Dev Démo 1.2
* les plantes se placent désormais sur une grille * ajouts de curseurs relatifs à l'item * ajout de settings sur la sensibilité à la souris * ajout d'un défi en fin de run
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@@ -39,10 +39,11 @@ func _ready():
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)
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func _input(event):
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var sensivity = GameInfo.settings_data.mouse_sensivity / 100
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if controlling_player:
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if event is InputEventMouseMotion and Input.mouse_mode == Input.MOUSE_MODE_CAPTURED:
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rotate_y(-event.relative.x * MOUSE_SENSIVITY)
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%Camera3D.rotate_x(-event.relative.y * MOUSE_SENSIVITY)
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rotate_y(-event.relative.x * sensivity)
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%Camera3D.rotate_x(-event.relative.y * sensivity)
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%Camera3D.rotation.x = clampf($Camera3D.rotation.x, -deg_to_rad(70), deg_to_rad(70))
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query_mouse = true
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if event.is_action_pressed("action") and action_hovered and action_hovered.interactable:
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