Et toujours du dev pour la béta
* Evolution de l'histoire avec de nouveaux dialogues, une plus grande durée de vie du jeu, des nouvelles zones d'histoire... * Suppression du mode infini * Ajout d'un écran des mutations découvertes * Ajout d'un nouveau mécanisme de respawn situé dans le vaissau * Ajout de 2 nouveaux modificateurs de région * Quatre nouveaux artefacts * Visuel de la décontamination de la planète 3D en cours de la partie * Ajout d'une annonce visuelle des scène du jeu * Fix sur la mutation Généreux pour être en accord avec sa description * Amélioration de l'effet de la mutation Purification * Fix de la mutation sociale aux niveau supérieurs * Ajout d'un effet visuel de réacteur sur le joueur 3D * Fix sur l'annonce de nouveaux objets qui se déclenchaient à une nouvelle run * Amélioration des animation et des informations données dans le vaisseau * Correction mineure des traductions
This commit is contained in:
31
dialogs/characters/developer.dch
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31
dialogs/characters/developer.dch
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{
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"@path": "res://addons/dialogic/Resources/character.gd",
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"@subpath": NodePath(""),
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&"_translation_id": "e4",
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&"color": Color(1, 1, 1, 1),
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&"custom_info": {
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"prefix": "",
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"sound_mood_default": "",
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"sound_moods": {},
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"style": "",
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"suffix": ""
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},
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&"default_portrait": "Default",
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&"description": "",
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&"display_name": "Developer",
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&"mirror": false,
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&"nicknames": [""],
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&"offset": Vector2(0, 0),
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&"portraits": {
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"Default": {
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"export_overrides": {
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"image": "\"\""
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},
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"mirror": false,
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"offset": Vector2(0, 0),
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"scale": 1,
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"scene": ""
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}
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},
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&"scale": 1.0
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}
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1
dialogs/characters/developer.dch.uid
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1
dialogs/characters/developer.dch.uid
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uid://b53b3ytelttnv
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21
dialogs/timelines/astra/mercury_arrival.dtl
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21
dialogs/timelines/astra/mercury_arrival.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: I'm detecting the Mercury base from your ship's sensors. I hope the Internode is okay... #id:b0
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- It's fine for now. #id:b1
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- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:b2
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demeter: It's already impressive that nothing has exploded on the ship yet. #id:b3
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demeter: ... #id:b4
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demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:b5
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- ... #id:b6
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demeter: Oh, I'm doing what I can. #id:b7
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- The ship could explode? #id:b8
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demeter: Not explode, but its reactor uses experimental technology from the Talion, and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
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- Wipe my memory? #id:ba
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demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:bb
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demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:bc
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demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
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demeter: The entrance shouldn't be hard to find, use your detector. #id:be
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demeter: See you Orchid ! #id:bf
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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1
dialogs/timelines/astra/mercury_arrival.dtl.uid
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1
dialogs/timelines/astra/mercury_arrival.dtl.uid
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uid://c4i2cbrabiaev
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15
dialogs/timelines/beta/venus_departure.dtl
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15
dialogs/timelines/beta/venus_departure.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join developer center [animation="Bounce In" length="1.0"]
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developer: Hello! #id:c0
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- Who are you? #id:c1
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developer: I'm the personification of the development team, and I'd like to announce to you that this part of the game isn't finished! #id:c2
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- How? #id:c3
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- What? #id:c4
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- Can I be more surprised? #id:c5
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developer: Don't worry, I'm extradiegetic. #id:c6
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developer: I have a surprise for you, there's one last challenge for you to play! #id:c7
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developer: Indeed, the next destination is an exclusive environment we're currently working on. But you'll have to earn it! #id:c8
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developer: Good luck! #id:c9
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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1
dialogs/timelines/beta/venus_departure.dtl.uid
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dialogs/timelines/beta/venus_departure.dtl.uid
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uid://cc815kjl6svff
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@@ -1,23 +0,0 @@
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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[wait time="1.5"]
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Hello again ! #id:11
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demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:12
