ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
This commit is contained in:
@@ -51,7 +51,7 @@ func card_info() -> CardInfo:
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info.stats.append(
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CardStatInfo.new(
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"Cost %d energy" % energy_usage,
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tr("COST_%d_ENERGY") % energy_usage,
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ENERGY_ICON
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)
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)
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@@ -59,13 +59,13 @@ func card_info() -> CardInfo:
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if is_one_time_use():
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info.stats.append(
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CardStatInfo.new(
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"One time use",
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tr("ONE_TIME_USE"),
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ONE_TIME_ICON
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)
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)
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var effect_section = CardSectionInfo.new(
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"Effect",
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tr("EFFECT"),
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get_description()
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)
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effect_section.title_icon = ACTION_ICON
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@@ -23,7 +23,7 @@ func get_icon() -> Texture2D:
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func use_text() -> String:
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if machine_type:
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return "Build " + machine_type.name
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return tr("BUILD_%s") % machine_type.name
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return ""
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func is_one_time_use():
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@@ -4,10 +4,10 @@ class_name Fork
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const USE_INTERVAL = 0.15
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func get_item_name() -> String:
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return "Fork"
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return tr("FORK")
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func get_description() -> String:
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return "Use it to harvest mature plants."
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return tr("FORK_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/fork.svg")
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@@ -22,7 +22,7 @@ func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant
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func use_text() -> String:
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return "Harvest"
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return tr("HARVEST")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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@@ -4,11 +4,10 @@ class_name Knife
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const KNIFE_ZONE_RADIUS = 10
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func get_item_name() -> String:
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return "Knife"
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return tr("KNIFE")
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func get_description() -> String:
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return "Use it to harvest mature plants. Do not cost energy."
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return tr("KNIFE_DESC_TEXT")
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func get_energy_used() -> int:
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return 0
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@@ -19,7 +19,7 @@ func get_icon() -> Texture2D:
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return preload("res://common/icons/package.svg")
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func use_text() -> String:
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return "Open"
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return tr("OPEN")
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func is_one_time_use():
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return true
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@@ -11,10 +11,10 @@ const SCORE_ICON = preload("res://common/icons/growth.svg")
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@export var plant_mutations: Array[PlantMutation]
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func get_item_name() -> String:
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return "%s Seed" % plant_type.name
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return tr("%s_SEED") % plant_type.name
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func get_description() -> String:
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return "Plant [b]%s[/b]. Must be used in decontamined zone." % plant_type.name
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return tr("PLANT_%s_MUST_BE_USED_IN_DECONTAMINATED_ZONE") % plant_type.name
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func get_icon() -> Texture2D:
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return plant_type.seed_texture
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@@ -23,7 +23,7 @@ func get_energy_used() -> int:
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return 1
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func get_usage_zone_radius() -> int:
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return 40
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return 35
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func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant
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@@ -36,7 +36,7 @@ func _init(
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plant_mutations = Seed.mutate(_parent_mutation)
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func use_text() -> String:
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return "Plant " + plant_type.name
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return tr("PLANT_%s") % plant_type.name
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func is_one_time_use():
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return true
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@@ -80,7 +80,7 @@ func card_info() -> CardInfo:
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info.stats.append(
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CardStatInfo.new(
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"Cost %d energy" % energy_usage,
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tr("COST_%d_ENERGY") % energy_usage,
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ENERGY_ICON
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)
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)
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@@ -88,13 +88,13 @@ func card_info() -> CardInfo:
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if is_one_time_use():
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info.stats.append(
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CardStatInfo.new(
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"One time use",
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tr("ONE_TIME_USE"),
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ONE_TIME_ICON
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)
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)
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var effect_section = CardSectionInfo.new(
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"Effect",
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tr("EFFECT"),
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get_description()
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)
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effect_section.title_icon = ACTION_ICON
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@@ -4,10 +4,10 @@ class_name Shovel
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const SHOVEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return "Shovel"
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return tr("SHOVEL")
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func get_description() -> String:
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return "Can dig up buried seeds and can be used to harvest mature plants."
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return tr("SHOVEL_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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@@ -19,7 +19,7 @@ func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant or i is UndergroundLoot
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func use_text() -> String:
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return "Dig"
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return tr("DIG")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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@@ -4,10 +4,10 @@ class_name Trowel
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const TROWEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return "Trowel"
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return tr("TROWEL")
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func get_description() -> String:
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return "Use it to harvest mature plants, can get a [b]bonus seed[/b] from each plant."
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return tr("TROWEL_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/trowel.svg")
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