modification de l'UI en 3D et renommage des particules
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@@ -3,24 +3,24 @@ class_name ItemObjectSprite
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@onready var icon_sprite = $Icon
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const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
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const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/effect_particles.tscn")
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func apply_texture_to_sprite(texture, item_sprite_size = 50.):
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if texture:
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icon_sprite.texture = texture
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icon_sprite.scale = Vector2(
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
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)
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if texture:
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icon_sprite.texture = texture
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icon_sprite.scale = Vector2(
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
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)
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func generate_particles(particles_params : Array[Particles.Parameters]):
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for c in get_children():
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if c is Particles: queue_free()
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func generate_particles(particles_params : Array[EffectParticles.Parameters]):
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for c in get_children():
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if c is EffectParticles: queue_free()
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for params in particles_params:
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var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as Particles
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particles_emitter.setup_particles(params)
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add_child(particles_emitter)
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for params in particles_params:
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var particles_emitter : EffectParticles = PARTICLES_SCENE.instantiate() as EffectParticles
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particles_emitter.setup_particles(params)
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add_child(particles_emitter)
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func pickup_animation():
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%AnimationPlayer.play("pickup")
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%AnimationPlayer.play("pickup")
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