Réparation des succès en mode infini et du niveau max des mutations

This commit is contained in:
2026-07-26 17:16:39 +02:00
parent a6c1c4a770
commit 9de99680e5
7 changed files with 22 additions and 8 deletions
@@ -23,8 +23,17 @@ func get_player_max_energy(_difficulty_setting : int) -> int:
func get_player_max_inventory(_difficulty_setting : int) -> int:
return 4
func get_objective_for_region(level : int, _difficulty_setting : int) -> int:
return basic_objective_for_region(level)
static func basic_objective_for_region(level : int) -> int:
match level:
1: return 10
2: return 15
3: return 20
4: return 40
5: return 60
6: return 80
7: return 110
8: return 150
_: return basic_objective_for_region(level-1) + (level-3) * 10
func has_cave_modifier(_level : int, _difficulty_setting : int) -> bool:
return false