Et toujours du dev pour la béta
* Evolution de l'histoire avec de nouveaux dialogues, une plus grande durée de vie du jeu, des nouvelles zones d'histoire... * Suppression du mode infini * Ajout d'un écran des mutations découvertes * Ajout d'un nouveau mécanisme de respawn situé dans le vaissau * Ajout de 2 nouveaux modificateurs de région * Quatre nouveaux artefacts * Visuel de la décontamination de la planète 3D en cours de la partie * Ajout d'une annonce visuelle des scène du jeu * Fix sur la mutation Généreux pour être en accord avec sa description * Amélioration de l'effet de la mutation Purification * Fix de la mutation sociale aux niveau supérieurs * Ajout d'un effet visuel de réacteur sur le joueur 3D * Fix sur l'annonce de nouveaux objets qui se déclenchaient à une nouvelle run * Amélioration des animation et des informations données dans le vaisseau * Correction mineure des traductions
This commit is contained in:
@@ -135,6 +135,79 @@ tracks/0/keys = {
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"update": 0,
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"values": [Vector2(0.99999994, -17)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("PlayerSprite:modulate:a")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1.0]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("PlayerSprite/CPUParticles2D:emitting")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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tracks/3/type = "bezier"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("PlayerSprite:position:y")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(-17, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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[sub_resource type="Animation" id="Animation_qiwj3"]
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resource_name = "fall"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("PlayerSprite:modulate:a")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.43333334, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 1.0, 1.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("PlayerSprite/CPUParticles2D:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.56666666, 0.7),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [false, true]
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}
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tracks/2/type = "bezier"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("PlayerSprite:position:y")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"handle_modes": PackedInt32Array(0, 2, 1, 2),
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"points": PackedFloat32Array(-181, -0.25, 0, 0.36666667, 89, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, -17, -0.16666669, -18, 0, 0),
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"times": PackedFloat32Array(0.1, 0.5, 0.6666667, 1)
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}
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[sub_resource type="Animation" id="Animation_8fjmc"]
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resource_name = "float"
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@@ -156,6 +229,7 @@ tracks/0/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_qiwj3"]
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_data = {
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&"RESET": SubResource("Animation_fkugw"),
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&"fall": SubResource("Animation_qiwj3"),
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&"float": SubResource("Animation_8fjmc")
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}
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@@ -213,6 +287,6 @@ stream = ExtResource("7_qiwj3")
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volume_db = -3.0
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bus = &"Sfx"
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[node name="FloatAnimationPlayer" type="AnimationPlayer" parent="." unique_id=793749564]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=793749564]
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unique_name_in_owner = true
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libraries/ = SubResource("AnimationLibrary_qiwj3")
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autoplay = &"float"
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