new mutations + plant part data structure simplified

This commit is contained in:
Altaezio
2026-06-26 19:10:30 +02:00
parent 39630ce2ca
commit 94dc231c01
216 changed files with 4268 additions and 5183 deletions

View File

@@ -0,0 +1,23 @@
extends PlantMutation
class_name HumideMutation
func get_icon() -> Texture:
return preload("res://common/icons/shield.svg")
func get_mutation_id() -> String:
return "HUMIDE"
func get_mutation_name() -> String:
return tr("HUMIDE")
func get_mutation_description() -> String:
return tr("HUMIDE_EFFECT_TEXT").format({
"score_icon": Text.bbcode_icon(Plant.SCORE_ICON),
"score_multiplier": get_score_multiplier() + 1.,
})
func mutate_score_multiplier(_plant_data: PlantData, multiplier: float) -> float:
return multiplier + (get_score_multiplier() if GameInfo.game_data.current_region_data.meteo_type == Meteo.Type.RAINY else 0.0)
func get_score_multiplier()->float:
return 0.5 * level