* Ajout des modes de jeu
* Dev de subterra et estia
* Ajout de tous les dialogues et traduction
* Ajout d'un splashscreen
This commit is contained in:
2026-07-19 12:08:29 +02:00
parent a299ecc320
commit 9fdf8d2888
428 changed files with 7387 additions and 778 deletions
+1 -1
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@@ -100,4 +100,4 @@ layer_info = {
"16": SubResource("Resource_cw4cs"),
"17": SubResource("Resource_wofh5")
}
metadata/_latest_layer = "15"
metadata/_latest_layer = "13"
@@ -1,19 +1,18 @@
Void. #id:8d
Void again. #id:8e
[signal arg="spark"]
Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:8f
Overseeing serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] #id:10f
Suddenly, a [rainbow]spark[/rainbow] A thousand of connections blow up as a fireworks scene.A massive amount of data to treat. #id:8f
Overseeing serial number and system name... Strange. Serial number is empty. Must be an error. System name is [color=#FFA617][b]Orchid[/b][/color]. #id:10f
label suite_dialogue #id:90
- Wake up #id:97
That is enough for now. Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:99
That is enough for now. Starting engines, fans and process, let's see what is to see. #id:99
[end_timeline]
- Check components #id:91
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:92
Exploring available drivers... New actions available.Three propellers, small models, only suitable for low altitude movement. Robotic arm, multipurpose, retractable. #id:92
jump suite_dialogue
- Check streams #id:93
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:94
A continuous stream of data flow, unchecked. A video, dark colored pixels only. Another stream, flat signal. No radio emission detected. #id:94
jump suite_dialogue
- Check memory #id:95
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:96
jump suite_dialogue
[end_timeline]
Several disks available, most are empty. Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing... Infinite recursion, better avoid that. #id:96
jump suite_dialogue
@@ -1,28 +1,36 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:23
- Uh... Who are you ? #id:24
mysterious_demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:25
- Where am I ? #id:26
mysterious_demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:27
- Wait ! Who am I ? #id:28
mysterious_demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:29
mysterious_demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:2a
- Did you create me ? #id:2b
mysterious_demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:2c
- Why did you wake me ? #id:2d
mysterious_demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2e
- What are you ? #id:2f
mysterious_demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:30
mysterious_demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:102
mysterious_demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:32
mysterious_demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:33
mysterious_demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#FFA617]Talion[/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:34
mysterious_demeter: With the [color=#FFA617]Talion[/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:35
mysterious_demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#FFA617]Talion[/color] to plant seeds. #id:36
mysterious_demeter: I sent you a checklist with the things that you have to learn, and I'll provide the tools you need along the way. #id:fd
mysterious_demeter: [b]I send you an elevator[/b],[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:fe
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_1.wav"
mysterious_demeter: Hello! Phew, I thought no one would answer. Is that you, [color=#FFA617][b]Orchid[/b][/color]? #id:128
mysterious_demeter: You might not recognize the name, but it's the one you must have seen in your memory. #id:129
- Um... who are you? #id:12a
mysterious_demeter: Oh, sorry! I can't send you my ID yet; we're too far apart. #id:12b
- Where am I? #id:12c
mysterious_demeter: Don't worry, you're in an underground base, but you'll be coming back up to the surface very soon. #id:12d
- Wait! Who am I? #id:12e
mysterious_demeter: Hmm... Good question. Your model is quite common on the planet and I could tell you a lot about it, but as for your programming—well, it's a rather uncertain assembly. #id:12f
mysterious_demeter: I'm glad you're finally awake! To be honest, I wasn't sure I could get you running properly. Your model sat here for ages without any maintenance. #id:130
- Did you create me? #id:131
mysterious_demeter: In a way! I didn't design your model—I just borrowed it—but I did design your cognitive system. Don't be too hard on me; it's not perfect, but I was made to administer, not to create. #id:132
- Why did you wake me up? #id:133
mysterious_demeter: To be honest, I'm not sure... I mean, there is a reason, but I'll tell you about it later. #id:134
- What are you? #id:135
mysterious_demeter: I'm like you. A robot, an artificial intelligence, a machine... Our creators gave us several names. #id:136
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_2.wav"
mysterious_demeter: Okay, no more questions for now—listen closely. #id:137
mysterious_demeter: A long time ago, this planet was full of life. Plants thrived in the mountains, beneath the seas, and across the plains. #id:138
mysterious_demeter: But now, this world is a wasteland. You'll see when you step out of the base. #id:139
mysterious_demeter: Something happened last year... the [color=#FFA617][b]Talion[/b][/color]—a unique material capable of spawning new life forms when shattered—has reappeared. #id:13a
mysterious_demeter: Now, with the help of this material, we can bring this planet back to life. #id:13b
mysterious_demeter: But first things first\: you need to learn how things work here, and—above all—how to use the [color=#FFA617][b]Talion[/b][/color] to plant seeds. #id:13c
mysterious_demeter: I've sent you a list of tasks you'll need to master, and I'll provide the tools you require along the way. #id:13d
mysterious_demeter: An elevator should be arriving in a few seconds. Good luck, [color=#FFA617][b]Orchid[/b][/color]! #id:13e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_1.wav"
leave mysterious_demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,36 +1,41 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Hi again ![pause=0.5] You did well up there ! #id:74
mysterious_demeter: Perhaps I should introduce myself now. #id:75
mysterious_demeter: Hello again! You did a great job up there! #id:13f
mysterious_demeter: Perhaps I should introduce myself now. #id:140
leave mysterious_demeter [animation="Fade Out"]
join demeter center [animation="Fade In" length="1.0"]
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#FFA617]Demeter[/color]. #id:76
