modification de l'UI en 3D et renommage des particules

This commit is contained in:
2026-02-07 16:41:39 +01:00
parent 3a82e8b3c1
commit 9570fd96c2
30 changed files with 295 additions and 110 deletions

View File

@@ -3,24 +3,24 @@ class_name ItemObjectSprite
@onready var icon_sprite = $Icon
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/particles.tscn")
const PARTICLES_SCENE : PackedScene = preload("res://common/vfx/particles/effect_particles.tscn")
func apply_texture_to_sprite(texture, item_sprite_size = 50.):
if texture:
icon_sprite.texture = texture
icon_sprite.scale = Vector2(
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
if texture:
icon_sprite.texture = texture
icon_sprite.scale = Vector2(
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)
func generate_particles(particles_params : Array[Particles.Parameters]):
for c in get_children():
if c is Particles: queue_free()
func generate_particles(particles_params : Array[EffectParticles.Parameters]):
for c in get_children():
if c is EffectParticles: queue_free()
for params in particles_params:
var particles_emitter : Particles = PARTICLES_SCENE.instantiate() as Particles
particles_emitter.setup_particles(params)
add_child(particles_emitter)
for params in particles_params:
var particles_emitter : EffectParticles = PARTICLES_SCENE.instantiate() as EffectParticles
particles_emitter.setup_particles(params)
add_child(particles_emitter)
func pickup_animation():
%AnimationPlayer.play("pickup")
%AnimationPlayer.play("pickup")