developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
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69
common/scene_manager/scene_manager.gd
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69
common/scene_manager/scene_manager.gd
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extends Node
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const TITLE_SCREEN = "res://stages/title_screen/title_screen.tscn"
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const PLANET_SCENE = "res://stages/terrain/planet/planet.tscn"
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const TRUCK_SCENE = "res://stages/terrain/truck/truck.tscn"
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const INTRO_SCENE = "res://stages/intro/intro.tscn"
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const REGION_SELECTION_SCREEN = "res://stages/region_selection/region_selection.tscn"
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signal scene_loaded
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signal scene_node_ready
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var loading_scene = false
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var generating_node = false
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var scene_to_load := ""
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var next_scene_node : Node
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@onready var current_scene_node : Node = get_tree().root.get_children().back()
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func change_scene(scene_path : String, with_loading = true):
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loading_scene = true
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scene_to_load = scene_path
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ResourceLoader.load_threaded_request(scene_to_load)
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LoadingScreen.loading_text = "LOADING_SCENE"
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var scene_to_hide = current_scene_node
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if with_loading:
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await LoadingScreen.show_loading_screen()
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if scene_to_hide != null and scene_to_hide.has_method("hide"):
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scene_to_hide.hide()
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if loading_scene:
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await scene_loaded
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next_scene_node = ResourceLoader.load_threaded_get(scene_to_load).instantiate()
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if next_scene_node.has_method("hide"):
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next_scene_node.hide()
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get_tree().root.add_child(next_scene_node)
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generating_node = true
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if next_scene_node is Planet:
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LoadingScreen.loading_text = "GENERATING_TERRAIN"
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if generating_node:
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await scene_node_ready
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if current_scene_node:
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current_scene_node.queue_free()
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current_scene_node = next_scene_node
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if current_scene_node.has_method("show"):
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current_scene_node.show()
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if with_loading:
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LoadingScreen.hide_loading_screen()
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func _process(_delta):
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if loading_scene:
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var progress = []
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var load_status := ResourceLoader.load_threaded_get_status(scene_to_load, progress)
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LoadingScreen.loading_value = progress[0]
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if load_status == ResourceLoader.THREAD_LOAD_LOADED:
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loading_scene = false
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scene_loaded.emit()
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elif generating_node:
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if next_scene_node is Planet:
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LoadingScreen.loading_value = next_scene_node.generated_value
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if next_scene_node.is_generated:
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generating_node = false
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scene_node_ready.emit()
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elif next_scene_node.is_node_ready():
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generating_node = false
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scene_node_ready.emit()
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