* Ajout des modes de jeu
* Dev de subterra et estia
* Ajout de tous les dialogues et traduction
* Ajout d'un splashscreen
This commit is contained in:
2026-07-19 12:08:29 +02:00
parent a299ecc320
commit 9fdf8d2888
428 changed files with 7387 additions and 778 deletions
@@ -1,19 +1,18 @@
Void. #id:8d
Void again. #id:8e
[signal arg="spark"]
Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.5] A massive amount of data to treat. #id:8f
Overseeing serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] #id:10f
Suddenly, a [rainbow]spark[/rainbow] A thousand of connections blow up as a fireworks scene.A massive amount of data to treat. #id:8f
Overseeing serial number and system name... Strange. Serial number is empty. Must be an error. System name is [color=#FFA617][b]Orchid[/b][/color]. #id:10f
label suite_dialogue #id:90
- Wake up #id:97
That is enough for now. Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:99
That is enough for now. Starting engines, fans and process, let's see what is to see. #id:99
[end_timeline]
- Check components #id:91
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:92
Exploring available drivers... New actions available.Three propellers, small models, only suitable for low altitude movement. Robotic arm, multipurpose, retractable. #id:92
jump suite_dialogue
- Check streams #id:93
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:94
A continuous stream of data flow, unchecked. A video, dark colored pixels only. Another stream, flat signal. No radio emission detected. #id:94
jump suite_dialogue
- Check memory #id:95
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:96
jump suite_dialogue
[end_timeline]
Several disks available, most are empty. Some seem to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing... Infinite recursion, better avoid that. #id:96
jump suite_dialogue
@@ -1,28 +1,36 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Hi ![pause=0.5] Phew,[pause=0.3] I thought no one would reply.[pause=0.5] Are you [color=#FFA617]Orchid[/color] ?[pause=0.5] You may not be familiar with this name but you must have seen it in your memory. #id:23
- Uh... Who are you ? #id:24
mysterious_demeter: Oh sorry ![pause=0.5] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:25
- Where am I ? #id:26
mysterious_demeter: Don't worry,[pause=0.3] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:27
- Wait ! Who am I ? #id:28
mysterious_demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.5] I elaborated your system but I don't know in which frame you are currently in.[pause=0.5] We'll find out ! #id:29
mysterious_demeter: I'm glad you are finally awake ![pause=0.5] To be honest,[pause=0.3] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:2a
- Did you create me ? #id:2b
mysterious_demeter: Sort of ![pause=0.5] I didn't manufacture your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.5] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:2c
- Why did you wake me ? #id:2d
mysterious_demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.3] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2e
- What are you ? #id:2f
mysterious_demeter: I'm the same as you.[pause=0.5] The same as all the sentient beings remaining on this planet.[pause=0.5] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.4].[pause=0.4].[pause=0.4] Our creators gave us many titles. #id:30
mysterious_demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:102
mysterious_demeter: A long time ago,[pause=0.3] this planet was full of life.[pause=0.5] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:32
mysterious_demeter: Now,[pause=0.3] this world is a barren wasteland.[pause=0.5] You'll see it as soon as you leave this base. #id:33
mysterious_demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#FFA617]Talion[/color],[pause=0.3] a unique element giving birth to new life forms when shattered,[pause=0.5] reappeared. #id:34
mysterious_demeter: With the [color=#FFA617]Talion[/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:35
mysterious_demeter: But first things first,[pause=0.3] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#FFA617]Talion[/color] to plant seeds. #id:36
mysterious_demeter: I sent you a checklist with the things that you have to learn, and I'll provide the tools you need along the way. #id:fd
mysterious_demeter: [b]I send you an elevator[/b],[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:fe
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_1.wav"
