developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
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@@ -2,39 +2,37 @@ extends CanvasLayer
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var pause = false : set = set_pause
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const PLANET_RUN_SCENE = preload("res://stages/planet_run/planet_run.tscn")
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func set_pause(p):
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if p != pause:
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if p:
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%AnimationPlayer.play("pause")
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else:
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%AnimationPlayer.play_backwards("pause")
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pause = p
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get_tree().paused = pause
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%Settings.close_settings()
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%Controls.close_controls()
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if p != pause:
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if p:
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%AnimationPlayer.play("pause")
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else:
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%AnimationPlayer.play_backwards("pause")
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pause = p
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get_tree().paused = pause
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%Settings.close_settings()
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%Controls.close_controls()
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func _input(_event):
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if Input.is_action_just_pressed("pause"):
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pause = not pause
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if Input.is_action_just_pressed("pause"):
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pause = not pause
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func _on_resume_pressed():
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pause = false
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pause = false
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func _on_restart_pressed():
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GameInfo.game_data.reset_all()
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pause = false
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get_tree().change_scene_to_packed(PLANET_RUN_SCENE)
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GameInfo.game_data.reset_all()
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pause = false
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SceneManager.change_scene(SceneManager.REGION_SELECTION_SCREEN)
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func _on_quit_pressed():
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get_tree().quit()
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get_tree().quit()
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func _on_game_gui_pause_asked():
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pause = true
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pause = true
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func _on_settings_pressed():
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%Settings.open_settings()
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%Settings.open_settings()
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func _on_controls_pressed():
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%Controls.open_controls()
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%Controls.open_controls()
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