/top_side = 1
|
||||
11:2/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ai561")
|
||||
0:3/0 = 0
|
||||
0:3/0/terrain_set = 0
|
||||
0:3/0/terrain = 1
|
||||
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 0, 0, -16, 16, 0, 0, 16)
|
||||
0:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1ka8d")
|
||||
1:3/0 = 0
|
||||
1:3/0/terrain_set = 0
|
||||
1:3/0/terrain = 1
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -16, 32, -16, 32, 16, 0, 16, -16, 0)
|
||||
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 32, -16, 32, 16, 16, 16, 0, 0)
|
||||
1:3/0/terrains_peering_bit/right_side = 1
|
||||
1:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wfpa5")
|
||||
2:3/0 = 0
|
||||
2:3/0/terrain_set = 0
|
||||
2:3/0/terrain = 1
|
||||
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 32, -16, 32, 16, -32, 16)
|
||||
2:3/0/terrains_peering_bit/right_side = 1
|
||||
2:3/0/terrains_peering_bit/left_side = 1
|
||||
2:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0u8fn")
|
||||
3:3/0 = 0
|
||||
3:3/0/terrain_set = 0
|
||||
3:3/0/terrain = 1
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, 0, -16, 16, 0, 0, 16, -32, 16)
|
||||
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -16, -16, 0, 0, -16, 16, -32, 16)
|
||||
3:3/0/terrains_peering_bit/left_side = 1
|
||||
3:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ei338")
|
||||
4:3/0 = 0
|
||||
4:3/0/terrain_set = 0
|
||||
4:3/0/terrain = 1
|
||||
@@ -327,6 +527,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
4:3/0/terrains_peering_bit/bottom_left_corner = 1
|
||||
4:3/0/terrains_peering_bit/left_side = 1
|
||||
4:3/0/terrains_peering_bit/top_side = 1
|
||||
4:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_yh1lj")
|
||||
5:3/0 = 0
|
||||
5:3/0/terrain_set = 0
|
||||
5:3/0/terrain = 1
|
||||
@@ -335,6 +536,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
5:3/0/terrains_peering_bit/left_side = 1
|
||||
5:3/0/terrains_peering_bit/top_side = 1
|
||||
5:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
5:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_i0yy6")
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 1
|
||||
@@ -343,6 +545,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
6:3/0/terrains_peering_bit/left_side = 1
|
||||
6:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
6:3/0/terrains_peering_bit/top_side = 1
|
||||
6:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_i0yy6")
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 1
|
||||
@@ -355,10 +558,11 @@ texture_region_size = Vector2i(64, 64)
|
||||
8:3/0 = 0
|
||||
8:3/0/terrain_set = 0
|
||||
8:3/0/terrain = 1
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 32, -32, 32, 16, 0, 16, -16, 0)
|
||||
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -32, 32, -32, 32, 16, 16, 16, -16, -16)
|
||||
8:3/0/terrains_peering_bit/right_side = 1
|
||||
8:3/0/terrains_peering_bit/top_side = 1
|
||||
8:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
8:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_k1gnd")
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 1
|
||||
@@ -368,6 +572,7 @@ texture_region_size = Vector2i(64, 64)
|
||||
9:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
9:3/0/terrains_peering_bit/top_side = 1
|
||||
9:3/0/terrains_peering_bit/top_right_corner = 1
|
||||
9:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3cip6")
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 1
|
||||
@@ -381,10 +586,11 @@ texture_region_size = Vector2i(64, 64)
|
||||
11:3/0 = 0
|
||||
