Correction de bug de Dialogic et réparation de la décontamination de la planète de l'écran titre

This commit is contained in:
2026-06-22 20:44:06 +02:00
parent caace67d12
commit a7dcd6d725
3 changed files with 29 additions and 20 deletions

View File

@@ -9,17 +9,18 @@ class_name DialogicNode_NameLabel
@export var use_character_color := true
func _ready() -> void:
add_to_group('dialogic_name_label')
if hide_when_empty:
name_label_root.visible = false
text = ""
add_to_group('dialogic_name_label')
if hide_when_empty:
name_label_root.visible = false
text = ""
func _set(property, what):
if property == 'text' and typeof(what) == TYPE_STRING:
text = what
if hide_when_empty:
name_label_root.visible = !what.is_empty()
else:
name_label_root.show()
return true
if property == 'text' and typeof(what) == TYPE_STRING:
text = what
if hide_when_empty:
name_label_root.visible = !what.is_empty()
else:
name_label_root.show()
return true
return false