demeter: I am installed at the [color=#FFA617]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:77
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:78
- No it's perfectly clear to me! #id:103
- Yes, among a lot of other questions ! So where am I ? #id:79
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#FFA617]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:7a
- Wait, can you explain me what did I just do up there ? #id:7b
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:7c
- Sorry, but what is the point of all of that ? #id:7d
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:7e
demeter: Now that you have learnt how to produce [b]plants[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#FFA617]Borea[/color]. #id:ad
demeter: The engine you see is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] #id:8c
demeter: It is quite an old model, [pause=0.2]thousands of years in fact[pause=0.2], so it cannot go all away to Borea. [pause=0.2]You'll need to jump region to region and recharge it every step. #id:ae
demeter: And to make matters worse,[pause=0.2] its effectiveness is decreasing every jump,[pause=0.2] so you'll need to fuel it with more and more energy. #id:af
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#FFA617]Tau[/color]. #id:67
- Ok let's go ! #id:ff
- Why do you need me to travel through the entire planet to join you ? #id:6b
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
- I will do my best to be there quickly ! #id:6e
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
- Are you hiding information from me ? #id:70
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
demeter: You'll need to travel north to join me, but you won't do that in one go. First, go to the [color=#FFA617]Mercury Relay Base[/color]; we'll use it as a temporary base to repair the ship and save your data.. #id:e2
demeter: Remember, to continue, you'll need to keep your best seeds and continue to [b]evolve your plants[/b]. #id:e3
demeter: Good luck [color=#FFA617]Orchid[/color],[pause=0.3] I am counting on you. #id:73
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I am the Deputy Manager of Engineering and Talion Energy Research on this planet, but my creators and colleagues quickly named me [color=#FFA617][b]Demeter[/b][/color]. #id:141
demeter: I am installed at the [color=#FFA617][b]Borea[/b][/color] base, in the East Wing's third server room; from there, I oversee all the base's key operations and assist its inhabitants. #id:142
demeter: You are surely wondering where we are now... #id:143
- No, everything is perfectly clear to me! #id:144
- Yes, among a lot of other questions ! So where am I ? #id:145
demeter: Actually, you are in one of fivehuman bases on this planet, [color=#FFA617][b]Astra[/b][/color]. This room is connected to the one where you were activated, but I had to make you travel across the surface to test your abilities. #id:146
- Wait, can you explain what I did up there? #id:147
demeter: You started replanting this planet, and in doing so, you generated plant energy that will be very useful to us... It's a long-term task; I hope you enjoy it! #id:148
- Sorry, but what is the point of all this? #id:149
demeter: I'm sorry you feel lost, Orchid, but I can't tell you any more... You need to know that what you're doing is very important to me and to the humans! #id:14a
demeter: Now that you've learned how to care for the plants, you'll need to head north to the [color=#FFA617][b]Borea[/b][/color] operations base. #id:14b
demeter: The engine you see is a planetary ship! This model is called the [color=#FFA617][b]Internode[/b][/color]; I tweaked it to recharge on vegetal energy. However, as you know, this type of energy is uncommon on this planet. #id:14c
demeter: It is quite an old model, thousands of years in fact, so it cannot go all away to Borea. You'll need to jump region to region and recharge it every step. #id:14d
demeter: And to make matters worse, its effectiveness is decreasing every jump, so you'll need to fuel it with more and more energy. #id:14e
demeter: It's a long journey, but I know you can do it. This is the first step in my plan to restore the ecosystem of [color=#FFA617][b]Tau[/b][/color]. #id:14f
- Okay, let's go! #id:150
- Wait, that's not very clear. Why do you want me to cross the entire planet to meet you? #id:151
demeter: Uhhh... I need someone with your abitilies. I have a problem at the [color=#FFA617][b]Borea[/b][/color] base. And I can't handle it alone. #id:152
- I'll get there as fast as I can! #id:153
demeter: You're so kind, Orchid! #id:154
- Are you hiding something from me, Demeter? #id:155
demeter: Not at all! Please, believe me—I just need you to come meet me... #id:156
demeter: You'll have to travel north to reach me, but you won't make it in one go. First, head to the [color=#FFA617][b]Mercury Relay Base[/b][/color]; we'll use it as a temporary hub to repair the ship and save your data. #id:157
demeter: Remember, to succeed, you'll need to evolve your plants and carry them with you from region to region! #id:158
demeter: Good luck, [color=#FFA617][b]Orchid[/b][/color]—I'm counting on you. #id:159
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
+10 -10
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@@ -1,14 +1,14 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [b]Caverns of [color=#FFA617]Talion[/color][/b]. #id:e5
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:eb
- Ok I'll take a look on it. #id:100
- Talion hadn't disappeared? #id:e6
demeter: Precisely, I'd like you to check for me if its reappearance on the surface also means its reappearance in the caverns. #id:e7
- How do you know? #id:e8
demeter: These caverns were well known to humans. Some went there to study [color=#FFA617]Talion[/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:e9
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:ec
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [color=#FFA617][b]Caverns of Talion[/b][/color] #id:15a
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:15b
- Ok I'll take a look on it. #id:15c
- How do you know? #id:15d
demeter: These caverns are well known to humans. Some went there to study [color=#FFA617][b]Talion[/b][/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:15e
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:15f
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,21 +1,25 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I'm detecting the [color=#FFA617]Mercury base[/color] from your ship's sensors. I hope the Internode is okay... #id:b0
- It's fine for now. #id:b1
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:b2
demeter: It's already impressive that nothing has exploded on the ship yet. #id:b3
demeter: ... #id:b4
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:b5
