developpement d'écran de chargement et d'écran de sélection de niveau

* modification de certains assets
* optimisation de chunks
* ajout d'un SceneManager
* ajout d'un premier dialogue avec Demeter
* changement des jour en charge
* mise en place d'un système de run
* etc...
This commit is contained in:
2026-01-10 13:04:33 +01:00
parent c130c47042
commit 9c449b234f
136 changed files with 3464 additions and 1147 deletions

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[gd_scene load_steps=2 format=3 uid="uid://rxao2rluuwqq"]
[ext_resource type="Texture2D" uid="uid://dwbg8ec5hdall" path="res://gui/game/screen/textures/screen.png" id="1_cq61g"]
[node name="Screen" type="NinePatchRect"]
z_index = 1
offset_right = 235.0
offset_bottom = 171.0
texture = ExtResource("1_cq61g")
region_rect = Rect2(0, 0, 491, 520)
patch_margin_left = 64
patch_margin_top = 58
patch_margin_right = 171
patch_margin_bottom = 113
[node name="ScreenContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 55
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20

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Width:  |  Height:  |  Size: 5.2 KiB

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[remap]
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type="CompressedTexture2D"
uid="uid://dwbg8ec5hdall"
path="res://.godot/imported/screen.png-1ecb35aaa1bf9bad00eac50aeedbccbb.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://gui/game/screen/textures/screen.png"
dest_files=["res://.godot/imported/screen.png-1ecb35aaa1bf9bad00eac50aeedbccbb.ctex"]
[params]
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compress/high_quality=false
compress/lossy_quality=0.7
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compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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process/hdr_clamp_exposure=false
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detect_3d/compress_to=1