mysterious_demeter: Hello! Phew, I thought no one would answer. Is that you, [color=#FFA617][b]Orchid[/b][/color]? #id:128
mysterious_demeter: You might not recognize the name, but it's the one you must have seen in your memory. #id:129
- Um... who are you? #id:12a
mysterious_demeter: Oh, sorry! I can't send you my ID yet; we're too far apart. #id:12b
- Where am I? #id:12c
mysterious_demeter: Don't worry, you're in an underground base, but you'll be coming back up to the surface very soon. #id:12d
- Wait! Who am I? #id:12e
mysterious_demeter: Hmm... Good question. Your model is quite common on the planet and I could tell you a lot about it, but as for your programming—well, it's a rather uncertain assembly. #id:12f
mysterious_demeter: I'm glad you're finally awake! To be honest, I wasn't sure I could get you running properly. Your model sat here for ages without any maintenance. #id:130
- Did you create me? #id:131
mysterious_demeter: In a way! I didn't design your model—I just borrowed it—but I did design your cognitive system. Don't be too hard on me; it's not perfect, but I was made to administer, not to create. #id:132
- Why did you wake me up? #id:133
mysterious_demeter: To be honest, I'm not sure... I mean, there is a reason, but I'll tell you about it later. #id:134
- What are you? #id:135
mysterious_demeter: I'm like you. A robot, an artificial intelligence, a machine... Our creators gave us several names. #id:136
audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_2.wav"
mysterious_demeter: Okay, no more questions for now—listen closely. #id:137
mysterious_demeter: A long time ago, this planet was full of life. Plants thrived in the mountains, beneath the seas, and across the plains. #id:138
mysterious_demeter: But now, this world is a wasteland. You'll see when you step out of the base. #id:139
mysterious_demeter: Something happened last year... the [color=#FFA617][b]Talion[/b][/color]—a unique material capable of spawning new life forms when shattered—has reappeared. #id:13a
mysterious_demeter: Now, with the help of this material, we can bring this planet back to life. #id:13b
mysterious_demeter: But first things first\: you need to learn how things work here, and—above all—how to use the [color=#FFA617][b]Talion[/b][/color] to plant seeds. #id:13c
mysterious_demeter: I've sent you a list of tasks you'll need to master, and I'll provide the tools you require along the way. #id:13d
mysterious_demeter: An elevator should be arriving in a few seconds. Good luck, [color=#FFA617][b]Orchid[/b][/color]! #id:13e
audio "res://common/audio_manager/assets/sfx/dialogs/voices/good_luck_1.wav"
leave mysterious_demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,36 +1,41 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join mysterious_demeter center [animation="Fade In" length="1.0"]
mysterious_demeter: Hi again ![pause=0.5] You did well up there ! #id:74
mysterious_demeter: Perhaps I should introduce myself now. #id:75
mysterious_demeter: Hello again! You did a great job up there! #id:13f
mysterious_demeter: Perhaps I should introduce myself now. #id:140
leave mysterious_demeter [animation="Fade Out"]
join demeter center [animation="Fade In" length="1.0"]
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.2] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#FFA617]Demeter[/color]. #id:76
demeter: I am installed at the [color=#FFA617]Borea[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet. #id:77
demeter: You are surely wondering where we are now.[pause=0.3].[pause=0.3]. #id:78
- No it's perfectly clear to me! #id:103
- Yes, among a lot of other questions ! So where am I ? #id:79
demeter: You're actually in an ancient human base,[pause=0.2] called [color=#FFA617]Astra[/color].[pause=0.5] This room is connected to the one where you were activated,[pause=0.3] but I had to make you travel across the surface to test your abilities. #id:7a
- Wait, can you explain me what did I just do up there ? #id:7b
demeter: You have begun to fix what humans once inflicted on this planet.[pause=0.3].[pause=0.3].[pause=0.3] It will be a very long process,[pause=0.2] I hope you enjoyed it ! #id:7c
- Sorry, but what is the point of all of that ? #id:7d
demeter: I'm sorry that you are lost my child.[pause=0.3].[pause=0.3].[pause=0.3] Just know that what you are doing is very important to me and the planet itself.[pause=0.5] Since humans are gone,[pause=0.2] we kinda all fell into despair... #id:7e
