ajout des particules de roche et changement de l'écran de chargement

This commit is contained in:
2026-02-22 19:37:04 +01:00
parent 58fcdc9111
commit 925bf4465c
15 changed files with 410 additions and 36 deletions

View File

@@ -1,6 +1,7 @@
extends Fork
class_name Shovel
const DIG_PARTICLES := preload("res://entities/player/inventory/scripts/items/utils/dig_particles.tscn")
const SHOVEL_ZONE_RADIUS = 50
func get_item_name() -> String:
@@ -33,7 +34,7 @@ func can_use(_player : Player, zone : Player.ActionZone) -> bool:
return false
func use(player : Player, zone : Player.ActionZone) -> bool:
AudioManager.play_sfx("Dig")
AudioManager.play_sfx("Rocks")
for area in zone.get_affected_areas():
if area and area is Plant:
harvest(area, player)
@@ -45,5 +46,10 @@ func use(player : Player, zone : Player.ActionZone) -> bool:
var rock_layer : RockLayer = bodies[rock_layer_id]
rock_layer.dig_rocks(zone.get_tiles())
var particles := (DIG_PARTICLES.instantiate() as Node2D)
player.region.add_child(particles)
particles.global_position = zone.get_global_position()
return true

View File

@@ -0,0 +1,33 @@
[gd_scene format=3 uid="uid://d4bokthua8vum"]
[ext_resource type="Script" uid="uid://rjpuk6wfusk0" path="res://entities/player/inventory/scripts/items/utils/scripts/dig_particles.gd" id="1_80bhs"]
[ext_resource type="PackedScene" uid="uid://drf23tyb65cpc" path="res://common/vfx/particles/explosion_particles.tscn" id="1_c4ts5"]
[sub_resource type="Gradient" id="Gradient_7foqj"]
offsets = PackedFloat32Array(0, 0.73362446, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0.84705883, 1, 1, 1, 0)
[sub_resource type="Curve" id="Curve_w1iqb"]
_limits = [-1.0, 1.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[node name="DigParticles" type="Node2D" unique_id=358042179]
script = ExtResource("1_80bhs")
[node name="ExplosionParticles" parent="." unique_id=1558673457 instance=ExtResource("1_c4ts5")]
unique_name_in_owner = true
amount = 10
lifetime = 1.0
speed_scale = 3.0
spread = 50.0
gravity = Vector2(0, 400)
initial_velocity_min = 150.0
initial_velocity_max = 200.0
scale_amount_min = 0.2
scale_amount_max = 0.3
color = Color(0.5372549, 0.54901963, 0.5137255, 1)
color_ramp = SubResource("Gradient_7foqj")
hue_variation_min = -0.05
hue_variation_max = 0.05
hue_variation_curve = SubResource("Curve_w1iqb")

View File

@@ -0,0 +1,9 @@
extends Node2D
func _ready():
print("Emitting !")
%ExplosionParticles.emitting = true
%ExplosionParticles.finished.connect(
queue_free
)

View File

@@ -0,0 +1 @@
uid://rjpuk6wfusk0