ajout de la traduction #70
* Fix de l'inspection de l'inventaire * Suppression des assets d'objectifs
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@@ -66,27 +66,6 @@ func get_decontamination_coverage() -> float:
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func get_decontamination_surface() -> float:
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return garden_contamination.get_value_surface()
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#region ------------------ Objectives ------------------
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func generate_objective_rewards(level = 0) -> Array[ObjectiveReward]:
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var amount = level + 1
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var possible_objective_rewards_path : Array[ObjectiveReward] = [
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LootRandomSeedsReward.new(randi_range(4+level, 6+level))
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]
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var objectives_reward : Array[ObjectiveReward] = []
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var i = 0
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while i < amount and len(possible_objective_rewards_path) > 0:
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var r = possible_objective_rewards_path.pick_random()
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possible_objective_rewards_path.erase(r)
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objectives_reward.append(r)
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i += 1
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return objectives_reward
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#endregion
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#region ------------------ Quotas ------------------
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func get_quota_score(q : int = quota) -> int:
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var first_quotas = [
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