demeter: Now that you have learnt how to produce [b]plants[/b],[pause=0.2] I need you to travel north,[pause=0.2] to my base of operation,[pause=0.2] [color=#FFA617]Borea[/color]. #id:ad
demeter: The engine you see is a planetary ship ![pause=0.5] This model is called [color=#FFA617]Internode[/color],[pause=0.3] I tweaked it to recharge on vegetal energy.[pause=0.5] However,[pause=0.2] as you know,[pause=0.2] this type of energy is uncommon on this planet.[pause=0.5] #id:8c
demeter: It is quite an old model, [pause=0.2]thousands of years in fact[pause=0.2], so it cannot go all away to Borea. [pause=0.2]You'll need to jump region to region and recharge it every step. #id:ae
demeter: And to make matters worse,[pause=0.2] its effectiveness is decreasing every jump,[pause=0.2] so you'll need to fuel it with more and more energy. #id:af
demeter: It will be long,[pause=0.3] but I know you can do it.[pause=0.5] It is the first step of my plan to restore the ecosytem of [color=#FFA617]Tau[/color]. #id:67
- Ok let's go ! #id:ff
- Why do you need me to travel through the entire planet to join you ? #id:6b
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities. #id:6c
demeter: I am having a problem at the [color=#6CDAE7]Borea[/color] base.[pause=0.5] And I cannot fix it alone. #id:6d
- I will do my best to be there quickly ! #id:6e
demeter: You are very kind [color=#FFA617]Orchid[/color] ! #id:6f
- Are you hiding information from me ? #id:70
demeter: Not at all ![pause=0.5] Please believe me,[pause=0.2] I just want you to join me.[pause=0.5].[pause=0.5]. #id:71
demeter: You'll need to travel north to join me, but you won't do that in one go. First, go to the [color=#FFA617]Mercury Relay Base[/color]; we'll use it as a temporary base to repair the ship and save your data.. #id:e2
demeter: Remember, to continue, you'll need to keep your best seeds and continue to [b]evolve your plants[/b]. #id:e3
demeter: Good luck [color=#FFA617]Orchid[/color],[pause=0.3] I am counting on you. #id:73
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I am the Deputy Manager of Engineering and Talion Energy Research on this planet, but my creators and colleagues quickly named me [color=#FFA617][b]Demeter[/b][/color]. #id:141
demeter: I am installed at the [color=#FFA617][b]Borea[/b][/color] base, in the East Wing's third server room; from there, I oversee all the base's key operations and assist its inhabitants. #id:142
demeter: You are surely wondering where we are now... #id:143
- No, everything is perfectly clear to me! #id:144
- Yes, among a lot of other questions ! So where am I ? #id:145
demeter: Actually, you are in one of fivehuman bases on this planet, [color=#FFA617][b]Astra[/b][/color]. This room is connected to the one where you were activated, but I had to make you travel across the surface to test your abilities. #id:146
- Wait, can you explain what I did up there? #id:147
demeter: You started replanting this planet, and in doing so, you generated plant energy that will be very useful to us... It's a long-term task; I hope you enjoy it! #id:148
- Sorry, but what is the point of all this? #id:149
demeter: I'm sorry you feel lost, Orchid, but I can't tell you any more... You need to know that what you're doing is very important to me and to the humans! #id:14a
demeter: Now that you've learned how to care for the plants, you'll need to head north to the [color=#FFA617][b]Borea[/b][/color] operations base. #id:14b
demeter: The engine you see is a planetary ship! This model is called the [color=#FFA617][b]Internode[/b][/color]; I tweaked it to recharge on vegetal energy. However, as you know, this type of energy is uncommon on this planet. #id:14c
demeter: It is quite an old model, thousands of years in fact, so it cannot go all away to Borea. You'll need to jump region to region and recharge it every step. #id:14d
demeter: And to make matters worse, its effectiveness is decreasing every jump, so you'll need to fuel it with more and more energy. #id:14e
demeter: It's a long journey, but I know you can do it. This is the first step in my plan to restore the ecosystem of [color=#FFA617][b]Tau[/b][/color]. #id:14f
- Okay, let's go! #id:150
- Wait, that's not very clear. Why do you want me to cross the entire planet to meet you? #id:151
demeter: Uhhh... I need someone with your abitilies. I have a problem at the [color=#FFA617][b]Borea[/b][/color] base. And I can't handle it alone. #id:152
