ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -10,10 +10,10 @@ func get_base_rarity() -> int:
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return 0
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func get_mutation_name() -> String:
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return "Sociable"
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return tr("SOCIABLE")
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func get_mutation_description() -> String:
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return "When mature, add [b]%d[/b] to the score if near %d other plants" % [get_score_bonus(), NEAR_PLANT_NEEDED]
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return tr("SOCIABLE_EFFECT_TEXT_LEVEL_%d") % [get_score_bonus(), NEAR_PLANT_NEEDED]
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func get_score_bonus():
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return (level + 2)
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