modification de l'UI en 3D et renommage des particules

This commit is contained in:
2026-02-07 16:41:39 +01:00
parent 3a82e8b3c1
commit 9570fd96c2
30 changed files with 295 additions and 110 deletions

View File

@@ -13,61 +13,61 @@ const ONE_TIME_ICON = preload("res://common/icons/circle-number-1.svg")
@export var energy_usage : int = 1 : get = get_energy_used
func get_item_name() -> String:
return name
return name
func get_description() -> String:
return description
return description
func get_icon() -> Texture2D:
return icon
return icon
func get_energy_used() -> int:
return energy_usage
return energy_usage
func get_usage_zone_radius() -> int:
return usage_zone_radius
return usage_zone_radius
func get_usage_object_affected(_i : InspectableEntity) -> bool:
return false
return false
func is_one_time_use():
return false
return false
func can_use(_player : Player, _zone: Player.ActionZone) -> bool:
return false
return false
func use_text() -> String:
return ""
return ""
func use(_player : Player, _zone: Player.ActionZone):
return false
return false
func card_info() -> CardInfo:
var info = CardInfo.new(
get_item_name()
)
info.texture = icon
info.type_icon = TYPE_ICON
var info = CardInfo.new(
get_item_name()
)
info.texture = icon
info.type_icon = TYPE_ICON
info.stats.append(
CardStatInfo.new(
str(energy_usage),
ENERGY_ICON
)
)
info.stats.append(
CardStatInfo.new(
str(energy_usage),
ENERGY_ICON
)
)
var effect_section = CardSectionInfo.new(
tr("EFFECT"),
get_description()
)
effect_section.title_icon = ACTION_ICON
var effect_section = CardSectionInfo.new(
tr("EFFECT"),
get_description()
)
effect_section.title_icon = ACTION_ICON
if energy_usage > 0:
effect_section.title_icon = ENERGY_ICON
info.sections.append(effect_section)
if energy_usage > 0:
effect_section.title_icon = ENERGY_ICON
info.sections.append(effect_section)
return info
return info
func get_particles() -> Array[Particles.Parameters]:
return []
func get_particles() -> Array[EffectParticles.Parameters]:
return []

View File

@@ -128,12 +128,12 @@ func card_info() -> CardInfo:
return info
func get_particles() -> Array[Particles.Parameters]:
var param : Array[Particles.Parameters] = []
func get_particles() -> Array[EffectParticles.Parameters]:
var param : Array[EffectParticles.Parameters] = []
for m in plant_mutations:
param.append(
Particles.Parameters.new(
EffectParticles.Parameters.new(
m.get_icon(),
PlantMutation.get_rarity_color(m.get_rarity())
)