ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -8,10 +8,10 @@ func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Quality"
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return tr("QUALITY")
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func get_mutation_description() -> String:
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return "Add [b]%d[/b] to the score if the plant is mature." % level
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return tr("QUALITY_EFFECT_TEXT_LEVEL_%d") % level
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func mutate_score(plant_state : Plant.State, _plant : Plant, score : int) -> int:
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return score + (level if plant_state == Plant.State.MATURE else 0)
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