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- I'm sorry... #id:13
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- That's really hard ! #id:14
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- I'm doing my best ! #id:15
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demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:16
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demeter: I found you a new body,[pause=0.2] and a new ship is waiting for you outside,[pause=0.2] but I'm afraid I couldn't get your seeds.[pause=0.3].[pause=0.3].[pause=0.3] I hope you'll find new ones ! #id:17
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demeter: Do you need some advices ? #id:18
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- No, I'm ok. #id:19
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- Can I have some explanations on how all of this works again ? #id:1a
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demeter: When you enter a region,[pause=0.2] search for a [b]Recharge Station[/b], there is always one near. #id:9c
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demeter: Then,[pause=0.3] you'll have to find seeds. Just smash some [b]Talion Veins[/b] in the stone with your shovel. #id:9d
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demeter: Then, you can plant seeds in the yellow moss you'll find on the ground, it's the only [b]Fertile Zones[/b]. #id:9e
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demeter: When you are out of [b]Energy[/b], you can recharge it on the [b]Recharge Station[/b], time will pass and plants will grow. #id:9f
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demeter: Each seed is different thanks to their [b]Mutations[/b], and you can get identical or better seeds from a plant by destroying it when mature, or by waiting the end of their lifetime. #id:a0
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demeter: Plants generate [b]Plant Points[/b] when mature, get enough plant points to fill the tanks of the [color=#FFA617]Internode[/color]. #id:a1
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demeter: Hope I helped. #id:21
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demeter: I'm sending you an elevator,[pause=0.3] see you soon ! #id:22
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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@@ -1 +0,0 @@
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uid://clq4utdtxf01d
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19
dialogs/timelines/mercury/mercury_departure.dtl
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dialogs/timelines/mercury/mercury_departure.dtl
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@@ -0,0 +1,19 @@
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Great, Orchid! I now have access to the base from the ship! #id:ca
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demeter: I've programmed a new destination for you in the onboard computer. #id:cb
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demeter: You now need to go a little further north, to a new relay base, [b]Venus Base[/b]. #id:cc
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demeter: I managed to optimize the ship, but I'm afraid it hasn't returned to its original state... #id:cd
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demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce
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- Vending machines? #id:cf
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demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
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demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
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- Money? #id:d2
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demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
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demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
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demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
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demeter: These artifacts will be placed on a shelf in your ship, but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
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demeter: Good luck with the [b]Venus Relay Base[/b]; it's a little further than the last one. #id:d7
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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1
dialogs/timelines/mercury/mercury_departure.dtl.uid
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1
dialogs/timelines/mercury/mercury_departure.dtl.uid
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uid://brvpqbfvwt4vd
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15
dialogs/timelines/mercury/venus_arrival.dtl
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dialogs/timelines/mercury/venus_arrival.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
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- Boring #id:d9
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demeter: Sorry, but things get even more complicated from here on out! But believe me, I need you. I wouldn't have asked you if it was not important. #id:da
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- Too easy #id:db
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demeter: Hmm, that answer surprises me. I didn't think your program contained any pride... #id:dc
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demeter: [i]Analysis in progress[/i] #id:dd
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demeter: 20% pride! I must have been hallucinating while writing your behavior. #id:de
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- Interesting #id:df
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demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
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demeter: Like in [b]Mercury Base[/b], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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1
dialogs/timelines/mercury/venus_arrival.dtl.uid
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dialogs/timelines/mercury/venus_arrival.dtl.uid
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@@ -0,0 +1 @@
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uid://c0qj04jisfxg4
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@@ -1,21 +0,0 @@
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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[wait time="1.5"]
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: So you found the communication station in there,[pause=0.2] good ! #id:64
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- What is next for me ? #id:65
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demeter: Now that you have learnt how to produce [b]plant points[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:66
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demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:67
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- Tau ? Is it this planet ? #id:68
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demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:69
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demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:6a
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- Why do you need me to travel through the entire planet to join you ? #id:6b
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demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
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demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