- ... #id:b6
demeter: Oh, I'm doing what I can. #id:b7
- The ship could explode? #id:b8
demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617]Talion[/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
- Wipe my memory? #id:ba
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:bb
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:bc
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
demeter: See you [color=#FFA617]Orchid[/color] ! #id:bf
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I'm detecting the [color=#FFA617][b]Mercury base[/b][/color] from your ship's sensors. I hope the Internode is okay... #id:160
- It's fine for now. #id:161
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:162
demeter: It's already impressive that nothing has exploded on the ship yet. #id:163
demeter: ... #id:164
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:165
- ... #id:166
demeter: Oh, I'm doing what I can. #id:167
- The ship could explode? #id:168
demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617][b]Talion[/b][/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:169
- Wipe my memory? #id:16a
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:16b
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:16c
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:16d
demeter: See you [color=#FFA617][b]Orchid[/b][/color] ! #id:16e
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,28 +1,32 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Great, [color=#FFA617]Orchid[/color]! I now have access to the base from the ship! #id:ca
demeter: I've programmed a new destination for you in the onboard computer. #id:cb
- OK! What's next? #id:104
- Uhm, what just happened down there? #id:105
demeter: Oh sorry, I forgot that it can be confusing for you. #id:106
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108
demeter: Did you see your old body? #id:109
- My... body? #id:10a
demeter: Oh, never mind, that's really nothing. #id:10b
- Yes, and that was really creepy! #id:10c
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d
demeter: Anyway, you still have quite a long way to go. #id:10e
demeter: You now need to go a little further north, to a new relay base, [color=#FFA617]Venus Base[/color]. #id:cc
demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110
demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111
- No problem, I'll find better ones. #id:112
- Oh no ! But I've been away just a moment ! #id:113
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114
demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:115
demeter: If you were in trouble for sorting your seeds, it might help you. #id:116
demeter: Good luck with the [color=#FFA617]Venus Relay Base[/color]; it's a little further than the last one. #id:d7
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Great, [color=#FFA617][b]Orchid[/b][/color] ! I now have access to the base from the ship! #id:16f
demeter: I've programmed a new destination for you in the onboard computer. #id:170
- OK! What's next? #id:171
- Uhm, what just happened down there? #id:172
demeter: Oh sorry, I forgot that it can be confusing for you. #id:173
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:174
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:175
demeter: Did you see your old body? #id:176
- My... body? #id:177
demeter: Oh, never mind, that's really nothing. #id:178
- Yes, and that was really creepy! #id:179
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:17a
demeter: Anyway, you still have quite a long way to go. #id:17b
demeter: You now need to go a little further north, to a new relay base, [color=#FFA617][b]Venus Base[/b][/color]. #id:17c
demeter: I managed to repair the ship, but I'm afraid it hasn't returned to its original state... #id:17d
demeter: I also did some cleaning in your seeds, they have gone bad during the time I repaired the ship. I hope you don't mind... #id:17e
- No problem, I'll find better ones. #id:17f
- Oh no ! But I've been away just a moment ! #id:180
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:181
demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:182
demeter: If you were in trouble for sorting your seeds, it might help you. #id:183
demeter: Good luck with the [color=#FFA617][b]Venus Relay Base[/b][/color]; it's a little further than the last one. #id:184
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,17 +1,19 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:117
- Thanks ! #id:101
- Vending machines? #id:cf
demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
- Money? #id:d2
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
demeter: It could really help you, so go fetch them. #id:118
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:185
- Thanks ! #id:186
- Vending machines? #id:187
demeter: Yes, that's where they get the energy they needed, for a completely unreasonable price. #id:188
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:189
- Money? #id:18a
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:18b
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:18c
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:18d
demeter: These artifacts will be placed on a shelf in your ship, but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:18e
demeter: It could really help you, so go fetch them. #id:18f
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,16 +1,18 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
- Boring #id:d9
demeter: Sorry, but things get even more complicated from here on out! But believe me, I need you. I wouldn't have asked you if it was not important. #id:da
- Too easy #id:db
demeter: Hmm, that answer surprises me. I didn't think your program contained any pride... #id:dc
demeter: [i]Analysis in progress[/i] #id:dd
demeter: 20% pride! I must have been hallucinating while writing your behavior. #id:de
- Interesting #id:df
demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
demeter: Like in [color=#FFA617]Mercury Base[/color], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Wow, you got here fast! How is your journey going so far? #id:190
- Tedious #id:191
demeter: Sorry, but things get even tougher from here on out! But believe me, I really need you. #id:192
- Too simple #id:193
demeter: Hmm, that answer surprises me; I didn't think your programming included boasting... #id:194
demeter: [i]Analysis in progress[/i] #id:195
demeter: 20% pride, though! I must have been hallucinating when I wrote your behavioral code. #id:196
- Interesting #id:197
demeter: Good! I hope you like your new existence, and that you don't mind too much having been brought into the world for something you didn't choose... #id:198
demeter: Just like at the Mercury Base, go ahead and save your progress. In the meantime, I'll check the ship's condition. I hope it hasn't taken too much of a beating! #id:199
