Et toujours du dev pour la béta
* Evolution de l'histoire avec de nouveaux dialogues, une plus grande durée de vie du jeu, des nouvelles zones d'histoire... * Suppression du mode infini * Ajout d'un écran des mutations découvertes * Ajout d'un nouveau mécanisme de respawn situé dans le vaissau * Ajout de 2 nouveaux modificateurs de région * Quatre nouveaux artefacts * Visuel de la décontamination de la planète 3D en cours de la partie * Ajout d'une annonce visuelle des scène du jeu * Fix sur la mutation Généreux pour être en accord avec sa description * Amélioration de l'effet de la mutation Purification * Fix de la mutation sociale aux niveau supérieurs * Ajout d'un effet visuel de réacteur sur le joueur 3D * Fix sur l'annonce de nouveaux objets qui se déclenchaient à une nouvelle run * Amélioration des animation et des informations données dans le vaisseau * Correction mineure des traductions
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dialogs/timelines/mercury/mercury_departure.dtl
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dialogs/timelines/mercury/mercury_departure.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Great, Orchid! I now have access to the base from the ship! #id:ca
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demeter: I've programmed a new destination for you in the onboard computer. #id:cb
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demeter: You now need to go a little further north, to a new relay base, [b]Venus Base[/b]. #id:cc
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demeter: I managed to optimize the ship, but I'm afraid it hasn't returned to its original state... #id:cd
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demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce
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- Vending machines? #id:cf
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demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
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demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
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- Money? #id:d2
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demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
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demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
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demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
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demeter: These artifacts will be placed on a shelf in your ship, but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
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demeter: Good luck with the [b]Venus Relay Base[/b]; it's a little further than the last one. #id:d7
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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dialogs/timelines/mercury/mercury_departure.dtl.uid
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dialogs/timelines/mercury/mercury_departure.dtl.uid
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uid://brvpqbfvwt4vd
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15
dialogs/timelines/mercury/venus_arrival.dtl
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dialogs/timelines/mercury/venus_arrival.dtl
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
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join demeter center [animation="Bounce In" length="1.0"]
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demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
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- Boring #id:d9
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demeter: Sorry, but things get even more complicated from here on out! But believe me, I need you. I wouldn't have asked you if it was not important. #id:da
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- Too easy #id:db
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demeter: Hmm, that answer surprises me. I didn't think your program contained any pride... #id:dc
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demeter: [i]Analysis in progress[/i] #id:dd
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demeter: 20% pride! I must have been hallucinating while writing your behavior. #id:de
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- Interesting #id:df
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demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
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demeter: Like in [b]Mercury Base[/b], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
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audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
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[wait time="2.0"]
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[end_timeline]
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1
dialogs/timelines/mercury/venus_arrival.dtl.uid
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dialogs/timelines/mercury/venus_arrival.dtl.uid
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uid://c0qj04jisfxg4
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