ajout des particules de roche et changement de l'écran de chargement

This commit is contained in:
2026-02-22 19:37:04 +01:00
parent 58fcdc9111
commit 925bf4465c
15 changed files with 410 additions and 36 deletions

View File

@@ -4,6 +4,7 @@
[ext_resource type="Texture2D" uid="uid://dompaj451gklw" path="res://entities/player/assets/sprites/movement_particles.png" id="2_bls4j"]
[ext_resource type="Texture2D" uid="uid://ys5fis3gsnoy" path="res://entities/player/assets/sprites/shadow.png" id="2_fkugw"]
[ext_resource type="Texture2D" uid="uid://c7ff87jniga5m" path="res://entities/player/assets/sprites/robot.png" id="4_bls4j"]
[ext_resource type="Script" uid="uid://b1mmtgmi5oq86" path="res://entities/player/scripts/player_sprite.gd" id="5_fkugw"]
[sub_resource type="CircleShape2D" id="CircleShape2D_sglur"]
radius = 27.0
@@ -118,11 +119,43 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_bls4j"]
[sub_resource type="Animation" id="Animation_fkugw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PlayerSprite:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.99999994, -17)]
}
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_fkugw"]
states/StateMachine/node = SubResource("AnimationNodeStateMachine_bls4j")
states/StateMachine/position = Vector2(386, 91)
[sub_resource type="Animation" id="Animation_8fjmc"]
resource_name = "float"
length = 4.0
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("PlayerSprite:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1.9666667, 4),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.99999994, -17), Vector2(1, -12), Vector2(0.99999994, -17)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_qiwj3"]
_data = {
&"RESET": SubResource("Animation_fkugw"),
&"float": SubResource("Animation_8fjmc")
}
[node name="Player" type="CharacterBody2D" unique_id=447849413]
script = ExtResource("1_abrql")
@@ -132,9 +165,9 @@ position = Vector2(0, -17)
shape = SubResource("CircleShape2D_sglur")
[node name="Shadow" type="Sprite2D" parent="." unique_id=875064259]
modulate = Color(0, 0, 0, 0.60784316)
modulate = Color(0, 0, 0, 0.41568628)
position = Vector2(-1, 13)
scale = Vector2(0.35897446, 0.3589744)
scale = Vector2(0.41025653, 0.41025642)
texture = ExtResource("2_fkugw")
[node name="InteractArea2D" type="Area2D" parent="." unique_id=1048722411]
@@ -153,14 +186,16 @@ gravity = Vector2(0, 100)
scale_amount_curve = SubResource("Curve_fkugw")
color_ramp = SubResource("Gradient_bls4j")
[node name="Sprite" type="AnimatedSprite2D" parent="." unique_id=638545037]
[node name="PlayerSprite" type="AnimatedSprite2D" parent="." unique_id=638545037]
unique_name_in_owner = true
position = Vector2(0.99999994, -17)
scale = Vector2(0.0656168, 0.065616846)
sprite_frames = SubResource("SpriteFrames_a1qjk")
animation = &"back"
animation = &"front_right"
frame_progress = 0.46771586
script = ExtResource("5_fkugw")
wanted_orientation = 2
[node name="FloatAnimationPlayer" type="AnimationPlayer" parent="." unique_id=929823261]
[node name="AnimationTree" type="AnimationTree" parent="." unique_id=563415659]
tree_root = SubResource("AnimationNodeStateMachine_fkugw")
[node name="FloatAnimationPlayer" type="AnimationPlayer" parent="." unique_id=793749564]
libraries/ = SubResource("AnimationLibrary_qiwj3")
autoplay = &"float"