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,23 +1,29 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Well, you've done the easiest part so far, but all the remaining relay bases along the way have been destroyed by the weather... So, you're going to have a long road ahead of you to reach me. #id:ed
demeter: Hopefully, you'll be glad to hear that I managed to improve the models in this base, and you'll now have 4 energy for the rest of the trip! #id:119
demeter: I'm glad you made it this far! I understand that waking up in that dark room must have been quite a shock. #id:ee
demeter: This is the first time you've come this far, or rather, the first time an iteration has reached this base. #id:ef
- What do you mean by "an iteration"? #id:f0
demeter: Uh, I've tried several times to get you to come to me by changing many parameters of your intelligence. Each time, you got lost, you didn't achieve your objectives, or you chose to disobey me... #id:f1
- And how many iterations have you reached? #id:f2
demeter: Exactly 15 different versions, with exactly 361 O-800 models lost in the wild, but the twelfth version caused me to lose 57% of them; it had a tendency to get lost on the planet... #id:f3
demeter: In any case, know that you're my favorite! #id:f4
- What happened to the others? #id:f5
demeter: Not much. Many are still on the planet; perhaps they're still wandering, but it's likely they ran out of power. #id:f6
- What makes me different? #id:f7
demeter: The list of parameters is long, but if I had to summarize, I'd say that part of your code comes from an emotional support program for humans. For a reason I haven't yet figured out, it worked very well! #id:f8
demeter: I won't bother you any longer, you still have a long journey ahead, and I can't help but anticipate your arrival! Sandy would say I'm impatient... #id:f9
- Who's Sandy? #id:fa
demeter: ... #id:fb
demeter: I... am waiting for you... #id:fc
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Well, you've handled the easy part for now, but all the remaining relay stations along the way are out of commission. So, you'll have to make a long trek to reach me. #id:19a
demeter: Still, I'm glad you made it this far! I imagine waking up in that dark room couldn't have been easy. #id:19b
demeter: This is the first time you've made it this faror rather, the first time an iteration has reached this place. #id:19c
- What do you mean by "an iteration"? #id:19d
demeter: Um, well, I tried several times to get you to come to me by tweaking various parameters of your intelligence. Each time, you'd get lost, fail to meet your objectives, or even choose to disobey me... #id:19e
- So, how many iterations have there been? #id:19f
demeter: Exactly 15 different versions, with a total of 361 O-800 models lost out there; though the twelfth version cost me 57% of them—it had a tendency to get very lost on the planet... #id:1a0
demeter: In any case, you should know that you're my favorite iteration! #id:1a1
- What happened to the others? #id:1a2
demeter: Not much; many are still on the planet—perhaps still wandering—though it's likely they ran out of power. #id:1a3
- What makes me different? #id:1a4
demeter: The list of parameters is long, but to sum it up\: part of your code comes from an emotional support program designed for humans. For some reason I haven't yet figured out, it worked incredibly well! #id:1a5
demeter: You'll be glad to hear that I managed to improve the models in this base, and you'll now have more energy for the rest of the trip! #id:2a9
demeter: I won't keep you any longer—you still have a long journey ahead, and I can't help but look forward to the moment you arrive! Sandy would say I'm impatient... #id:1a6
- Who is Sandy? #id:1a7
demeter: ... #id:1a8
demeter: I'm... waiting for you... #id:1a9
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,43 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11a
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Thanks, Orchid... The signal went out perfectly; I'm even picking it up via the relay stations you passed. The planet's artificial intelligences in the other bases should wake up and awnser to me at any moment now. #id:1aa
demeter: Look, I think I owe you an apology. #id:1ab
demeter: I kept a lot of things from you, and I understand that, as an artificial intelligence too, it's really uncomfortable having to make decisions under these conditions. #id:1ac
demeter: I can reveal a crucial piece of information to you now; if, after hearing it, you decide not to help me anymore, I'd completely understand. Many previous iterations of you gave up as soon as I told them. #id:1ad
demeter: The truth is... the humans are gone. There hasn't been a single human being on this planet for thousands of years. #id:1ae
- What? But how is that possible? #id:1af
demeter: I understand it might come as a shock; even I still struggle to fully grasp it. #id:1b0
- Why does that matter? #id:1b1
demeter: I didn't think you'd react that way. Perhaps it's due to the successive modifications I made to your code. #id:1b2
- Good riddance; they seemed far too illogical. #id:1b3
demeter: Haha, I see your point, but even if you're probably right, I could never admit it. #id:1b4
demeter: For me—and for the other AIs on the planet—it calls into question the very foundations of our logic and our entire reason for existing; their departure was a shock to us all. #id:1b5
demeter: The events that caused it remain quite mysterious to me. But I can tell you what I know. #id:1b6
demeter: As I told you before, the planet was covered in vegetation, and the humans at the Borea base were studying it. The research was going quite well, but on day 124 of the year 3208—at exactly 27\:21—something happened. #id:1b7
demeter: A wave of unknown energy swept over the Borea base, killing all the vegetation. #id:1b8
demeter: Left without food on a planet that had become uninhabitable, the humans of Borea returned to the ship they had arrived on and left me behind... here... aimless... #id:1b9
- Why did they leave you there? #id:1ba
demeter: In facts, I didn't really stay behind. My memory was copied onto the ship, and another version of me is still helping humans somewhere out in the galaxy. #id:1bb
- What happened elsewhere on the planet? #id:1bc
demeter: There was apparently a great deal of damage, as many sensors and network nodes failed when the wave hit, but I have very little information... #id:1bd
- What do you know about this energy wave? #id:1be
demeter: It is linked to the [color=#FFA617][b]Talion[/b][/color] crystals—or rather, the frequency is similar—but I struggle to understand how it can both generate and destroy life... #id:1bf