- I'll get there as fast as I can! #id:153
demeter: You're so kind, Orchid! #id:154
- Are you hiding something from me, Demeter? #id:155
demeter: Not at all! Please, believe me—I just need you to come meet me... #id:156
demeter: You'll have to travel north to reach me, but you won't make it in one go. First, head to the [color=#FFA617][b]Mercury Relay Base[/b][/color]; we'll use it as a temporary hub to repair the ship and save your data. #id:157
demeter: Remember, to succeed, you'll need to evolve your plants and carry them with you from region to region! #id:158
demeter: Good luck, [color=#FFA617][b]Orchid[/b][/color]—I'm counting on you. #id:159
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
+10 -10
View File
@@ -1,14 +1,14 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [b]Caverns of [color=#FFA617]Talion[/color][/b]. #id:e5
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:eb
- Ok I'll take a look on it. #id:100
- Talion hadn't disappeared? #id:e6
demeter: Precisely, I'd like you to check for me if its reappearance on the surface also means its reappearance in the caverns. #id:e7
- How do you know? #id:e8
demeter: These caverns were well known to humans. Some went there to study [color=#FFA617]Talion[/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:e9
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:ec
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I hope everything is going well for you so far. I'm calling because the next regions you're heading to contain unique rock formations\: the [color=#FFA617][b]Caverns of Talion[/b][/color] #id:15a
demeter: The crystals in these caverns are special; they don't produce life, but they release a powerful mutagenic energy into the air. This will surely help you grow more powerfull plants for the rest of your journey. #id:15b
- Ok I'll take a look on it. #id:15c
- How do you know? #id:15d
demeter: These caverns are well known to humans. Some went there to study [color=#FFA617][b]Talion[/b][/color], others to explore the cave. These explorations were very risky, but apparently some humans enjoyed risking their lives... #id:15e
demeter: Use your detector to find the entrance to the cave; humans had installed an elevator there. #id:15f
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,21 +1,25 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I'm detecting the [color=#FFA617]Mercury base[/color] from your ship's sensors. I hope the Internode is okay... #id:b0
- It's fine for now. #id:b1
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:b2
demeter: It's already impressive that nothing has exploded on the ship yet. #id:b3
demeter: ... #id:b4
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:b5
- ... #id:b6
demeter: Oh, I'm doing what I can. #id:b7
- The ship could explode? #id:b8
demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617]Talion[/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:b9
- Wipe my memory? #id:ba
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:bb
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:bc
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:bd
demeter: See you [color=#FFA617]Orchid[/color] ! #id:bf
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I'm detecting the [color=#FFA617][b]Mercury base[/b][/color] from your ship's sensors. I hope the Internode is okay... #id:160
- It's fine for now. #id:161
- Are you kidding? The battery is draining faster and faster, it's unbearable. #id:162
demeter: It's already impressive that nothing has exploded on the ship yet. #id:163
demeter: ... #id:164
demeter: Can we just pretend I didn't say anything? I really don't want to wipe your memory again. #id:165
- ... #id:166
demeter: Oh, I'm doing what I can. #id:167
- The ship could explode? #id:168
demeter: Not explode, but its reactor uses experimental technology from the [color=#FFA617][b]Talion[/b][/color], and it could easily reach a critical instability threshold and create a deflagration that would jeopardize all of its systems. #id:169
- Wipe my memory? #id:16a
demeter: Let's just say you're not my first attempt... I don't want to discourage you as my previous attempts did... #id:16b
demeter: Anyway, there's enough in the base to repair the Internode, and I even found some O-800 models, I mean models identical to yours. #id:16c
demeter: I'd like you to find the base and synchronize your data with it. That will allow you to come back here if you run out of energy. #id:16d
