This commit is contained in:
@@ -4,8 +4,9 @@ class_name ItemObjectSprite
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@onready var iconSprite = $Icon
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func apply_texture_to_sprite(texture, item_sprite_size = 50.):
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iconSprite.texture = texture
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iconSprite.scale = Vector2(
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
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)
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if texture:
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iconSprite.texture = texture
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iconSprite.scale = Vector2(
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
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)
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BIN
entities/plants/assets/sprites/maias/growing.png
Normal file
BIN
entities/plants/assets/sprites/maias/growing.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 56 KiB |
34
entities/plants/assets/sprites/maias/growing.png.import
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34
entities/plants/assets/sprites/maias/growing.png.import
Normal file
@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dwr3c6r6piwaa"
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path="res://.godot/imported/growing.png-7b76a9f596f5cec79fdd8685670b16b5.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/plants/assets/sprites/maias/growing.png"
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dest_files=["res://.godot/imported/growing.png-7b76a9f596f5cec79fdd8685670b16b5.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
entities/plants/assets/sprites/maias/mature.png
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BIN
entities/plants/assets/sprites/maias/mature.png
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Binary file not shown.
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After Width: | Height: | Size: 193 KiB |
34
entities/plants/assets/sprites/maias/mature.png.import
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34
entities/plants/assets/sprites/maias/mature.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d3apfwbqsg5ha"
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path="res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/plants/assets/sprites/maias/mature.png"
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dest_files=["res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
entities/plants/assets/sprites/maias/planted.png
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BIN
entities/plants/assets/sprites/maias/planted.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
34
entities/plants/assets/sprites/maias/planted.png.import
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34
entities/plants/assets/sprites/maias/planted.png.import
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@@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cpx7bkrvttasr"
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path="res://.godot/imported/planted.png-4bf3c8ff7d8aae08d7e3691f7e49cab2.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://entities/plants/assets/sprites/maias/planted.png"
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dest_files=["res://.godot/imported/planted.png-4bf3c8ff7d8aae08d7e3691f7e49cab2.ctex"]
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[params]
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||||
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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130
entities/plants/plant_sprite.tscn
Normal file
130
entities/plants/plant_sprite.tscn
Normal file
@@ -0,0 +1,130 @@
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[gd_scene load_steps=7 format=3 uid="uid://2hrg6yjk0yt0"]
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[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
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[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"]
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[sub_resource type="Animation" id="Animation_rbgiq"]
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resource_name = "harvest"
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length = 0.2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:skew")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, -0.698132, 0.698132]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.133333, 0.2),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="Animation_j6jm5"]
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resource_name = "bump"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.233333, 0.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.233333, 0.5),
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||||
"transitions": PackedFloat32Array(1, 1, 1),
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||||
"update": 0,
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"values": [Vector2(0, 0), Vector2(0, 17.475), Vector2(0, 0)]
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}
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[sub_resource type="Animation" id="Animation_wyuub"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0.15, 0.15)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite2D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite2D:skew")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [0.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite2D:modulate")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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||||
tracks/3/keys = {
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||||
"times": PackedFloat32Array(0),
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||||
"transitions": PackedFloat32Array(1),
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||||
"update": 0,
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||||
"values": [Color(1, 1, 1, 1)]
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||||
}
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||||
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"]
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_data = {
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&"RESET": SubResource("Animation_wyuub"),
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&"bump": SubResource("Animation_j6jm5"),
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&"harvest": SubResource("Animation_rbgiq")
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}
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[node name="PlantSprite" type="Node2D"]
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script = ExtResource("1_pq8o7")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.15, 0.15)