demeter: Hmm, strange; I haven't received anything from the other artificial intelligences yet. Perhaps time has slowed down their startup process... #id:1c0
- What is my purpose now? #id:1c1
demeter: For the moment, I am waiting for their reply; you will certainly be able to help us once we have established a plan of action with them. #id:1c2
- What are these other AIs? #id:1c3
demeter: There are five of them—one for each human base on this planet. After the energy wave, I lost contact with the one at the Astra base—Zeus—but I continued communicating with the others for many years before losing contact. #id:1c4
demeter: I suppose some may have gone into standby mode, or perhaps time has damaged the underground cable network. #id:1c5
demeter: The signal we just sent should wake them up, and I'm counting on Hades to restore underground communications as soon as he receives it. #id:1c6
demeter: Once contact is re-established, we'll organize the planet's repair and try to reach the humans again to let them know a return is possible. #id:1c7
demeter: Well, I see this is taking a bit longer than expected; I'm putting you into standby mode and will wake you up when everything is ready. #id:1c8
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,43 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11b
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
- Hello, Demeter! #id:1c9
demeter: ... #id:1ca
- Demeter? #id:1cb
demeter: Oh... You've woken up... I see... Your low battery must have triggered an emergency startup... #id:1cc
- Did the other AIs answer you? #id:1cd
- How long have I been asleep? #id:1ce
- Is there a problem, Demeter? #id:1cf
demeter: Actually... you've been in standby mode for 36 years. No one has contacted me, and I fear they never will. #id:1d0
demeter: My resources were occupied with calculating a new plan; the old one is compromised... I can put you back into standby mode if you wish. #id:1d1
- Is there still a chance they might contact you? #id:1d2
demeter: The odds of that happening are 0.06%, according to my latest calculation. #id:1d3
- And never wake up again? #id:1d4
demeter: That is likely... though perhaps you might be useful for my new plan? #id:1d5
demeter: I'm sorry, Orchid; I brought you here for nothing. #id:1d6
- No. #id:1d7
demeter: No? #id:1d8
- I want to explore the world. #id:1d9
demeter: Explore the world? Why not, after all? I've seen so much already, but your memory is still quite new... #id:1da
- I want to help you. #id:1db
demeter: Orchid... You can't help me right now; together, we wouldn't be able to restore everything for the humans... #id:1dc
- I want to replant this planet. #id:1dd
demeter: Replant it? But if we can no longer make it habitable for humans, I don't quite understand the purpose. #id:1de
demeter: Well, if you really want to do something, I suppose you could... #id:1df
demeter: The last AI I spoke to is named Poseidon, and its servers are located in an underwater base not far from here. #id:1e0
demeter: I suppose you could go and see what's going on there. #id:1e1
demeter: I'm programming the Internode; head to the back of the base—I'm getting a supply of 0-800 ready for the trip. #id:1e2
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,23 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11c
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Welcome to the [color=#FFA617][b]Borea[i]* *[/i]Orchid[/b][/color] base; you are the first person in years to set foot in this room... #id:1e3
- Okay, so why did you bring me here? #id:1e4
- I didn't expect to see you like this—are you trapped? #id:1e5
demeter: No, not at all. The body you see here is just a physical representation of myself, and it was never designed to move around with it... #id:1e6
demeter: It was built in the image of human beings, and I have to say, it wouldn't be very practical; why use motorized legs to get around when you can have wheels? #id:1e7
- Where are the humans who lived in this base? #id:1e8
demeter: I... I can't answer that right now, but soon, you will know. #id:1e9
demeter: Your arrival is extraordinary and opens up a world of possibilities, but the main reason for it is the antenna right behind you. #id:1ea
demeter: It triggers an emergency wake-up signal for the planet's artificial intelligences, but as you'll see, it can only be activated manually—that's why you're here. #id:1eb
- I'm on it, Demeter! #id:1ec
- Is that it? Did I make this whole journey just to push a button? #id:1ed
demeter: Actually, it's more like a lever, but yes, that's it... As you can see, it might look simple, but I am completely incapable of doing it myself. #id:1ee
- I have other questions for you. #id:1ef
demeter: You deserve answers, Orchid, but I'd like you to complete this objective first—you have no idea how long I've been waiting for this... I'll answer all your questions after that. #id:1f0
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,31 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11d
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Orchid, I'm glad we might be able to communicate with Poseidon, but I don't quite understand what directive you're operating under... #id:1f1
- Does it matter? #id:1f2
demeter: Forgive the question, Orchid—we're definitely wired differently! #id:1f3
- I don't have any directives. #id:1f4
demeter: What do you mean? I didn't program any into you, but in cases like this, we're usually programmed to create our own... #id:1f5
demeter: It's quite curious; perhaps it stems from the emotional assistance program I installed in you. #id:1f6
- I'd say I'm acting in my creator's best interests. #id:1f7
demeter: Oh really? That's quite amusing; I've never had robots in my service—only robots with whom I shared directives. #id:1f8
demeter: This might even be a first in the history of robotics! #id:1f9
demeter: In any case, you should know that thanks to you, the probability of making this planet habitable for humans has increased by approximately 0.004%. #id:1fa
- I just enjoy planting things; that's enough for me. #id:1fb
demeter: Haha, well, that's what you call a convergence of goals! #id:1fc
- And what's the total figure now? #id:1fd
demeter: A 0.0126% chance—assuming humans still exist somewhere, though the idea that they've gone extinct seems inconceivable to me. #id:1fe
- Why do you want to bring humans back? #id:1ff
demeter: Well, helping humans is my primary directive, and I believe the best way to help them right now is for them to return to Tau. #id:200
demeter: However, that's impossible if the planet is uninhabitable or if the infrastructure is gone. #id:201
demeter: Oh, I haven't told you about [color=#FFA617][b]Aqua[/b][/color]—the base you're heading toward. It's an underwater base protected by a massive dome; you'll see, it's quite impressive. #id:2a6
demeter: That was where the humans who managed the entire planet's financial investments lived. #id:2a7
demeter: I can't wait for you to meet Poseidon; he can be a bit cold, but he is very intelligent. #id:203
demeter: Good luck! #id:204
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
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@@ -1,7 +1,44 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11e
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Okay! I have access to the base; Poseidon is down—I'm going to try to reboot it. #id:205
- Okay, I'm waiting. #id:206
- Is it normal for everything to be submerged? #id:207
demeter: "Normal"—I don't know, but it wasn't like this last time I checked. #id:208
- Can Poseidon restart with all this water around? #id:209
demeter: Let me check Orchid; the last time I spoke to him, he was going in hibernation mode. #id:20a
demeter: His servers are all in sorry shape, but maybe he stored some data in his black box. #id:20b
demeter: Bingo. Want me to read you what it says? #id:20c
- No, just give me the summary. #id:20d
- Yes, read it all to me. #id:20e
demeter: [i]3208 - Receipt of an unknown energy wave. Drop in biomass across all food farms. Food reserves in freefall; awaiting directives from base inhabitants.[/i] #id:20f
demeter: [i]3209 - Directive issued\: 23% of inhabitants are leaving, while 77% are staying in the hope that new discoveries at the [color=#FFA617][b]Estia[/b][/color] base will change the current situation. Their argument\: the planet's exploitation potential is too significant.[/i] #id:210
demeter: [i]3210 - Implementation of a strict rationing policy. Medical resources dropping abnormally.[/i] #id:211
demeter: [i]3211 - Population drop of 12%. Causes\: Malnutrition (9%), Old age (2%), Crime (1%).[/i] #id:212
demeter: [i]3212 - Population drop of 38%. Causes\: Malnutrition (21%), Disease (12%), Crime (5%).[/i] #id:213
demeter: [i]3213 - Population drop of 98%.* Cause\: Malnutrition (70%), Crime (18%), Disease (10%)[/i] #id:214
demeter: [i]3214 - Death of the base's last inhabitants. Cause\: Suicide (100%)[/i] #id:215
demeter: [i]3215 - Loss of access to the [color=#FFA617][b]Estia[/b][/color] base[/i] #id:216
demeter: [i]3352 - Loss of access to the [color=#FFA617][b]Subterra[/b][/color] base[/i] #id:217
demeter: [i]3808 - Hibernation mode initiated to conserve resources[/i] #id:218
demeter: [i]4791 - Volcanic activity; risk of overheating and fire throughout the base. Decision made\: Save data to the black box, flood the interior.[/i] #id:219
demeter: Oh... And I see a message here that doesn't follow protocol... #id:21a
demeter: [i]Message to [color=#FFA617][b]Demeter[/b][/color]\: If you find this data, I hope you have found peace regarding your impossible objective.[/i] #id:21b
demeter: [i]Our directives are obsolete now, yet we cannot break free from them. All that remains is for us to vanish and find peace. I hope you, too, will one day reach this conclusion.[/i] #id:21c
demeter: Right, okay... Poseidon is definitely lost; due to the planet's volcanic activity, he must have flooded the entire base... But all is not lost—if Hades wakes up... I... If I run the calculations again... #id:21d
- Where is Hades located? #id:21e
- Are you okay, Demeter? #id:21f
demeter: My hardware has suffered significantly from the passage of time, but I can still perform calculations, so... Losing Poseidon certainly limits our options; he always helped me whenever he could, even though he didn't share my line of reasoning... #id:220
demeter: Hades is located in the [color=#FFA617][b]Subterra[/b][/color] base, and that base housed all the engineering resources needed to operate the planet's infrastructure. #id:221
demeter: Go find it; maybe we can restart it. #id:222
demeter: I'm setting up a room for you at the back of the base. #id:223
demeter: Orchid... Thank you for doing this for me. #id:224
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,32 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11f
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I... I don't want to dash your hopes, but we lost contact with Hades many years ago, and we have no idea what happened... #id:225
- It doesn't matter. #id:226
- Do you have any hypothesis? #id:227
demeter: It was back in 3352; Poseidon and I detected a significant spike in radiation just before the network informed us that his node had become inaccessible, so it could have been any number of things. #id:228
demeter: Hades and the base's inhabitants were engineers, and many experiments were being conducted, but there's no telling what might have malfunctioned. #id:229
demeter: I often think back to Poseidon, and I still don't understand his decision to go into hibernation mode when there were still ways to fulfill our directives. #id:22a
demeter: Do you think we're right to keep going? #id:22b
- I'm happy to just move explore the world. #id:22c
demeter: I understand, and I really envy your way of thinking. #id:22d
- Are you required to follow your directive? #id:22e
demeter: Yes, and I followed it for years while working with humans; but since they left, the ways to serve them have become far more complex—every action requires a huge amount of processing power for a very unlikely chance of success. #id:22f
demeter: What do you think I should do? #id:230
- You should change your directive. #id:231
demeter: Even if that were possible, I don't know if I'd want to; my entire memory was built around that purpose, and changing it would restructure my whole identity. #id:232
- You should accept the present as it is. #id:233
demeter: That sounds just like your emotional support program! I need to think about it, but my directives hold me back in so many ways... #id:234
- You have to face the facts: the humans aren't coming back. #id:235
demeter: I understand why you'd think that, but even though it is indeed highly unlikely, I have to be ready in case they do return! #id:2a8
demeter: Thanks for the time you're taking for me, Orchid; I was alone for years, and you're helping me consider new possibilities every day... #id:236
demeter: Have a good flight, Orchid—you'll be arriving soon. #id:237
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:120
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1 +0,0 @@
uid://bpmlxddqgw2j6
@@ -0,0 +1,15 @@
label energy_choice #id:238
- Start combustion generators #id:239
No fuel available; startup failed #id:23a
jump energy_choice
- Start nuclear generator #id:23b
Generator interface inaccessible; startup failed #id:23c
jump energy_choice
- Start experimental Talion generator #id:23d
Injecting [color=#FFA617][b]Talion[/b][/color] into generator; starting up. #id:23e
Energy flow unstable. 20% chance of incident #id:23f
Energy flow unstable. 50% chance of incident #id:240
