developpement d'écran de chargement et d'écran de sélection de niveau

* modification de certains assets
* optimisation de chunks
* ajout d'un SceneManager
* ajout d'un premier dialogue avec Demeter
* changement des jour en charge
* mise en place d'un système de run
* etc...
This commit is contained in:
2026-01-10 13:04:33 +01:00
parent c130c47042
commit 9c449b234f
136 changed files with 3464 additions and 1147 deletions

View File

@@ -2,39 +2,37 @@ extends CanvasLayer
var pause = false : set = set_pause
const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn")
func set_pause(p):
if p != pause:
if p:
%AnimationPlayer.play("pause")
else:
%AnimationPlayer.play_backwards("pause")
pause = p
get_tree().paused = pause
%Settings.close_settings()
%Controls.close_controls()
if p != pause:
if p:
%AnimationPlayer.play("pause")
else:
%AnimationPlayer.play_backwards("pause")
pause = p
get_tree().paused = pause
%Settings.close_settings()
%Controls.close_controls()
func _input(_event):
if Input.is_action_just_pressed("pause"):
pause = not pause
if Input.is_action_just_pressed("pause"):
pause = not pause
func _on_resume_pressed():
pause = false
pause = false
func _on_restart_pressed():
GameInfo.game_data.reset_all()
pause = false
get_tree().change_scene_to_packed(PLANET_RUN_SCENE)
GameInfo.game_data.reset_all()
pause = false
SceneManager.change_scene(SceneManager.REGION_SELECTION_SCREEN)
func _on_quit_pressed():
get_tree().quit()
get_tree().quit()
func _on_game_gui_pause_asked():
pause = true
pause = true
func _on_settings_pressed():
%Settings.open_settings()
%Settings.open_settings()
func _on_controls_pressed():
%Controls.open_controls()
%Controls.open_controls()