developpement d'écran de chargement et d'écran de sélection de niveau
* modification de certains assets * optimisation de chunks * ajout d'un SceneManager * ajout d'un premier dialogue avec Demeter * changement des jour en charge * mise en place d'un système de run * etc...
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@@ -84,7 +84,6 @@ class DigSeedStep extends Step:
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var player_tile = Math.get_tile_from_pos(p.global_position)
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while closest_seed == null and actual_distance < limit_distance:
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print(player_tile)
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for x in range(actual_distance):
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for y in range(actual_distance):
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var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
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@@ -134,7 +133,6 @@ class PlantSeedStep extends Step:
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var player_tile = Math.get_tile_from_pos(p.global_position)
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while closest_decontamination == null and actual_distance < limit_distance:
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print(player_tile)
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for x in range(actual_distance):
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for y in range(actual_distance):
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var coord = Vector2i(x,y) - Vector2i.ONE * floori(actual_distance/2.) + player_tile
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