developpement d'écran de chargement et d'écran de sélection de niveau

* modification de certains assets
* optimisation de chunks
* ajout d'un SceneManager
* ajout d'un premier dialogue avec Demeter
* changement des jour en charge
* mise en place d'un système de run
* etc...
This commit is contained in:
2026-01-10 13:04:33 +01:00
parent c130c47042
commit 9c449b234f
136 changed files with 3464 additions and 1147 deletions

View File

@@ -84,7 +84,6 @@ class DigSeedStep extends Step:
var player_tile = Math.get_tile_from_pos(p.global_position)
while closest_seed == null and actual_distance < limit_distance:
print(player_tile)
for x in range(actual_distance):
for y in range(actual_distance):
var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
@@ -134,7 +133,6 @@ class PlantSeedStep extends Step:
var player_tile = Math.get_tile_from_pos(p.global_position)
while closest_decontamination == null and actual_distance < limit_distance:
print(player_tile)
for x in range(actual_distance):
for y in range(actual_distance):
var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile