* Ajout des modes de jeu
* Dev de subterra et estia
* Ajout de tous les dialogues et traduction
* Ajout d'un splashscreen
This commit is contained in:
2026-07-19 12:08:29 +02:00
parent a299ecc320
commit 9fdf8d2888
428 changed files with 7387 additions and 778 deletions
@@ -1,7 +1,23 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
join demeter center [animation="Fade In" length="1.0"]
demeter: This dialog is not written yet #id:11c
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
demeter: Welcome to the [color=#FFA617][b]Borea[i]* *[/i]Orchid[/b][/color] base; you are the first person in years to set foot in this room... #id:1e3
- Okay, so why did you bring me here? #id:1e4
- I didn't expect to see you like this—are you trapped? #id:1e5
demeter: No, not at all. The body you see here is just a physical representation of myself, and it was never designed to move around with it... #id:1e6
demeter: It was built in the image of human beings, and I have to say, it wouldn't be very practical; why use motorized legs to get around when you can have wheels? #id:1e7
- Where are the humans who lived in this base? #id:1e8
demeter: I... I can't answer that right now, but soon, you will know. #id:1e9
demeter: Your arrival is extraordinary and opens up a world of possibilities, but the main reason for it is the antenna right behind you. #id:1ea
demeter: It triggers an emergency wake-up signal for the planet's artificial intelligences, but as you'll see, it can only be activated manually—that's why you're here. #id:1eb
- I'm on it, Demeter! #id:1ec
- Is that it? Did I make this whole journey just to push a button? #id:1ed
demeter: Actually, it's more like a lever, but yes, that's it... As you can see, it might look simple, but I am completely incapable of doing it myself. #id:1ee
- I have other questions for you. #id:1ef
demeter: You deserve answers, Orchid, but I'd like you to complete this objective first—you have no idea how long I've been waiting for this... I'll answer all your questions after that. #id:1f0
leave demeter [animation="Fade Out" length="1.0"]
[wait time="2.0"]
[end_timeline]