Dev de la démo
* Modification de l'apparence de l'UI des dialogues * Changement de l'ordre de déblocage des mutations * Ajout d'une confirmation pour l'abandon * Ajout de la scène de fin avec la base Boréa, en tant que fin de démo * Modification des icône de durée de vie, temps de pousse, et de mort * Ajout d'un icône au dessus du joueur quand il n'a plus d'énergie * Amélioration des dialogues du jeu * Changement du modèle du téléphone * Ajout de cellule d'énergie et de cellule de talion trouvable sur la carte * Il est à nouveau possible de se recharger après la fin d'une région * Buff des mutations ancien sociale et solide * Modification de la mutation fertile (ne donne de gain de graine qu'à la maturation) * Ajout d'une récupération automatique des graines * Ajout de deux cartons de tutoriel ainsi qu'une option pour les revoir dans l'aide de jeu * Amélioration générale du tutoriel * Ajout d'un écran titre digne de ce nom * Lors de l'arrivée à destination, ne téléporte plus le joueur sur une map vide, mais directement dans les lieux de cinématique * Ajout graphique de plus de pattern de mousse et de roche * Le talion apparait maintenant sur toute la carte * La roche peut désormais apparaitre sur la zone de départ * Ajout dud modificateur de région Canyon * Equilibrage général * Fix de bugs en tout genre
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dialogs/timelines/1_waking_up/6_mercury_departure.dtl
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dialogs/timelines/1_waking_up/6_mercury_departure.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Great, Orchid! I now have access to the base from the ship! #id:ca
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demeter: I've programmed a new destination for you in the onboard computer. #id:cb
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- OK! What's next? #id:104
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- Uhm, what just happened down there? #id:105
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demeter: Oh sorry, I forgot that it can be confusing for you. #id:106
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demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107
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demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108
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demeter: Did you see your old body? #id:109
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- My... body? #id:10a
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demeter: Oh, never mind, that's really nothing. #id:10b
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- Yes, and that was really creepy! #id:10c
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demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d
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demeter: Anyway, you still have quite a long way to go. #id:10e
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demeter: You now need to go a little further north, to a new relay base, [b]Venus Base[/b]. #id:cc
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demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110
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demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111
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- No problem, I'll found better ones. #id:112
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- Oh no ! But I've been away just a moment ! #id:113
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demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114
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demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce
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- Thanks ! #id:101
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- Vending machines? #id:cf
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demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
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demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
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- Money? #id:d2
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demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
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demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
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demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
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demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
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demeter: Good luck with the [b]Venus Relay Base[/b]; it's a little further than the last one. #id:d7
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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