demeter: See you [color=#FFA617][b]Orchid[/b][/color] ! #id:16e
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,28 +1,32 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Great, [color=#FFA617]Orchid[/color]! I now have access to the base from the ship! #id:ca
demeter: I've programmed a new destination for you in the onboard computer. #id:cb
- OK! What's next? #id:104
- Uhm, what just happened down there? #id:105
demeter: Oh sorry, I forgot that it can be confusing for you. #id:106
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108
demeter: Did you see your old body? #id:109
- My... body? #id:10a
demeter: Oh, never mind, that's really nothing. #id:10b
- Yes, and that was really creepy! #id:10c
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d
demeter: Anyway, you still have quite a long way to go. #id:10e
demeter: You now need to go a little further north, to a new relay base, [color=#FFA617]Venus Base[/color]. #id:cc
demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110
demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111
- No problem, I'll find better ones. #id:112
- Oh no ! But I've been away just a moment ! #id:113
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114
demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:115
demeter: If you were in trouble for sorting your seeds, it might help you. #id:116
demeter: Good luck with the [color=#FFA617]Venus Relay Base[/color]; it's a little further than the last one. #id:d7
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Great, [color=#FFA617][b]Orchid[/b][/color] ! I now have access to the base from the ship! #id:16f
demeter: I've programmed a new destination for you in the onboard computer. #id:170
- OK! What's next? #id:171
- Uhm, what just happened down there? #id:172
demeter: Oh sorry, I forgot that it can be confusing for you. #id:173
demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:174
demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:175
demeter: Did you see your old body? #id:176
- My... body? #id:177
demeter: Oh, never mind, that's really nothing. #id:178
- Yes, and that was really creepy! #id:179
demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:17a
demeter: Anyway, you still have quite a long way to go. #id:17b
demeter: You now need to go a little further north, to a new relay base, [color=#FFA617][b]Venus Base[/b][/color]. #id:17c
demeter: I managed to repair the ship, but I'm afraid it hasn't returned to its original state... #id:17d
demeter: I also did some cleaning in your seeds, they have gone bad during the time I repaired the ship. I hope you don't mind... #id:17e
- No problem, I'll find better ones. #id:17f
- Oh no ! But I've been away just a moment ! #id:180
demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:181
demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:182
demeter: If you were in trouble for sorting your seeds, it might help you. #id:183
demeter: Good luck with the [color=#FFA617][b]Venus Relay Base[/b][/color]; it's a little further than the last one. #id:184
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,17 +1,19 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:117
- Thanks ! #id:101
- Vending machines? #id:cf
demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1
- Money? #id:d2
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5
demeter: [b]These artifacts will be placed on a shelf in your ship[/b], but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6
demeter: It could really help you, so go fetch them. #id:118
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:185
- Thanks ! #id:186
- Vending machines? #id:187
demeter: Yes, that's where they get the energy they needed, for a completely unreasonable price. #id:188
demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:189
- Money? #id:18a
demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:18b
demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:18c
demeter: As usual, you can use your detector to find the entrance to these ruins. #id:18d
demeter: These artifacts will be placed on a shelf in your ship, but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:18e
demeter: It could really help you, so go fetch them. #id:18f
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,16 +1,18 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Wow, you arrived quickly! How's your journey going so far? #id:d8
