Et toujours du dev pour la béta
* Evolution de l'histoire avec de nouveaux dialogues, une plus grande durée de vie du jeu, des nouvelles zones d'histoire... * Suppression du mode infini * Ajout d'un écran des mutations découvertes * Ajout d'un nouveau mécanisme de respawn situé dans le vaissau * Ajout de 2 nouveaux modificateurs de région * Quatre nouveaux artefacts * Visuel de la décontamination de la planète 3D en cours de la partie * Ajout d'une annonce visuelle des scène du jeu * Fix sur la mutation Généreux pour être en accord avec sa description * Amélioration de l'effet de la mutation Purification * Fix de la mutation sociale aux niveau supérieurs * Ajout d'un effet visuel de réacteur sur le joueur 3D * Fix sur l'annonce de nouveaux objets qui se déclenchaient à une nouvelle run * Amélioration des animation et des informations données dans le vaisseau * Correction mineure des traductions
This commit is contained in:
16
entities/player_3d/dead_orchid.tscn
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16
entities/player_3d/dead_orchid.tscn
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@@ -0,0 +1,16 @@
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[gd_scene format=3 uid="uid://b2tn4biidxwdo"]
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[ext_resource type="PackedScene" uid="uid://111umh57ekg5" path="res://entities/player_3d/resources/3d_orchid.blend" id="1_4gn86"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xuy43"]
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radius = 0.42504883
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height = 0.8718262
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[node name="DeadOrchid" type="RigidBody3D" unique_id=1056532235]
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transform = Transform3D(-0.98981106, 0, 0.14238709, 0, 1, 0, -0.14238709, 0, -0.98981106, 0, 0, 0)
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[node name="3d_orchid" parent="." unique_id=1207424236 instance=ExtResource("1_4gn86")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=195534146]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20080566, 0)
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shape = SubResource("CapsuleShape3D_xuy43")
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@@ -11,6 +11,38 @@ size = Vector2(2, 2)
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radius = 0.5854492
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height = 1.7342377
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[sub_resource type="Gradient" id="Gradient_dqi2u"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0.7046632, 0.78238344, 1)
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colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_o44vi"]
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gradient = SubResource("Gradient_dqi2u")
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width = 300
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height = 300
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.5, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fcmrk"]
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transparency = 1
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shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_texture = SubResource("GradientTexture2D_o44vi")
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[sub_resource type="PlaneMesh" id="PlaneMesh_0oeag"]
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material = SubResource("StandardMaterial3D_fcmrk")
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size = Vector2(1, 1)
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[sub_resource type="Curve" id="Curve_3yrqc"]
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_data = [Vector2(0, 0), 0.0, 3.0432534, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="Gradient" id="Gradient_r4vrj"]
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interpolation_mode = 2
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offsets = PackedFloat32Array(0, 0.87772924)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[node name="Player3D" type="CharacterBody3D" unique_id=549819967 node_paths=PackedStringArray("pointer_texture_rect")]
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transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
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script = ExtResource("1_pvvbh")
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@@ -19,10 +51,11 @@ pointer_texture_rect = NodePath("CanvasLayer/PointerTexture")
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[node name="Camera3D" type="Camera3D" parent="." unique_id=2091917091]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.19785136, 0)
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current = true
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near = 0.003
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=818458454]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=1477584785]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1755164e-08, 0, -0.46892682)
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mesh = SubResource("QuadMesh_o44vi")
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surface_material_override/0 = ExtResource("2_fcmrk")
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@@ -30,6 +63,9 @@ surface_material_override/0 = ExtResource("2_fcmrk")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.253273, 0)
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shape = SubResource("CapsuleShape3D_eodxe")
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[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1818490710]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7901894e-08, -0.25222805, 0.6383209)
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[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1210282091]
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[node name="PointerTexture" type="TextureRect" parent="CanvasLayer" unique_id=99628184]
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@@ -50,3 +86,11 @@ size_flags_horizontal = 4
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size_flags_vertical = 4
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texture = ExtResource("4_sbfo8")
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expand_mode = 1
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[node name="CPUParticles3D" type="CPUParticles3D" parent="." unique_id=1470634574]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.66324395, 0)
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amount = 5
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mesh = SubResource("PlaneMesh_0oeag")
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gravity = Vector3(0, -1, 0)
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scale_amount_curve = SubResource("Curve_3yrqc")
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color_ramp = SubResource("Gradient_r4vrj")
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BIN
entities/player_3d/resources/3d_orchid.blend
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BIN
entities/player_3d/resources/3d_orchid.blend
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Binary file not shown.
68
entities/player_3d/resources/3d_orchid.blend.import
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68
entities/player_3d/resources/3d_orchid.blend.import
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@@ -0,0 +1,68 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://111umh57ekg5"
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path="res://.godot/imported/3d_orchid.blend-c6e0699727e8e74cab04ff8bc9d98505.scn"
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[deps]
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source_file="res://entities/player_3d/resources/3d_orchid.blend"
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dest_files=["res://.godot/imported/3d_orchid.blend-c6e0699727e8e74cab04ff8bc9d98505.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={
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"materials": {
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"Default3D": {
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"use_external/enabled": true,
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"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
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"use_external/path": "uid://dvvi1k5c5iowc"
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}
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}
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}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/gpu_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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gltf/naming_version=2
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@@ -9,6 +9,7 @@ const POINTER_ACTION_TEXTURE = preload("res://common/icons/hand-stop.svg")
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@export var speed := 4.0
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const MOUSE_SENSIVITY = 0.002
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const RAY_LENGTH = 10.
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const PUSH_FORCE = 0.6
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var cockpit_action_hovered : Interactable3D = null
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var query_mouse := false
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@@ -67,6 +68,12 @@ func _physics_process(delta):
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velocity += get_gravity() * delta
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move_and_slide()
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for i in get_slide_collision_count():
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var collision = get_slide_collision(i)
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if collision.get_collider() is RigidBody3D:
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collision.get_collider().apply_central_impulse(
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-collision.get_normal() * PUSH_FORCE
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)
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func update_mouse_hovered_cockpit_actions() -> void:
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