Ajout de la cinématique de début et refonte du système audio

Et toujours un peu de correction de bug par ci par là
This commit is contained in:
2026-02-11 21:11:32 +01:00
committed by Altaezio
parent e305e3213d
commit a73fd99a10
54 changed files with 1186 additions and 882 deletions

View File

@@ -1,6 +1,8 @@
extends Node
class_name Intro
const WAKE_UP_DIALOG = preload("res://dialogs/timelines/story/wake_up.dtl")
var steps : Array[IntroStep]
@export_file var game_scene_path : String
@@ -10,25 +12,14 @@ var tutorial_started := false
func _ready():
%PassDialogButton.button_down.connect(_on_pass_dialog_button_pressed)
Dialogic.start('demeter_intro')
Dialogic.start(WAKE_UP_DIALOG)
Dialogic.timeline_ended.connect(start_tutorial)
await Dialogic.timeline_ended
pass_intro()
func start_tutorial():
GameInfo.game_data.dialogs_done.append('demeter_intro')
if not tutorial_started:
tutorial_started = true
Dialogic.end_timeline()
GameInfo.game_data.start_region(
RegionParameter.new(
10,
3,
"Tutorial",
true,
)
)
SceneManager.change_scene("REGION")
func pass_intro():
Dialogic.end_timeline()
SceneManager.change_to_scene_id('ASTRA')
func _on_pass_dialog_button_pressed():
@@ -36,4 +27,4 @@ func _on_pass_dialog_button_pressed():
pass_asked = true
%PassDialogButton.text = tr('ARE_YOU_SURE')
else:
start_tutorial()
pass_intro()