ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -4,10 +4,10 @@ class_name Shovel
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const SHOVEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return "Shovel"
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return tr("SHOVEL")
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func get_description() -> String:
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return "Can dig up buried seeds and can be used to harvest mature plants."
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return tr("SHOVEL_DESC_TEXT")
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func get_icon() -> Texture2D:
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return preload("res://common/icons/shovel.svg")
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@@ -19,7 +19,7 @@ func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant or i is UndergroundLoot
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func use_text() -> String:
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return "Dig"
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return tr("DIG")
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func can_use(_player : Player, zone : Player.ActionZone) -> bool:
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var areas = zone.get_affected_areas()
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