Réparation des succès en mode infini et du niveau max des mutations
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@@ -115,6 +115,7 @@ func _on_main_screen_activated():
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GameInfo.game_data.ship_in_space = true
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if GameInfo.game_data.current_run == null:
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GameInfo.game_data.start_run()
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GameInfo.game_data.progression_data.update_best_run(GameInfo.game_data.current_run)
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GameInfo.game_data.player_data.energy = GameInfo.game_data.player_data.max_energy
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var gauge_tween = get_tree().create_tween()
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