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texture = ExtResource("2_hyinx")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_8eofq")
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}
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@@ -26,4 +26,6 @@ planted_texture = ExtResource("4_2s6re")
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growing_texture = ExtResource("1_fp5j6")
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mature_texture = ExtResource("3_ffarr")
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mature_effect = SubResource("Resource_q68uy")
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harvest_types_path = Array[String]([])
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harvest_number = Array[int]([1, 2])
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metadata/_custom_type_script = "uid://jnye5pe1bgqw"
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24
entities/plants/resources/plants/maias.tres
Normal file
24
entities/plants/resources/plants/maias.tres
Normal file
@@ -0,0 +1,24 @@
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[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dsctivn1vrem2"]
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[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_eqtut"]
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||||
[ext_resource type="Texture2D" uid="uid://dwr3c6r6piwaa" path="res://entities/plants/assets/sprites/maias/growing.png" id="1_vyplc"]
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||||
[ext_resource type="Texture2D" uid="uid://d3apfwbqsg5ha" path="res://entities/plants/assets/sprites/maias/mature.png" id="3_pi4ie"]
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||||
[ext_resource type="Texture2D" uid="uid://cpx7bkrvttasr" path="res://entities/plants/assets/sprites/maias/planted.png" id="4_iqcy2"]
|
||||
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="6_mwrj8"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_sri3b"]
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atlas = ExtResource("6_mwrj8")
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region = Rect2(1697, 331, 125, 158)
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[resource]
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script = ExtResource("1_eqtut")
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name = "Maias"
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description = "This gorgeous flower has no effect, but produce a lot of seeds."
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growing_time = 2
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seed_texture = SubResource("AtlasTexture_sri3b")
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planted_texture = ExtResource("4_iqcy2")
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growing_texture = ExtResource("1_vyplc")
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mature_texture = ExtResource("3_pi4ie")
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harvest_types_path = Array[String](["uid://b04vho33bl52b", "uid://dsctivn1vrem2"])
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harvest_number = Array[int]([3, 4])
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metadata/_custom_type_script = "uid://jnye5pe1bgqw"
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@@ -3,31 +3,37 @@ class_name Plant
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const PLANT_AREA_WIDTH = 10
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const PLANT_SPRITE_SCALE = 0.15
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const HARVESTED_SEED_POSITION_RANGE = 100
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const RANDOM_MAX_GROW_INTERVAL = 0.4
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const SPRITE_SCENE : PackedScene = preload("res://entities/plants/plant_sprite.tscn")
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enum State {PLANTED, GROWING, MATURE}
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@export var plant_type : PlantType
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@export var planet : Planet
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@export var plant_type: PlantType
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@export var planet: Planet
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var state : State = State.PLANTED : set = change_state
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var day : int = 0
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var state: State = State.PLANTED: set = change_state
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@export var day: int = 0 : set = set_day
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@onready var plant_sprite : Sprite2D = generate_sprite()
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@onready var collision_shape : CollisionShape2D = generate_collision_shape()
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@onready var plant_sprite: PlantSprite = generate_sprite()
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@onready var collision_shape: CollisionShape2D = generate_collision_shape()
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func _init(_plant_type = null, _planet = null):
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plant_type = _plant_type
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planet = _planet
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func generate_sprite() -> Sprite2D:
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var sprite = Sprite2D.new()
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func generate_sprite() -> PlantSprite:
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var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()
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add_child(sprite)
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sprite.texture = get_state_texture(state)
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sprite.scale = Vector2.ONE * PLANT_SPRITE_SCALE
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sprite.offset
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add_child(spriteObject)
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spriteObject.apply_texture_to_sprite(
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get_state_texture(state),
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false
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)
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return sprite
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return spriteObject
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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@@ -40,20 +46,29 @@ func generate_collision_shape() -> CollisionShape2D:
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return collision
