developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
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26
gui/game/screen/screen.tscn
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26
gui/game/screen/screen.tscn
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[gd_scene load_steps=2 format=3 uid="uid://rxao2rluuwqq"]
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[ext_resource type="Texture2D" uid="uid://dwbg8ec5hdall" path="res://gui/game/screen/textures/screen.png" id="1_cq61g"]
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[node name="Screen" type="NinePatchRect"]
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z_index = 1
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offset_right = 235.0
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offset_bottom = 171.0
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texture = ExtResource("1_cq61g")
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region_rect = Rect2(0, 0, 491, 520)
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patch_margin_left = 64
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patch_margin_top = 58
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patch_margin_right = 171
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patch_margin_bottom = 113
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[node name="ScreenContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_constants/margin_left = 20
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theme_override_constants/margin_top = 55
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theme_override_constants/margin_right = 20
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theme_override_constants/margin_bottom = 20
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