ajout des modifier (pour de vrai cette fois ci)

This commit is contained in:
2026-03-01 18:37:38 +01:00
parent 37cd8a54dd
commit a8803d4551

View File

@@ -18,6 +18,8 @@ var run_seed = randi()
current_run_point_changed.emit(v) current_run_point_changed.emit(v)
@export var visited_run_points : Array[RunPoint] = [] @export var visited_run_points : Array[RunPoint] = []
@export var last_used_modifier_name = ""
#region ------------------ Generation ------------------ #region ------------------ Generation ------------------
func generate_next_run_points(level = 0) -> Array[RunPoint]: func generate_next_run_points(level = 0) -> Array[RunPoint]:
@@ -36,7 +38,7 @@ func generate_next_run_point(level = 0) -> RunPoint:
var region_parameter = RegionParameter.new() var region_parameter = RegionParameter.new()
region_parameter.level = level region_parameter.level = level
region_parameter.region_flags = get_region_flags(region_parameter) region_parameter.region_flags = get_region_flags(region_parameter)
region_parameter.modifiers = get_region_modifiers(level + 1)
return RunPoint.new( return RunPoint.new(
level, level,
@@ -64,6 +66,8 @@ func choose_next_run_point(run_point : RunPoint) -> RunPoint:
current_run_point = run_point current_run_point = run_point
GameInfo.game_data.start_region(run_point.region_parameter) GameInfo.game_data.start_region(run_point.region_parameter)
next_run_points = generate_next_run_points(current_run_point.level + 1) next_run_points = generate_next_run_points(current_run_point.level + 1)
if len(current_run_point.region_parameter.modifiers):
last_used_modifier_name = current_run_point.region_parameter.modifiers[0].get_modifier_name()
return current_run_point return current_run_point
func get_region_flags(region_parameter : RegionParameter) -> Array[String]: func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
@@ -73,3 +77,21 @@ func get_region_flags(region_parameter : RegionParameter) -> Array[String]:
flags.append("borea") flags.append("borea")
return flags return flags
func get_region_modifiers(level : int) -> Array[RegionModifier]:
var possible_modifiers : Array[RegionModifier] = [
AridModifier.new(level),
HumidModifier.new(level),
PoorModifier.new(level),
HarshModifier.new(level)
]
possible_modifiers = possible_modifiers.filter(
func (m): return m.get_modifier_name() != last_used_modifier_name
)
var choosen_modifier : RegionModifier = possible_modifiers.pick_random()
last_used_modifier_name = choosen_modifier.get_modifier_name()
return [choosen_modifier]