Tractor beam

This commit is contained in:
Altaezio
2026-06-14 12:21:31 +02:00
parent 940b3c1553
commit 91855b5b43
8 changed files with 168 additions and 63 deletions

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=8 format=3 uid="uid://bcj812ox8xv2t"]
[gd_scene format=3 uid="uid://bcj812ox8xv2t"]
[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/icons/scuba-diving-tank.svg" id="2_ng3e4"]
[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
[ext_resource type="Texture2D" uid="uid://dompaj451gklw" path="res://entities/player/assets/sprites/movement_particles.png" id="4_ng3e4"]
[sub_resource type="Animation" id="Animation_wing4"]
length = 0.001
@@ -95,22 +96,46 @@ _data = {
&"pickup": SubResource("Animation_ng3e4")
}
[node name="ItemObjectSprite" type="Node2D"]
[sub_resource type="Curve" id="Curve_b6vos"]
_data = [Vector2(0, 0.29213488), 0.0, 0.0, 0, 0, Vector2(0.3, 1), 0.0, 0.0, 0, 0, Vector2(0.63809526, 0.46067423), 0.0, 0.0, 0, 0, Vector2(0.9904762, 0.3820225), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="Gradient" id="Gradient_14kbc"]
offsets = PackedFloat32Array(0, 0.77729255, 1)
colors = PackedColorArray(0.5803922, 0.7058824, 0.8862745, 1, 0.5785, 0.70829165, 0.89, 1, 0.5785, 0.70829165, 0.89, 0)
[node name="ItemObjectSprite" type="Node2D" unique_id=69332129]
script = ExtResource("1_wing4")
[node name="Icon" type="Sprite2D" parent="."]
[node name="Icon" type="Sprite2D" parent="." unique_id=2070904988]
texture = ExtResource("2_ng3e4")
[node name="Shadow" type="Sprite2D" parent="."]
[node name="Shadow" type="Sprite2D" parent="." unique_id=1621814025]
modulate = Color(1, 1, 1, 0.227451)
z_index = -1
position = Vector2(0, 23)
scale = Vector2(0.875, 0.875)
texture = ExtResource("2_ng201")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1385834581]
unique_name_in_owner = true
libraries = {
&"": SubResource("AnimationLibrary_ng3e4")
}
autoplay = "default"
libraries/ = SubResource("AnimationLibrary_ng3e4")
autoplay = &"default"
[node name="TractorBeam" type="CPUParticles2D" parent="." unique_id=382704689]
z_index = -1
position = Vector2(83, 0)
scale = Vector2(0.7, 0.7)
emitting = false
amount = 5
texture = ExtResource("4_ng3e4")
lifetime = 1.25
local_coords = true
particle_flag_align_y = true
direction = Vector2(-1, 0)
spread = 0.0
gravity = Vector2(0, 0)
initial_velocity_min = 100.0
initial_velocity_max = 100.0
scale_amount_curve = SubResource("Curve_b6vos")
color_ramp = SubResource("Gradient_14kbc")

View File

@@ -2,6 +2,7 @@ extends Node2D
class_name ItemObjectSprite
@onready var icon_sprite = $Icon
@onready var tractor_beam: CPUParticles2D = $TractorBeam
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/effect_particles.tscn")

View File

@@ -17,7 +17,10 @@ func _init(size : int = 1):
seeds_size = size
func current_is_tool() -> bool:
return current_item_ind < len(tools)
return ind_is_tool(current_item_ind)
func ind_is_tool(ind:int)->bool:
return ind < len(tools)
func set_current_item(new_ind: int):
if new_ind < 0:
@@ -75,7 +78,7 @@ func update_seeds_size(size = seeds_size):
func add_item_at(item: Item, item_ind: int) -> bool:
if item.type == Item.ItemType.CONSUMABLE_ITEM:
return add_seed_at(item, item_ind - tools.size())
return add_seed_at(item, item_ind - len(tools))
else:
return false
@@ -89,7 +92,7 @@ func add_seed_at(s: Item, seed_ind: int) -> bool:
return true
func get_all_items_size() -> int:
return tools.size() + seeds.size()
return len(tools) + len(seeds)
func get_all_items() -> Array[Item]:
return tools + seeds

View File

@@ -48,6 +48,9 @@ func is_action_need_press_time() -> bool:
func get_action_press_time() -> float:
return DEFAULT_PRESS_TIME
func get_action_is_hold() -> bool:
return false
func get_usage_object_affected(_i : Area2D) -> bool:
return false

View File

@@ -0,0 +1,49 @@
extends Item
class_name TractorBeam
const USE_INTERVAL = 0.15
func get_item_name() -> String:
return tr("TRACTOR_BEAM")
func get_description() -> String:
return tr("TRACTOR_BEAM_DESC_TEXT")
func get_icon() -> Texture2D:
# return preload("res://common/icons/tractor_beam.svg")
return preload("res://common/icons/alert-triangle.svg")
func get_item_type() -> ItemType:
return Item.ItemType.TOOL_ITEM
func get_energy_used() -> int:
return 0
func get_usage_zone_radius() -> int:
return 1
func is_usage_need_proximity() -> bool:
return false
func get_action_is_hold() -> bool:
return true
func use_text() -> String:
return tr("MOVE")
func can_use(_player: Player, _zone: Player.ActionZone) -> bool:
return Pointer.inspected != null
func use(_player: Player, _zone: Player.ActionZone) -> bool:
if Pointer.dragging_inspected:
Pointer.stop_dragging()
if !Pointer.dragging_inspected:
return true
else:
return false
else:
Pointer.start_dragging()
if Pointer.dragging_inspected:
return true
else:
return false

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@@ -0,0 +1 @@
uid://drs03fydfofxx

View File

@@ -55,13 +55,14 @@ func appear(with_falling_animation = true):
%AnimationPlayer.play("float")
func _input(_event) -> void:
if Input.is_action_pressed("change_item_left"):
data.inventory.change_current_item(1)
if Input.is_action_pressed("change_item_right"):
data.inventory.change_current_item(-1)
for i in range(1, 10):
if Input.is_action_pressed("item_" + str(i)):
data.inventory.set_current_item(i - 1)
if not Pointer.dragging_inspected:
if Input.is_action_pressed("change_item_left"):
data.inventory.change_current_item(1)
if Input.is_action_pressed("change_item_right"):
data.inventory.change_current_item(-1)
for i in range(1, 10):
if Input.is_action_pressed("item_" + str(i)):
data.inventory.set_current_item(i - 1)
# Méthode déclenchée par la classe region
func _start_pass_day():