11:3/0/terrain_set = 0
|
||||
11:3/0/terrain = 1
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 16, -32, 16, 0, 0, 16, -32, 16)
|
||||
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 16, -32, 16, -16, -16, 16, -32, 16)
|
||||
11:3/0/terrains_peering_bit/left_side = 1
|
||||
11:3/0/terrains_peering_bit/top_left_corner = 1
|
||||
11:3/0/terrains_peering_bit/top_side = 1
|
||||
11:3/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_0g2d2")
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 1
|
||||
@@ -1137,13 +1343,28 @@ texture_region_size = Vector2i(64, 64)
|
||||
11:3/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3g8t4"]
|
||||
resource_name = "ground"
|
||||
resource_name = "Ground"
|
||||
texture = ExtResource("4_spfgy")
|
||||
texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 3
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_wwlp4"]
|
||||
vertices = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32), PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)])
|
||||
agent_radius = 0.0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yh1lj"]
|
||||
resource_name = "Empty"
|
||||
texture = ExtResource("5_wwlp4")
|
||||
texture_region_size = Vector2i(64, 64)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 4
|
||||
0:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_wwlp4")
|
||||
|
||||
[resource]
|
||||
tile_size = Vector2i(64, 64)
|
||||
physics_layer_0/collision_layer = 1
|
||||
@@ -1156,7 +1377,11 @@ terrain_set_0/terrain_2/name = "Cristal"
|
||||
terrain_set_0/terrain_2/color = Color(0.48793238, 0.38601816, 0.8285951, 1)
|
||||
terrain_set_0/terrain_3/name = "Ground"
|
||||
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
|
||||
terrain_set_0/terrain_4/name = "Walkable"
|
||||
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
|
||||
navigation_layer_0/layers = 1
|
||||
sources/2 = SubResource("TileSetAtlasSource_aw22q")
|
||||
sources/0 = SubResource("TileSetAtlasSource_4i8c6")
|
||||
sources/1 = SubResource("TileSetAtlasSource_spfgy")
|
||||
sources/3 = SubResource("TileSetAtlasSource_3g8t4")
|
||||
sources/4 = SubResource("TileSetAtlasSource_yh1lj")
|
||||
|
||||
@@ -97,9 +97,12 @@ func generate():
|
||||
add_child.call_deferred(ground_layer)
|
||||
add_child.call_deferred(decontamination_layer)
|
||||
|
||||
generated.emit()
|
||||
call_deferred("emit_generated")
|
||||
is_generated = true
|
||||
|
||||
func emit_generated():
|
||||
generated.emit()
|
||||
|
||||
func calculate_all_tiles() -> Array[Vector2i]:
|
||||
var coords : Array[Vector2i] = []
|
||||
|
||||
@@ -200,15 +203,19 @@ func get_tile_value_from_noise(tile_position : Vector2i, noise : Noise) -> float
|
||||
func generate_rocks(layer : RockLayer):
|
||||
var cristals : Array[Vector2i] = []
|
||||
var rocks : Array[Vector2i] = []
|
||||
var emptys : Array[Vector2i] = []
|
||||
for coord in all_tiles:
|
||||
var tile_type := get_generated_rock_type(coord)
|
||||
if tile_type == RockLayer.TileType.CRISTAL:
|
||||
cristals.append(coord)
|
||||
elif tile_type == RockLayer.TileType.ROCK:
|
||||
rocks.append(coord)
|
||||
else:
|
||||
emptys.append(coord)
|
||||
|
||||
layer.place_rocks(cristals, RockLayer.TileType.CRISTAL)
|
||||
layer.place_rocks(rocks, RockLayer.TileType.ROCK)
|
||||
layer.place_empty(emptys)
|
||||
|
||||
func get_generated_rock_type(coord : Vector2i) -> RockLayer.TileType:
|
||||
var rock_tile_value : float = (
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
extends ColorRect
|
||||
|
||||
@export var camera : Camera
|
||||