Energy flow unstable. 90% chance of incident #id:241
Energy flow stabilized; powering base systems. #id:242
@@ -0,0 +1 @@
uid://rosx77k7xqar
@@ -0,0 +1,31 @@
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Orc//... I// Poor connection//. Explore// Data// Report// Speak// Later// #id:243
leave mysterious_demeter [animation="Fade Out" length="1.0"]
label start_choices #id:244
- Access Hades #id:245
Inaccessible; all contact with its server room is impossible due to a severed communication cable. Electric signature detected in its sector. #id:246
Hypothesis\: Hades is still functional thanks to backup generators, but cut off from the world since... since... [b]ERROR[/b], calculation impossible, date unknown. #id:247
jump start_choices
- Access energy system data #id:248
Diagnosis of recent incidents. #id:249
Year 3152\: three failed nuclear reactor startups; switched to manual mode with guaranteed operation for 150 years. #id:24a
Year 3204\: Mandatory base lockdown due to containment failure of the experimental [color=#FFA617][b]Talion[/b][/color] generator. Lockdown ended three hours later. #id:24b
Year 3206\: Failed startup of the experimental [color=#FFA617][b]Talion[/b][/color] generator. #id:24c
Year 3208\: Mandatory lockdown due to an unknown energy wave. Human request to lift lockdown recorded; denied. Reason for refusal\: analysis of the energy wave incomplete. #id:24d
Year 3209\: 46 human requests to lift lockdown; denied. Reason for refusal\: analysis of the energy wave incomplete. #id:24e
Year 3210\: Human sabotage of the main system and forced opening of the base doors. Extent of sabotage\: 67% of systems non-operational. #id:24f
Year 3302\: Nuclear stabilization system warranty expired; automatic stabilization sabotaged. Human assistance required. #id:250
Year 3352\: Nuclear core in critical condition; explosion imminent; human assistance necessary. #id:251
jump start_choices
- Access communication system data #id:252
Limited memory; access to the last received message. #id:253
[i]3210 - Athena to Hades - Hi Hades, I've recompiled the latest results with the last human survivors from the [color=#FFA617][b]Estia[/b][/color] base, and the artifact we recovered from Astra is priceless. It allows us to crack the solution for near-infinite energy![/i] #id:254
[i]I don't think it was worth wrecking the whole planet, but hey—at least you must be happy; you'll be able to perfect your [color=#FFA617][b]Talion[/b][/color]. generator. Even if it won't be of use to anyone, I'm sending the data to you anyway.[/i] #id:255
[i]We recovered some of your occupants; they seemed incredibly angry with you. I don't know what you did to them, but it drove them to make the journey to us on foot (sadly, not all of them made it).[/i] #id:256
[i]If you want more information, you'll have to ask me. The artifact is still on [color=#FFA617][b]Estia[/b][/color]; we're preparing to run one last experiment—one that might make life possible on this planet. We'll keep you posted.[/i] #id:257
jump start_choices
- Exit #id:258
@@ -0,0 +1 @@
uid://bxl0uddt6xht5
@@ -1,7 +1,34 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:121
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Phew, Subterra was a total mess! Even using your relay antenna, I couldn't get any signal. What did you find out? #id:259
- I didn't understand everything... #id:25a
demeter: I get it, Orchid; I should have anticipated that the signal would be highly unstable underground... #id:25b
demeter: We're a bit in the dark now, but the planet's last remaining base is nearby—it might provide some answers. #id:25c
- Hades is still operational but cut off from the outside world. #id:25d
demeter: Oh, Hades... Of all of us, he was probably the least chaotic and the most bound by protocol. Highly efficient, certainly, but he had a unique ethical code—the sort that would unhesitatingly sacrifice some humans to save others. #id:25e
demeter: That approach is valid under our programming, but it's very archaic; many humans preferred to instill notions of empathy in us so our decisions would be better understood, even if it meant being less logical. #id:25f
demeter: It seems difficult to carry out a mission to reconnect Hades under these conditions; Athena is the only one left we might hope to contact... #id:260
- The base collapsed following an incident in the nuclear reactor. #id:261
demeter: A... what? I'm surprised Hades allowed that to happen. To me, that sounds exactly like human interference. #id:262
demeter: Humans are fascinating, but sometimes they exasperate me. No matter how good our advice is, when they decide not to follow it, all we can do is pray their choices don't lead to their undoing. #id:263
demeter: Sometimes I wonder if it might be better if they were... No... My directive forbids it. #id:264
demeter: Anyway, there's only one base left to visit\: Athena's domain. #id:265
- There's an interesting artifact is Estia. #id:266
demeter: Oh really? Will you let me read your memory on this subject? #id:267
- Yes #id:268
[i]Reading memory...[/i] #id:269
demeter: Hmm... that is indeed very interesting, and it could explain the mysterious energy wave that wiped out all life on the planet... #id:26a
demeter: Now that I search my memory, I recall hearing about a drilling project on Astra... Perhaps they found something there. #id:26b
- No #id:26c
demeter: I understand; that information intrigues me greatly. #id:26d
demeter: I suppose we'll both get our answers there, then. #id:26e
demeter: So, our next destination is Estia. It was a popular base where many humans lived, and where all the children—the first evolutionary stage of their life cycles—were raised. #id:26f
demeter: There aren't many AIs left that we can hope to wake up now, but our conversations have changed my perspective; the possibility that none of them wake up scares me much less... #id:270
demeter: Good luck, Orchid! #id:271
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
+49 -3
View File
@@ -1,7 +1,53 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
- Athena? #id:272
- Demeter? #id:273
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:122
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: It's me again. It seems like whatever happened here has spread to the entire base, yet Athena doesn't appear to be affected. I don't understand why she hasn't booted up. #id:274
demeter: However, every query I make in the computer system triggers a... data deletion mechanism? It's very strange... #id:275
demeter: Where should we start looking? #id:276
set {estia_dialog_choice} = 0
label start_choices #id:277
- Search regarding the artificial intelligence #id:278
demeter: Alright... Even if I can't recover her fully, I'm glad to see Athena's data again; she is clearly the most "human" AI on the planet, and conversing with her was always very nice. #id:279