- Boring #id:d9
demeter: Sorry, but things get even more complicated from here on out! But believe me, I need you. I wouldn't have asked you if it was not important. #id:da
- Too easy #id:db
demeter: Hmm, that answer surprises me. I didn't think your program contained any pride... #id:dc
demeter: [i]Analysis in progress[/i] #id:dd
demeter: 20% pride! I must have been hallucinating while writing your behavior. #id:de
- Interesting #id:df
demeter: Good! I hope you're enjoying your new existence, and that you're not suffering too much from being born into something you didn't choose... #id:e0
demeter: Like in [color=#FFA617]Mercury Base[/color], I'd like you to save yourself. In the meantime, I'll check the ship's condition. I hope it hasn't suffered too much damage from the jumps! #id:e1
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Wow, you got here fast! How is your journey going so far? #id:190
- Tedious #id:191
demeter: Sorry, but things get even tougher from here on out! But believe me, I really need you. #id:192
- Too simple #id:193
demeter: Hmm, that answer surprises me; I didn't think your programming included boasting... #id:194
demeter: [i]Analysis in progress[/i] #id:195
demeter: 20% pride, though! I must have been hallucinating when I wrote your behavioral code. #id:196
- Interesting #id:197
demeter: Good! I hope you like your new existence, and that you don't mind too much having been brought into the world for something you didn't choose... #id:198
demeter: Just like at the Mercury Base, go ahead and save your progress. In the meantime, I'll check the ship's condition. I hope it hasn't taken too much of a beating! #id:199
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,23 +1,29 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: Well, you've done the easiest part so far, but all the remaining relay bases along the way have been destroyed by the weather... So, you're going to have a long road ahead of you to reach me. #id:ed
demeter: Hopefully, you'll be glad to hear that I managed to improve the models in this base, and you'll now have 4 energy for the rest of the trip! #id:119
demeter: I'm glad you made it this far! I understand that waking up in that dark room must have been quite a shock. #id:ee
demeter: This is the first time you've come this far, or rather, the first time an iteration has reached this base. #id:ef
- What do you mean by "an iteration"? #id:f0
demeter: Uh, I've tried several times to get you to come to me by changing many parameters of your intelligence. Each time, you got lost, you didn't achieve your objectives, or you chose to disobey me... #id:f1
- And how many iterations have you reached? #id:f2
demeter: Exactly 15 different versions, with exactly 361 O-800 models lost in the wild, but the twelfth version caused me to lose 57% of them; it had a tendency to get lost on the planet... #id:f3
demeter: In any case, know that you're my favorite! #id:f4
- What happened to the others? #id:f5
demeter: Not much. Many are still on the planet; perhaps they're still wandering, but it's likely they ran out of power. #id:f6
- What makes me different? #id:f7
demeter: The list of parameters is long, but if I had to summarize, I'd say that part of your code comes from an emotional support program for humans. For a reason I haven't yet figured out, it worked very well! #id:f8
demeter: I won't bother you any longer, you still have a long journey ahead, and I can't help but anticipate your arrival! Sandy would say I'm impatient... #id:f9
- Who's Sandy? #id:fa
demeter: ... #id:fb
demeter: I... am waiting for you... #id:fc
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Well, you've handled the easy part for now, but all the remaining relay stations along the way are out of commission. So, you'll have to make a long trek to reach me. #id:19a
demeter: Still, I'm glad you made it this far! I imagine waking up in that dark room couldn't have been easy. #id:19b
demeter: This is the first time you've made it this faror rather, the first time an iteration has reached this place. #id:19c
- What do you mean by "an iteration"? #id:19d
demeter: Um, well, I tried several times to get you to come to me by tweaking various parameters of your intelligence. Each time, you'd get lost, fail to meet your objectives, or even choose to disobey me... #id:19e
- So, how many iterations have there been? #id:19f
demeter: Exactly 15 different versions, with a total of 361 O-800 models lost out there; though the twelfth version cost me 57% of them—it had a tendency to get very lost on the planet... #id:1a0
demeter: In any case, you should know that you're my favorite iteration! #id:1a1
- What happened to the others? #id:1a2
demeter: Not much; many are still on the planet—perhaps still wandering—though it's likely they ran out of power. #id:1a3
- What makes me different? #id:1a4
demeter: The list of parameters is long, but to sum it up\: part of your code comes from an emotional support program designed for humans. For some reason I haven't yet figured out, it worked incredibly well! #id:1a5
demeter: You'll be glad to hear that I managed to improve the models in this base, and you'll now have more energy for the rest of the trip! #id:2a9
demeter: I won't keep you any longer—you still have a long journey ahead, and I can't help but look forward to the moment you arrive! Sandy would say I'm impatient... #id:1a6
- Who is Sandy? #id:1a7
demeter: ... #id:1a8
demeter: I'm... waiting for you... #id:1a9
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,43 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11a
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Thanks, Orchid... The signal went out perfectly; I'm even picking it up via the relay stations you passed. The planet's artificial intelligences in the other bases should wake up and awnser to me at any moment now. #id:1aa
demeter: Look, I think I owe you an apology. #id:1ab
demeter: I kept a lot of things from you, and I understand that, as an artificial intelligence too, it's really uncomfortable having to make decisions under these conditions. #id:1ac
demeter: I can reveal a crucial piece of information to you now; if, after hearing it, you decide not to help me anymore, I'd completely understand. Many previous iterations of you gave up as soon as I told them. #id:1ad
demeter: The truth is... the humans are gone. There hasn't been a single human being on this planet for thousands of years. #id:1ae
- What? But how is that possible? #id:1af
demeter: I understand it might come as a shock; even I still struggle to fully grasp it. #id:1b0
- Why does that matter? #id:1b1
demeter: I didn't think you'd react that way. Perhaps it's due to the successive modifications I made to your code. #id:1b2
- Good riddance; they seemed far too illogical. #id:1b3
demeter: Haha, I see your point, but even if you're probably right, I could never admit it. #id:1b4
demeter: For me—and for the other AIs on the planet—it calls into question the very foundations of our logic and our entire reason for existing; their departure was a shock to us all. #id:1b5
demeter: The events that caused it remain quite mysterious to me. But I can tell you what I know. #id:1b6
demeter: As I told you before, the planet was covered in vegetation, and the humans at the Borea base were studying it. The research was going quite well, but on day 124 of the year 3208—at exactly 27\:21—something happened. #id:1b7
demeter: A wave of unknown energy swept over the Borea base, killing all the vegetation. #id:1b8
demeter: Left without food on a planet that had become uninhabitable, the humans of Borea returned to the ship they had arrived on and left me behind... here... aimless... #id:1b9
- Why did they leave you there? #id:1ba
demeter: In facts, I didn't really stay behind. My memory was copied onto the ship, and another version of me is still helping humans somewhere out in the galaxy. #id:1bb
- What happened elsewhere on the planet? #id:1bc
demeter: There was apparently a great deal of damage, as many sensors and network nodes failed when the wave hit, but I have very little information... #id:1bd
- What do you know about this energy wave? #id:1be
demeter: It is linked to the [color=#FFA617][b]Talion[/b][/color] crystals—or rather, the frequency is similar—but I struggle to understand how it can both generate and destroy life... #id:1bf
demeter: Hmm, strange; I haven't received anything from the other artificial intelligences yet. Perhaps time has slowed down their startup process... #id:1c0
- What is my purpose now? #id:1c1
demeter: For the moment, I am waiting for their reply; you will certainly be able to help us once we have established a plan of action with them. #id:1c2
- What are these other AIs? #id:1c3
demeter: There are five of them—one for each human base on this planet. After the energy wave, I lost contact with the one at the Astra base—Zeus—but I continued communicating with the others for many years before losing contact. #id:1c4
