Réparation des succès en mode infini et du niveau max des mutations
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@@ -23,8 +23,17 @@ func get_player_max_energy(_difficulty_setting : int) -> int:
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func get_player_max_inventory(_difficulty_setting : int) -> int:
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return 4
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func get_objective_for_region(level : int, _difficulty_setting : int) -> int:
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return basic_objective_for_region(level)
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static func basic_objective_for_region(level : int) -> int:
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match level:
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1: return 10
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2: return 15
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3: return 20
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4: return 40
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5: return 60
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6: return 80
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7: return 110
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8: return 150
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_: return basic_objective_for_region(level-1) + (level-3) * 10
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func has_cave_modifier(_level : int, _difficulty_setting : int) -> bool:
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return false
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