@export var camera : RegionCamera
|
||||
@export var region : Region
|
||||
|
||||
const PASSING_DAY_CLOUD_SPEED = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
extends GPUParticles2D
|
||||
|
||||
@export var camera : Camera
|
||||
@export var camera : RegionCamera
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_d):
|
||||
|
||||
@@ -3,7 +3,7 @@ class_name Region
|
||||
|
||||
const MIN_PASS_DAY_ANIMATION_TIME : float = PassDay.TIME_MARGIN * 2
|
||||
|
||||
const TUTORIAL_SCENE : PackedScene = preload("res://gui/game/tutorial/tutorial.tscn")
|
||||
const WIN_WAVE_SCENE : PackedScene = preload("res://stages/terrain/region/win_wave.tscn")
|
||||
|
||||
const TILE_SET : TileSet = preload("res://stages/terrain/region/resources/moss_biome.tres")
|
||||
const TILE_SCALE = 1
|
||||
@@ -35,6 +35,7 @@ var generated_chunks : Array[Chunk] = []
|
||||
var generation_semaphore : Semaphore
|
||||
|
||||
@onready var recharge_station : TruckRecharge = %RechargeStation
|
||||
@onready var camera : RegionCamera = %Camera
|
||||
|
||||
# Cheat Code
|
||||
func _input(_e):
|
||||
@@ -46,7 +47,7 @@ func _input(_e):
|
||||
):
|
||||
data.succeded.emit()
|
||||
data.state = RegionData.State.SUCCEEDED
|
||||
data.update()
|
||||
# data.update()
|
||||
|
||||
if (
|
||||
Input.is_action_pressed("drop")
|
||||
@@ -86,6 +87,8 @@ func _ready():
|
||||
GameInfo.game_data.player_data.inventory.add_item(Pickaxe.new())
|
||||
GameInfo.game_data.player_data.inventory.add_item(Fork.new())
|
||||
GameInfo.game_data.player_data.inventory.add_item(ShipPortal.new())
|
||||
|
||||
data.succeded.connect(finishing_region_animation)
|
||||
|
||||
func _process(_d):
|
||||
if player:
|
||||
@@ -244,6 +247,16 @@ func is_coords_decontaminated(tiles_coords : Array[Vector2i]):
|
||||
return false
|
||||
return true
|
||||
|
||||
func is_coords_rocky(tiles_coords : Array[Vector2i]):
|
||||
for coord in tiles_coords:
|
||||
var chunk : Chunk = get_chunk_for_coord(coord)
|
||||
if chunk:
|
||||
var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
|
||||
print(chunk.rock_layer.get_tile_type(local_coord))
|
||||
if chunk.rock_layer.get_tile_type(local_coord) != RockLayer.TileType.EMPTY:
|
||||
return false
|
||||
return true
|
||||
|
||||
func dig_rocks(tiles_coords : Array[Vector2i], save_tiles_diff := true, loot := true):
|
||||
if save_tiles_diff :
|
||||
data.rock_tiles_data.update_tiles_diff(tiles_coords, TilesDiffData.TileDiff.ABSENT)
|
||||
@@ -277,14 +290,27 @@ func decontaminate(tiles_coords : Array[Vector2i], save_tiles_diff := true):
|
||||
if save_tiles_diff :
|
||||
data.decontamination_tiles_data.update_tiles_diff(tiles_coords, TilesDiffData.TileDiff.PRESENT)
|
||||
|
||||
var coord_to_update : Dictionary = {}
|
||||
|
||||
for coord in tiles_coords:
|
||||
var chunk : Chunk = get_chunk_for_coord(coord)
|
||||
if chunk:
|
||||
var local_coord := TilesDiffData.get_local_coord(coord, chunk.chunk_coord)
|
||||
|
||||
chunk.decontamination_layer.place_decontamination(local_coord)
|
||||
if not chunk in coord_to_update.keys():
|
||||
coord_to_update[chunk] = [] as Array[Vector2i]
|
||||
|
||||
coord_to_update[chunk].append(local_coord)
|
||||
|
||||
for chunk in coord_to_update.keys():
|
||||
var coords : Array[Vector2i] = coord_to_update[chunk] as Array[Vector2i]
|
||||
chunk.decontamination_layer.place_decontaminations(coords)
|
||||
|
||||
func finishing_region_animation():
|
||||
pass #TODO
|
||||
var win_wave := WIN_WAVE_SCENE.instantiate() as WinWave
|
||||
add_entity(win_wave)
|
||||
win_wave.started_time = 0.
