ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -8,10 +8,10 @@ func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Elitist"
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return tr("ELITIST")
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func get_mutation_description() -> String:
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return "When mature, add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
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return tr("ELITIST_EFFECT_TEXT_LEVEL_%d") % level
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func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int:
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if plant.influence_zone == null:
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