Dev Démo 1.2

* les plantes se placent désormais sur une grille
* ajouts de curseurs relatifs à l'item
* ajout de settings sur la sensibilité à la souris
* ajout d'un défi en fin de run
This commit is contained in:
2026-06-12 16:42:00 +02:00
parent 5aff9eadaa
commit 940b3c1553
40 changed files with 953 additions and 76 deletions

View File

@@ -5,26 +5,26 @@ var radius : int
var sprite : Circle
var collision_shape : CollisionShape2D
var show_influence : bool = false :
set(v):
show_influence = v
if sprite:
sprite.visible = v
set(v):
show_influence = v
if sprite:
sprite.visible = v
func _init(_radius = 100):
radius = _radius
radius = _radius
func _ready():
sprite = Circle.new()
# sprite.z_index = 100
sprite.radius = radius
sprite.fill = false
sprite.width = 1
sprite.opacity = 0.5
sprite.visible = show_influence
add_child(sprite)
sprite = Circle.new()
# sprite.z_index = 100
sprite.radius = radius
sprite.fill = false
sprite.width = 1
sprite.opacity = 0.5
sprite.visible = show_influence
add_child(sprite)
collision_shape = CollisionShape2D.new()
var circle_shape : CircleShape2D = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
add_child(collision_shape)
collision_shape = CollisionShape2D.new()
var circle_shape : CircleShape2D = CircleShape2D.new()
circle_shape.radius = radius
collision_shape.shape = circle_shape
add_child(collision_shape)