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func pass_day():
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await get_tree().create_timer(randf_range(0., RANDOM_MAX_GROW_INTERVAL)).timeout
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day += 1
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||||
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func set_day(d):
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day = d
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if day == 0:
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change_state(State.PLANTED)
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if day > plant_type.growing_time:
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change_state(State.MATURE)
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else:
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change_state(State.GROWING)
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||||
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||||
func change_state(_state : State):
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func change_state(_state: State):
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state = _state
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plant_sprite.texture = get_state_texture(state)
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||||
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if state == State.MATURE and plant_type.mature_effect:
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plant_type.mature_effect.effect(self)
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||||
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func get_state_texture(s : State) -> Texture2D:
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plant_sprite.apply_texture_to_sprite(
|
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get_state_texture(state)
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||||
)
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||||
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func get_state_texture(s: State) -> Texture2D:
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match s:
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State.PLANTED:
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return plant_type.planted_texture
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@@ -64,8 +79,27 @@ func get_state_texture(s : State) -> Texture2D:
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return null
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func harvest():
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day += 1
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||||
if day > plant_type.growing_time:
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change_state(State.MATURE)
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else:
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change_state(State.GROWING)
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if state == State.MATURE:
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var seed_number = plant_type.harvest_number.pick_random()
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||||
for i in range(seed_number):
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var seed_plant_type : PlantType = plant_type
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||||
if len(plant_type.harvest_types_path):
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||||
seed_plant_type = load(plant_type.harvest_types_path.pick_random())
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||||
var item_object = planet.drop_item(
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Seed.new(seed_plant_type),
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||||
global_position
|
||||
)
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||||
var tween : Tween = get_tree().create_tween()
|
||||
tween.tween_property(
|
||||
item_object,
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||||
"position",
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||||
Vector2(
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||||
item_object.position.x + randi()%HARVESTED_SEED_POSITION_RANGE,
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||||
item_object.position.y + randi()%HARVESTED_SEED_POSITION_RANGE
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||||
),
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||||
0.2
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||||
)
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||||
|
||||
plant_sprite.start_harvest_animation()
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||||
await plant_sprite.harvest_animation_finished
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||||
queue_free()
|
||||
|
||||
17
entities/plants/scripts/plant_sprite.gd
Normal file
17
entities/plants/scripts/plant_sprite.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
extends Node2D
|
||||
class_name PlantSprite
|
||||
|
||||
signal harvest_animation_finished
|
||||
|
||||
@onready var sprite = $Sprite2D
|
||||
|
||||
func apply_texture_to_sprite(texture, with_animation = true):
|
||||
if with_animation:
|
||||
$AnimationPlayer.play("bump")
|
||||
await $AnimationPlayer.animation_finished
|
||||
sprite.texture = texture
|
||||
|
||||
func start_harvest_animation():
|
||||
$AnimationPlayer.play("harvest")
|
||||
await $AnimationPlayer.animation_finished
|
||||
harvest_animation_finished.emit()
|
||||
1
entities/plants/scripts/plant_sprite.gd.uid
Normal file
1
entities/plants/scripts/plant_sprite.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://bmjjpk4lvijws
|
||||
@@ -11,4 +11,7 @@ class_name PlantType
|
||||
@export var growing_texture : Texture
|
||||
@export var mature_texture : Texture
|
||||
|
||||
@export var mature_effect : PlantEffect
|
||||
@export var mature_effect : PlantEffect
|
||||
|
||||
@export_file var harvest_types_path : Array[String] = []
|
||||
@export var harvest_number : Array[int] = [1,2]
|
||||
|
||||
@@ -2,13 +2,14 @@ extends CharacterBody2D
|
||||
class_name Player
|
||||
|
||||
signal player_updated(player: Player)
|
||||
signal action_tried_without_energy
|
||||
|
||||
var planet : Planet # mis à jour par la classe Planet
|
||||
@export var speed = 400
|
||||
|
||||
@onready var inventory : Inventory = Inventory.new()
|
||||
|
||||
var max_energy : int = 10
|
||||
var max_energy : int = 5
|
||||
|
||||
var controlling_player : bool = true :
|
||||
set(v):
|
||||
@@ -64,6 +65,8 @@ func calculate_direction():
|
||||
$Sprite.flip_h = (input_direction.x < 0)
|
||||
|
||||
func try_use_item():
|
||||
if energy == 0 and inventory.get_item():
|
||||
action_tried_without_energy.emit()
|
||||
if energy > 0 and can_use_item:
|
||||
use_item()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user