Et toujours du dev pour la béta

* Evolution de l'histoire avec de nouveaux dialogues, une plus grande durée de vie du jeu, des nouvelles zones d'histoire...
* Suppression du mode infini
* Ajout d'un écran des mutations découvertes
* Ajout d'un nouveau mécanisme de respawn situé dans le vaissau
* Ajout de 2 nouveaux modificateurs de région
* Quatre nouveaux artefacts
* Visuel de la décontamination de la planète 3D en cours de la partie
* Ajout d'une annonce visuelle des scène du jeu
* Fix sur la mutation Généreux pour être en accord avec sa description
* Amélioration de l'effet de la mutation Purification
* Fix de la mutation sociale aux niveau supérieurs
* Ajout d'un effet visuel de réacteur sur le joueur 3D
* Fix sur l'annonce de nouveaux objets qui se déclenchaient à une nouvelle run
* Amélioration des animation et des informations données dans le vaisseau
* Correction mineure des traductions
This commit is contained in:
2026-04-28 23:41:36 +02:00
parent 7ae362a3a5
commit 91e266ec85
269 changed files with 4393 additions and 1699 deletions

View File

@@ -0,0 +1,16 @@
[gd_scene format=3 uid="uid://b2tn4biidxwdo"]
[ext_resource type="PackedScene" uid="uid://111umh57ekg5" path="res://entities/player_3d/resources/3d_orchid.blend" id="1_4gn86"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_xuy43"]
radius = 0.42504883
height = 0.8718262
[node name="DeadOrchid" type="RigidBody3D" unique_id=1056532235]
transform = Transform3D(-0.98981106, 0, 0.14238709, 0, 1, 0, -0.14238709, 0, -0.98981106, 0, 0, 0)
[node name="3d_orchid" parent="." unique_id=1207424236 instance=ExtResource("1_4gn86")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=195534146]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.20080566, 0)
shape = SubResource("CapsuleShape3D_xuy43")

View File

@@ -11,6 +11,38 @@ size = Vector2(2, 2)
radius = 0.5854492
height = 1.7342377
[sub_resource type="Gradient" id="Gradient_dqi2u"]
interpolation_mode = 1
offsets = PackedFloat32Array(0.7046632, 0.78238344, 1)
colors = PackedColorArray(1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_o44vi"]
gradient = SubResource("Gradient_dqi2u")
width = 300
height = 300
fill = 1
fill_from = Vector2(0.5, 0.5)
fill_to = Vector2(0.5, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fcmrk"]
transparency = 1
shading_mode = 0
vertex_color_use_as_albedo = true
albedo_texture = SubResource("GradientTexture2D_o44vi")
[sub_resource type="PlaneMesh" id="PlaneMesh_0oeag"]
material = SubResource("StandardMaterial3D_fcmrk")
size = Vector2(1, 1)
[sub_resource type="Curve" id="Curve_3yrqc"]
_data = [Vector2(0, 0), 0.0, 3.0432534, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="Gradient" id="Gradient_r4vrj"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.87772924)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[node name="Player3D" type="CharacterBody3D" unique_id=549819967 node_paths=PackedStringArray("pointer_texture_rect")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, 0)
script = ExtResource("1_pvvbh")
@@ -19,10 +51,11 @@ pointer_texture_rect = NodePath("CanvasLayer/PointerTexture")
[node name="Camera3D" type="Camera3D" parent="." unique_id=2091917091]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.19785136, 0)
current = true
near = 0.003
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=818458454]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2)
[node name="MeshInstance3D" type="MeshInstance3D" parent="Camera3D" unique_id=1477584785]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.1755164e-08, 0, -0.46892682)
mesh = SubResource("QuadMesh_o44vi")
surface_material_override/0 = ExtResource("2_fcmrk")
@@ -30,6 +63,9 @@ surface_material_override/0 = ExtResource("2_fcmrk")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.253273, 0)
shape = SubResource("CapsuleShape3D_eodxe")
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1818490710]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.7901894e-08, -0.25222805, 0.6383209)
[node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1210282091]
[node name="PointerTexture" type="TextureRect" parent="CanvasLayer" unique_id=99628184]
@@ -50,3 +86,11 @@ size_flags_horizontal = 4
size_flags_vertical = 4
texture = ExtResource("4_sbfo8")
expand_mode = 1
[node name="CPUParticles3D" type="CPUParticles3D" parent="." unique_id=1470634574]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.66324395, 0)
amount = 5
mesh = SubResource("PlaneMesh_0oeag")
gravity = Vector3(0, -1, 0)
scale_amount_curve = SubResource("Curve_3yrqc")
color_ramp = SubResource("Gradient_r4vrj")

Binary file not shown.

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@@ -0,0 +1,68 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://111umh57ekg5"
path="res://.godot/imported/3d_orchid.blend-c6e0699727e8e74cab04ff8bc9d98505.scn"
[deps]
source_file="res://entities/player_3d/resources/3d_orchid.blend"
dest_files=["res://.godot/imported/3d_orchid.blend-c6e0699727e8e74cab04ff8bc9d98505.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/root_script=null
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_name_suffixes=true
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
"materials": {
"Default3D": {
"use_external/enabled": true,
"use_external/fallback_path": "res://common/assets/materials/default_3d.tres",
"use_external/path": "uid://dvvi1k5c5iowc"
}
}
}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

View File

@@ -9,6 +9,7 @@ const POINTER_ACTION_TEXTURE = preload("res://common/icons/hand-stop.svg")
@export var speed := 4.0
const MOUSE_SENSIVITY = 0.002
const RAY_LENGTH = 10.
const PUSH_FORCE = 0.6
var cockpit_action_hovered : Interactable3D = null
var query_mouse := false
@@ -67,6 +68,12 @@ func _physics_process(delta):
velocity += get_gravity() * delta
move_and_slide()
for i in get_slide_collision_count():
var collision = get_slide_collision(i)
if collision.get_collider() is RigidBody3D:
collision.get_collider().apply_central_impulse(
-collision.get_normal() * PUSH_FORCE
)
func update_mouse_hovered_cockpit_actions() -> void: