* Ajout des modes de jeu
* Dev de subterra et estia
* Ajout de tous les dialogues et traduction
* Ajout d'un splashscreen
This commit is contained in:
2026-07-19 12:08:29 +02:00
parent a299ecc320
commit 9fdf8d2888
428 changed files with 7387 additions and 778 deletions
@@ -55,12 +55,12 @@ func _ready() -> void:
bases[i] = all_bases.parts[i]
else:
baby_bases[i - baby_bases_start_ind] = all_bases.parts[i]
for mutation_id in part_group:
if GameInfo.game_data.progression_data.get_all_mutations().find_custom(func(m): return m.id == mutation_id) < 0:
printerr("Mutation ID \"", mutation_id, "\" not existant")
for m in GameInfo.game_data.progression_data.get_all_mutations():
if not part_group.keys().has(m.id):
printerr("Missing mutation ID \"", m.id, "\"")
# for mutation_id in part_group:
# if GameInfo.game_data.progression_data.get_all_mutations().find_custom(func(m): return m.id == mutation_id) < 0:
# printerr("Mutation ID \"", mutation_id, "\" not existant")
# for m in GameInfo.game_data.progression_data.get_all_mutations():
# if not part_group.keys().has(m.id):
# printerr("Missing mutation ID \"", m.id, "\"")
func random_ind(array: Array) -> int:
return rng.randi_range(0, array.size() - 1)