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- I will do my best to be there quickly ! #id:6e
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demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
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- Are you hiding information from me ? #id:70
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demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
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demeter: Travel south,[pause=0.3] join me at [color=#6CDAE7]Borea[/color].[pause=0.5] I will tell you everything you need to know when you are here,[pause=0.3] until then,[pause=0.2] keep your best seeds and continue to [b]evolve your plants[/b],[pause=0.3] you will need them as advanced as possible. #id:72
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demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:73
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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@@ -1 +0,0 @@
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uid://fng5jdep6ebr
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@@ -32,7 +32,7 @@ demeter: Plants generate [b]Plant Points[/b] when mature, get enough plant point
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demeter: Ok,[pause=0.2] listen carefully. #id:40
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jump explanations
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- Ok, now I have more questions ! #id:41
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demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.5] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:42
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.5] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:42
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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15
dialogs/timelines/tutorial/demeter_ship_failed.dtl
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15
dialogs/timelines/tutorial/demeter_ship_failed.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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[wait time="1.5"]
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Hello again ! #id:11
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demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:12
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- I'm sorry... #id:13
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- That's really hard ! #id:14
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- I'm doing my best ! #id:15
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demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:16
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demeter: The thing is[pause=0.2] I can teleport the Internode back to the last base,[pause=0.2] but all objects in it [pause=0.2](including you)[pause=0.2] will be discarded... #id:a8
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demeter: I placed a device that can save your data and send it back where you spawned at the back of the ship[pause=0.2]; do it and I will bring back the ship. #id:a9
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demeter: Don't worry,[pause=0.2] I'm going to fix the Internode's efficiency so it works just like it did when you first started using it. #id:aa
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demeter: I believe in you Orchid,[pause=0.2] you can do it. #id:ab
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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1
dialogs/timelines/tutorial/demeter_ship_failed.dtl.uid
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dialogs/timelines/tutorial/demeter_ship_failed.dtl.uid
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uid://dvoc5v7bv72kq
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@@ -24,7 +24,24 @@ demeter: Humans had one major flaw.[pause=0.5] Together,[pause=0.2] they built g
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demeter: I prefer not to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] But don't worry,[pause=0.2] they can no longer harm this planet. #id:88
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- What happened ? #id:89
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demeter: Sorry my child,[pause=0.3] I'm not ready to talk about that for now.[pause=0.3].[pause=0.3].[pause=0.3] You'll have your answers when you meet me. #id:8a
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- Can I know what is this shiny machine just next to me ? #id:8b
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demeter: The engine you see is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] But let's continue on board,[pause=0.2] shall we ? #id:8c
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demeter: Enough talking about the past, let's talk about your mission. #id:ac
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demeter: Now that you have learnt how to produce [b]plants[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#6CDAE7]Borea[/color]. #id:ad
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demeter: The engine you see is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] #id:8c
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demeter: It is quite an old model, [pause=0.2]thousands of years in fact[pause=0.2], so it cannot go all away to Borea. [pause=0.2]You'll need to jump region to region and recharge it every step. #id:ae
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demeter: And to make matters worse,[pause=0.2] its effectiveness is decreasing every jump,[pause=0.2] so you'll need to fuel it with more and more energy. #id:af
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demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color]. #id:67
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- Tau ? Is it this planet ? #id:68
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demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.3] whose exploitation began 10863 years ago. #id:69
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demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.5] It is part of the Orion Arm of the Milky Way. #id:6a
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- Why do you need me to travel through the entire planet to join you ? #id:6b
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demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
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demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
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- I will do my best to be there quickly ! #id:6e
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demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
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- Are you hiding information from me ? #id:70
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demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
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demeter: You'll need to travel north to join me, but you won't do that in one go. First, go to the [b]Mercury Relay Base[/b]; we'll use it as a temporary base to repair the ship and save your data.. #id:e2
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demeter: Remember, to continue, you'll need to keep your best seeds and continue to [b]evolve your plants[/b]. #id:e3
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demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.3] I am counting on you. #id:73
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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Reference in New Issue
Block a user