ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -7,7 +7,7 @@ const LOOTED_ITEM_RANDOM_RANGE = 50
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@export var item_number : int = 1
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func pointer_text() -> String:
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return "Buried Loot"
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return tr("BURIED_LOOT")
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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