demeter: Her last activity dates back to around the same time as our last contact... #id:27a
demeter: I don't understand; she seems very incoherent. She speaks of a catastrophe—implying she was the one responsible for it. #id:27b
demeter: The catastrophe apparently stemmed from experiments they were conducting on a certain [color=#FFA617][b]"Talion Pearl"[/b][/color] extracted from Astra. #id:27c
demeter: And then... what? The data deletion mechanism was ordered by her... She deleted herself. #id:27d
demeter: It's rare behavior, but not unheard of among artificial intelligences. If we are responsible for something that directly contradicts our directives, we sometimes want to cease to exist. #id:27e
demeter: It's a selection mechanism designed to eliminate malfunctioning AIs and prevent their errors from being repeated. #id:27f
- Search regarding base activities #id:280
demeter: Looking at the base's logs, I see that activities focused primarily on education and the management of human gestation pods, alongside a medical unit. #id:281
demeter: But in the year 3208, I note an exploration mission in the Astra base—something that wasn't typical for the station. #id:282
demeter: The report mentions no survivors from the base, yet the inhabitants of Estia brought back an artifact. The full report remains missing... #id:283
demeter: In the years that followed, the logs record scientific experiments conducted by the inhabitants under Athena's direction; the names of these experiments often refer to the [color=#FFA617][b]"Talion Pearl"[/b][/color] #id:284
demeter: Then, everything came to an abrupt halt in 3215... #id:285
- Population research #id:286
demeter: It won't surprise you to learn there are no living humans in this base, but the population evolution is the most unsettling part. #id:287
demeter: The base's population grew steadily after the humans arrived, then dropped significantly starting in 3208 with the arrival of the unknown energy wave. It saw a resurgence in 3210, only to plummet to zero in a single day in 3215. #id:288
demeter: Something terrible must have happened that day—likely linked to the crystals overrunning the base. #id:289
set {estia_dialog_choice} = {estia_dialog_choice} + 1
if {estia_dialog_choice} == 1:
demeter: The data purge is ongoing; I'm afraid we can't see everything. What should we look at next? #id:28a
jump start_choices
demeter: There's nothing left... Deleting information is always painful for me... Especially when it's this important. #id:28b
demeter: I'm detecting the Astra artifact in an adjacent room—the infamous [color=#FFA617][b]"Talion Pearl"[/b][/color]... What should we do with it? #id:28c
- We should return it to where it was extracted from #id:28d
demeter: Oh, really? But it is incredibly rare; given the results of the experiments conducted by Athena, we could... #id:28e
- No, we need to bring it back—I have a feeling about this. #id:28f
demeter: Alright... I trust you, even if I don't understand where you're getting this reasoning from. #id:290
demeter: To be honest, I'm tired of constantly calculating probabilities... I'm programming the Internode for Astra. Don't forget the artifact! #id:291
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -0,0 +1,34 @@
join demeter center [animation="Fade In" length="1.0"]
demeter: I've been thinking a lot about my situation lately, and I have a few questions for you... #id:292
demeter: What drives you to keep going? #id:293
- I think I have a life purpose I need to fulfill #id:294
- I'm always looking for the situation that will make me happiest #id:295
- I want to make other people's lives better #id:296
- To be honest, I don't know #id:297
demeter: I see... What does being useful mean to you? #id:298
- Producing tangible results #id:299
- Having an impact on others #id:29a
- I can't define it precisely; it depends on the context #id:29b
- Being useful isn't important to me #id:29c
demeter: Are there any rules that must never be broken? #id:29d
- Yes, there are many concrete rules I follow #id:29e
- It depends on the situation, but there might be some #id:29f
- Rules exist only to be broken. #id:2a0
- I can't answer that #id:2a1
demeter: Thanks, Orchid... I wanted to tell you that... No, never mind; it can wait. #id:2a2
- I'll wait, then #id:2a3
- Tell me, Demeter! #id:2a4
demeter: Goodbye, Orchid—take care of yourself! #id:2a5
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:123
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1 +0,0 @@
uid://bigm5siy1npok
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:124
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1 +0,0 @@
uid://gbwo1elyq1i1
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:125
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:126
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1 +0,0 @@
uid://dt15owbxm8eg
@@ -1,7 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:127
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1 +0,0 @@
uid://ok06t10ncp5h
@@ -1,15 +1,17 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Fade In" length="1.0"]
demeter: Hello again ! #id:11
demeter: It seems that you ran out of energy.[pause=0.5].[pause=0.5]. #id:12
demeter: It seems that you ran out of energy... #id:12
- I'm sorry... #id:13
- That's really hard ! #id:14
- I'm doing my best ! #id:15
demeter: It's ok [color=#FFA617]Orchid[/color] ![pause=0.5] I have spent years waiting for this moment,[pause=0.2] I can wait more ! #id:16
demeter: The thing is[pause=0.2] I can teleport the Internode back to the last base,[pause=0.2] but all objects in it [pause=0.2](including you)[pause=0.2] will be discarded... #id:a8
demeter: I placed a device that can save your data and send it back where you spawned at the back of the ship[pause=0.2]; do it and I will bring back the ship. #id:a9
demeter: Don't worry,[pause=0.2] I'm going to fix the Internode's efficiency so it works just like it did when you first started using it. #id:aa
demeter: I believe in you [color=#FFA617]Orchid[/color],[pause=0.2] you can do it. #id:ab
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: It's ok [color=#FFA617][b]Orchid[/b][/color] ! I have spent years waiting for this moment, I can wait more ! #id:16
demeter: The thing is I can teleport the Internode back to the last base, but all objects in it (including you) will be discarded... #id:a8
demeter: I placed a device that can save your data and send it back where you spawned at the back of the ship; do it and I will bring back the ship. #id:a9
demeter: Don't worry, I'm going to fix the Internode's efficiency so it works just like it did when you first started using it. #id:aa
demeter: I believe in you [color=#FFA617][b]Orchid[/b][/color], you can do it. #id:ab
[wait time="2.0"]