|
||||
win_wave.position = player.position
|
||||
win_wave.region = self
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -2,7 +2,7 @@ extends Resource
|
||||
class_name RegionParameter
|
||||
|
||||
const DEFAULT_ROCK_THRESHOLD = 0.3
|
||||
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.4
|
||||
const DEFAULT_DECONTAMINATION_THRESHOLD = 0.5
|
||||
const DEFAULT_CRISTAL_THRESHOLD = 0.1
|
||||
const DEFAULT_CHARGE = 8
|
||||
const DEFAULT_START_DECONTAMINATION_ZONE_RADIUS = 3
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
extends ColorRect
|
||||
|
||||
@export var camera : Camera
|
||||
|
||||
|
||||
|
||||
@export var camera : RegionCamera
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if is_node_ready():
|
||||
|
||||
@@ -11,7 +11,7 @@ func setup():
|
||||
func place_decontamination(coord : Vector2i, save = false):
|
||||
place_decontaminations([coord], save)
|
||||
|
||||
func place_decontaminations(coords : Array[Vector2i], _save := false):
|
||||
func place_decontaminations(coords : Array, _save := false):
|
||||
place_terrain_cells(
|
||||
coords,
|
||||
DECONTAMINATION_TILE_TERRAIN_SET,
|
||||
|
||||
@@ -12,7 +12,7 @@ func _init(
|
||||
set_rendering_quadrant_size(Region.CHUNK_TILE_SIZE)
|
||||
tile_set = Region.TILE_SET
|
||||
scale = Vector2.ONE * Region.TILE_SCALE
|
||||
navigation_enabled = false
|
||||
navigation_enabled = true
|
||||
region_data = _region_data
|
||||
# collision_visibility_mode = DebugVisibilityMode.DEBUG_VISIBILITY_MODE_FORCE_SHOW
|
||||
|
||||
|
||||
@@ -5,12 +5,21 @@ class_name RockLayer
|
||||
const ROCK_TILE_TERRAIN_SET : int = 0
|
||||
const ROCK_TILE_TERRAIN : int = 1
|
||||
const CRISTAL_TILE_TERRAIN : int = 2
|
||||
const EMPTY_TILE_TERRAIN_SET : int = 0
|
||||
const EMPTY_TILE_TERRAIN : int = 4
|
||||
|
||||
enum TileType { EMPTY,ROCK,CRISTAL }
|
||||
|
||||
func setup():
|
||||
z_index = -1
|
||||
|
||||
func place_empty(coords : Array[Vector2i]):
|
||||
place_terrain_cells(
|
||||
coords,
|
||||
EMPTY_TILE_TERRAIN_SET,
|
||||
EMPTY_TILE_TERRAIN,
|
||||
)
|
||||
|
||||
func place_rocks(coords : Array[Vector2i], type := TileType.ROCK):
|
||||
if type != TileType.EMPTY:
|
||||
place_terrain_cells(
|
||||
@@ -18,12 +27,13 @@ func place_rocks(coords : Array[Vector2i], type := TileType.ROCK):
|
||||
ROCK_TILE_TERRAIN_SET,
|
||||
ROCK_TILE_TERRAIN if type == TileType.ROCK else CRISTAL_TILE_TERRAIN,
|
||||
)
|
||||
|
||||
|
||||
func remove_rocks(coords : Array[Vector2i], _save = false):
|
||||
place_terrain_cells(
|
||||
coords,
|
||||
ROCK_TILE_TERRAIN_SET,
|
||||
-1
|
||||
EMPTY_TILE_TERRAIN_SET,
|
||||
EMPTY_TILE_TERRAIN,
|
||||
)
|
||||
|
||||
|
||||
|
||||
75
stages/terrain/region/scripts/win_wave.gd
Normal file
75
stages/terrain/region/scripts/win_wave.gd
Normal file
@@ -0,0 +1,75 @@
|
||||
@tool
|
||||
extends Node2D
|
||||
class_name WinWave
|
||||
|
||||
var region : Region
|
||||
@export var started_time = 0.
|
||||
var shake_asked := false
|
||||
var last_updated = 0.
