developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
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@@ -1,8 +1,7 @@
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[gd_scene load_steps=9 format=3 uid="uid://2hrg6yjk0yt0"]
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[gd_scene load_steps=8 format=3 uid="uid://2hrg6yjk0yt0"]
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[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
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[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_j6jm5"]
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[ext_resource type="Texture2D" uid="uid://bu26h0iqutnky" path="res://entities/underground_loot/assets/sprites/underground_loot.svg" id="4_j6jm5"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_wyuub"]
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atlas = ExtResource("3_j6jm5")
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@@ -114,12 +113,6 @@ region_enabled = true
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region_rect = Rect2(0, -50, 124, 135)
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region_filter_clip_enabled = true
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[node name="Sprite2D" type="Sprite2D" parent="Sprite/PlantedSeed"]
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modulate = Color(0.14902, 0.172549, 0.270588, 1)
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position = Vector2(0, 62.2222)
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scale = Vector2(0.426047, 0.430108)
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texture = ExtResource("4_j6jm5")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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unique_name_in_owner = true
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libraries = {
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