ajout de la traduction #70

* Fix de l'inspection de l'inventaire
* Suppression des assets d'objectifs
This commit is contained in:
2025-11-07 17:36:18 +01:00
parent ed675ed532
commit a8bb09407e
91 changed files with 485 additions and 872 deletions

View File

@@ -61,7 +61,7 @@ class TakeShovelStep extends Step:
func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
for entity in planet.entity_container.get_children():
if entity is ItemObject and entity.item is Shovel:
var indicator = generate_indicator("Take the Shovel")
var indicator = generate_indicator(tr("TAKE_THE_SHOVEL"))
indicator.follow_entity(entity)
return [
indicator
@@ -88,7 +88,7 @@ class DigLootStep extends Step:
closest_loot = entity
if closest_loot:
var indicator = generate_indicator("Dig Underground Loot")
var indicator = generate_indicator(tr("DIG_UNDERGROUND_LOOT"))
indicator.follow_entity(closest_loot)
return [indicator]
return []
@@ -104,7 +104,7 @@ class TakeSeedStep extends Step:
var indicators : Array[InGameIndicator] = []
for entity in planet.entity_container.get_children():
if entity is ItemObject and entity.item is Seed:
var indicator = generate_indicator("Take a seed")
var indicator = generate_indicator(tr("TAKE_A_SEED"))
indicator.follow_entity(entity)
indicators.append(
indicator
@@ -119,7 +119,7 @@ class TakeSeedStep extends Step:
class PlantSeedStep extends Step:
func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
var indicator = generate_indicator("Plant the seed in decontamined zone")
var indicator = generate_indicator(tr("PLANT_THE_SEED_IN_DECONTAMINED_ZONE"))
indicator.follow_game_position(Vector2(0,0) + planet.entity_container.global_position)
return [indicator]
@@ -132,7 +132,7 @@ class PlantSeedStep extends Step:
class RechargeStep extends Step:
func generate_indicators(_p: Player, planet : Planet) -> Array[InGameIndicator]:
for entity in planet.entity_container.get_children():
var indicator = generate_indicator("Recharge to pass days")
var indicator = generate_indicator(tr("RECHARGE_TO_PASS_DAYS"))
indicator.follow_entity(entity)
if entity is TruckRecharge:
return [
@@ -166,7 +166,7 @@ class HarvestMaturePlant extends Step:
var indicators : Array[InGameIndicator] = []
for entity in planet.entity_container.get_children():
if entity is Plant and entity.state == Plant.State.MATURE:
var indicator = generate_indicator("Harvest mature plants with shovel")
var indicator = generate_indicator(tr("HARVEST_MATURE_PLANTS_WITH_SHOVEL"))
indicator.follow_entity(entity)
indicators.append(
indicator