demeter: I suppose some may have gone into standby mode, or perhaps time has damaged the underground cable network. #id:1c5
demeter: The signal we just sent should wake them up, and I'm counting on Hades to restore underground communications as soon as he receives it. #id:1c6
demeter: Once contact is re-established, we'll organize the planet's repair and try to reach the humans again to let them know a return is possible. #id:1c7
demeter: Well, I see this is taking a bit longer than expected; I'm putting you into standby mode and will wake you up when everything is ready. #id:1c8
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,43 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11b
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
- Hello, Demeter! #id:1c9
demeter: ... #id:1ca
- Demeter? #id:1cb
demeter: Oh... You've woken up... I see... Your low battery must have triggered an emergency startup... #id:1cc
- Did the other AIs answer you? #id:1cd
- How long have I been asleep? #id:1ce
- Is there a problem, Demeter? #id:1cf
demeter: Actually... you've been in standby mode for 36 years. No one has contacted me, and I fear they never will. #id:1d0
demeter: My resources were occupied with calculating a new plan; the old one is compromised... I can put you back into standby mode if you wish. #id:1d1
- Is there still a chance they might contact you? #id:1d2
demeter: The odds of that happening are 0.06%, according to my latest calculation. #id:1d3
- And never wake up again? #id:1d4
demeter: That is likely... though perhaps you might be useful for my new plan? #id:1d5
demeter: I'm sorry, Orchid; I brought you here for nothing. #id:1d6
- No. #id:1d7
demeter: No? #id:1d8
- I want to explore the world. #id:1d9
demeter: Explore the world? Why not, after all? I've seen so much already, but your memory is still quite new... #id:1da
- I want to help you. #id:1db
demeter: Orchid... You can't help me right now; together, we wouldn't be able to restore everything for the humans... #id:1dc
- I want to replant this planet. #id:1dd
demeter: Replant it? But if we can no longer make it habitable for humans, I don't quite understand the purpose. #id:1de
demeter: Well, if you really want to do something, I suppose you could... #id:1df
demeter: The last AI I spoke to is named Poseidon, and its servers are located in an underwater base not far from here. #id:1e0
demeter: I suppose you could go and see what's going on there. #id:1e1
demeter: I'm programming the Internode; head to the back of the base—I'm getting a supply of 0-800 ready for the trip. #id:1e2
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]
@@ -1,7 +1,23 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11c
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Welcome to the [color=#FFA617][b]Borea[i]* *[/i]Orchid[/b][/color] base; you are the first person in years to set foot in this room... #id:1e3
- Okay, so why did you bring me here? #id:1e4
- I didn't expect to see you like this—are you trapped? #id:1e5
demeter: No, not at all. The body you see here is just a physical representation of myself, and it was never designed to move around with it... #id:1e6
demeter: It was built in the image of human beings, and I have to say, it wouldn't be very practical; why use motorized legs to get around when you can have wheels? #id:1e7
- Where are the humans who lived in this base? #id:1e8
demeter: I... I can't answer that right now, but soon, you will know. #id:1e9
demeter: Your arrival is extraordinary and opens up a world of possibilities, but the main reason for it is the antenna right behind you. #id:1ea
demeter: It triggers an emergency wake-up signal for the planet's artificial intelligences, but as you'll see, it can only be activated manually—that's why you're here. #id:1eb
- I'm on it, Demeter! #id:1ec
- Is that it? Did I make this whole journey just to push a button? #id:1ed
demeter: Actually, it's more like a lever, but yes, that's it... As you can see, it might look simple, but I am completely incapable of doing it myself. #id:1ee
- I have other questions for you. #id:1ef
demeter: You deserve answers, Orchid, but I'd like you to complete this objective first—you have no idea how long I've been waiting for this... I'll answer all your questions after that. #id:1f0
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]