|
||||
|
||||
const WAVE_DURATION := 10
|
||||
const WAVE_DISTANCE := 1000
|
||||
const WAVE_FERTILE_FACTOR = 0.5
|
||||
const WAVE_COLOR := Color("e29f32")
|
||||
const UPDATE_INTERVAL := 1.5
|
||||
|
||||
const WIN_CRISTAL_SCENE = preload("res://entities/interactables/win_cristal/win_cristal.tscn")
|
||||
|
||||
var plant_looted : Array[Plant] = []
|
||||
|
||||
func _process(delta):
|
||||
%CPUParticles2D.emitting = started_time < WAVE_DURATION
|
||||
if not %EarthQuakePlayer.playing and started_time < 1.:
|
||||
%EarthQuakePlayer.play()
|
||||
|
||||
|
||||
if started_time < WAVE_DURATION:
|
||||
if region and not shake_asked:
|
||||
region.camera.shake(WAVE_DURATION)
|
||||
shake_asked = true
|
||||
%CPUParticles2D.emission_sphere_radius = get_radius()
|
||||
started_time += delta
|
||||
queue_redraw()
|
||||
if started_time - last_updated > UPDATE_INTERVAL:
|
||||
update()
|
||||
|
||||
func get_radius():
|
||||
return started_time/WAVE_DURATION * WAVE_DISTANCE
|
||||
|
||||
func update():
|
||||
last_updated = started_time
|
||||
|
||||
if region:
|
||||
region.decontaminate(
|
||||
Math.get_tiles_in_circle(
|
||||
global_position,
|
||||
get_radius() * WAVE_FERTILE_FACTOR
|
||||
),
|
||||
true
|
||||
)
|
||||
|
||||
for p in region.entity_container.get_children():
|
||||
if (
|
||||
p is Plant
|
||||
and p.data.get_state() == PlantData.State.MATURE
|
||||
and not p in plant_looted
|
||||
and p.position.distance_to(self.position) < get_radius()
|
||||
):
|
||||
AudioManager.play_sfx("Harvest")
|
||||
p.produce_seed()
|
||||
plant_looted.append(p)
|
||||
|
||||
spawn_cristal()
|
||||
|
||||
|
||||
func spawn_cristal():
|
||||
var new_cristal := WIN_CRISTAL_SCENE.instantiate() as WinCristal
|
||||
new_cristal.data = WinCristalData.random()
|
||||
|
||||
var random_angle = randf_range(-PI,PI)
|
||||
|
||||
region.add_entity(new_cristal)
|
||||
|
||||
new_cristal.global_position = global_position + Vector2.UP.rotated(random_angle) * get_radius() * WAVE_FERTILE_FACTOR
|
||||
|
||||
new_cristal.spawn_animation()
|
||||
1
stages/terrain/region/scripts/win_wave.gd.uid
Normal file
1
stages/terrain/region/scripts/win_wave.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cq1g6e4ifp0nl
|
||||
35
stages/terrain/region/win_wave.tscn
Normal file
35
stages/terrain/region/win_wave.tscn
Normal file
@@ -0,0 +1,35 @@
|
||||
[gd_scene format=3 uid="uid://cy6e7rf263qyn"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cq1g6e4ifp0nl" path="res://stages/terrain/region/scripts/win_wave.gd" id="1_1nw4v"]
|
||||
[ext_resource type="Texture2D" uid="uid://k2smk66py4uq" path="res://stages/terrain/region/assets/textures/moss_biome/moss_particle.png" id="2_qsj5l"]
|
||||
[ext_resource type="AudioStream" uid="uid://di6id2kyfy2e1" path="res://common/audio_manager/assets/sfx/earth_rumble/sslc2022-earth-rumble-128880.mp3" id="3_qsj5l"]
|
||||
|
||||
[node name="WinWave" type="Node2D" unique_id=1731344761]
|
||||
position = Vector2(-2, 0)
|
||||
script = ExtResource("1_1nw4v")
|
||||
started_time = 10.00204700000008
|
||||
|
||||
[node name="CPUParticles2D" type="CPUParticles2D" parent="." unique_id=474468021]
|
||||
unique_name_in_owner = true
|
||||
z_index = -1
|
||||
emitting = false
|
||||
amount = 16
|
||||
texture = ExtResource("2_qsj5l")
|
||||
lifetime = 0.3
|
||||
emission_shape = 1
|
||||
emission_sphere_radius = 90.3
|
||||
direction = Vector2(0, -1)
|
||||
initial_velocity_min = 47.81
|
||||
initial_velocity_max = 103.59
|
||||
angular_velocity_min = -10.0
|
||||
angular_velocity_max = 10.0
|
||||
angle_min = -720.0
|
||||
angle_max = 720.0
|
||||
scale_amount_min = 0.5
|
||||
scale_amount_max = 0.8
|
||||
|
||||
[node name="EarthQuakePlayer" type="AudioStreamPlayer2D" parent="." unique_id=11609177]
|
||||
unique_name_in_owner = true
|
||||
stream = ExtResource("3_qsj5l")
|
||||
volume_db = 7.0
|
||||
bus = &"Sfx"
|
||||
Reference in New Issue
Block a user