Ajout de la cinématique de début et refonte du système audio
Et toujours un peu de correction de bug par ci par là
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@@ -1,6 +1,8 @@
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extends Node
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class_name Intro
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const WAKE_UP_DIALOG = preload("res://dialogs/timelines/story/wake_up.dtl")
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var steps : Array[IntroStep]
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@export_file var game_scene_path : String
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@@ -10,25 +12,14 @@ var tutorial_started := false
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func _ready():
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%PassDialogButton.button_down.connect(_on_pass_dialog_button_pressed)
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Dialogic.start('demeter_intro')
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Dialogic.start(WAKE_UP_DIALOG)
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Dialogic.timeline_ended.connect(start_tutorial)
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await Dialogic.timeline_ended
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pass_intro()
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func start_tutorial():
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GameInfo.game_data.dialogs_done.append('demeter_intro')
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if not tutorial_started:
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tutorial_started = true
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Dialogic.end_timeline()
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GameInfo.game_data.start_region(
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RegionParameter.new(
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10,
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3,
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"Tutorial",
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true,
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)
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)
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SceneManager.change_scene("REGION")
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func pass_intro():
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Dialogic.end_timeline()
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SceneManager.change_to_scene_id('ASTRA')
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func _on_pass_dialog_button_pressed():
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@@ -36,4 +27,4 @@ func _on_pass_dialog_button_pressed():
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pass_asked = true
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%PassDialogButton.text = tr('ARE_YOU_SURE')
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else:
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start_tutorial()
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pass_intro()
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