#13 suite du developpement d'inventaire avec le rajout des ItemObjects, description sur le GUI, items d'exemple et corrections mineures

This commit was merged in pull request #35.
This commit is contained in:
2025-08-18 16:05:37 +02:00
parent d2742231e6
commit a91ca5f7f1
43 changed files with 755 additions and 90 deletions

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After

Width:  |  Height:  |  Size: 1.4 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c1eiu5ag7lcp8"
path="res://.godot/imported/shadow.svg-3484c898461c709704cdbeef0cc1d3c3.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/interactables/item_object/assets/sprites/shadow.svg"
dest_files=["res://.godot/imported/shadow.svg-3484c898461c709704cdbeef0cc1d3c3.ctex"]
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editor/convert_colors_with_editor_theme=false

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[gd_scene load_steps=2 format=3 uid="uid://cd3re3552pt7m"]
[ext_resource type="Script" uid="uid://dedg615xudpoq" path="res://entities/interactables/item_object/script/item_object.gd" id="1_hxea8"]
[node name="ItemObject" type="Area2D"]
script = ExtResource("1_hxea8")

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[gd_scene load_steps=6 format=3 uid="uid://bcj812ox8xv2t"]
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libraries = {
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extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 10
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@export var item : Item :
set(_item):
item = _item
if sprite:
sprite.texture = item.icon
@onready var sprite : Sprite2D = generate_sprite()
func _init(_item = null):
if _item:
item = _item
func _ready():
generate_collision(10)
func interact(player : Player) -> bool:
if player.inventory.lenght() < player.inventory.max_items:
player.inventory.add_item(item)
pickup_animation(player)
else :
var swaped_item = player.inventory.swap_items(item)
item = swaped_item
return true
func pickup_animation(player : Player):
available = false
var tween : Tween = get_tree().create_tween()
tween.tween_property(self, "position", player.position, 0.2)
tween.tween_callback(
func():
queue_free()
)
func generate_sprite() -> Sprite2D:
var s = SPRITE_SCENE.instantiate() as Sprite2D
add_child(s)
s.texture = item.icon
return s

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uid://dedg615xudpoq

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[gd_resource type="Resource" script_class="GetSeedInteraction" load_steps=2 format=3 uid="uid://chmmu2jlo2eu0"]
[ext_resource type="Script" uid="uid://j5xvcabrspyb" path="res://entities/interactables/scripts/actions/get_seed.gd" id="1_ys78p"]
[resource]
script = ExtResource("1_ys78p")
metadata/_custom_type_script = "uid://j5xvcabrspyb"

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@@ -1,7 +0,0 @@
[gd_resource type="Resource" script_class="WaterPlantAction" load_steps=2 format=3 uid="uid://bk0kop0m75pjy"]
[ext_resource type="Script" uid="uid://bb38yqsd072ws" path="res://entities/interactables/scripts/actions/water_plant.gd" id="1_ghdb0"]
[resource]
script = ExtResource("1_ghdb0")
metadata/_custom_type_script = "uid://bb38yqsd072ws"

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extends InteractableAction
class_name GetSeedInteraction
func action(p: Player, i : Interactable):
if i is Plant:
p.inventory.add_item(i.seed_item)
else :
printerr("No plant selected or interactable is not a plant")

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@@ -1 +0,0 @@
uid://j5xvcabrspyb

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extends InteractableAction
class_name WaterPlantAction
func action(_p: Player, i : Interactable):
if i is Plant:
i.watered = true
else :
printerr("No plant selected or interactable is not a plant")

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uid://bb38yqsd072ws

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extends Area2D
class_name Interactable
@export var actions : Array[InteractableAction] = []
var available : bool = true
func interact(p : Player):
for a in actions:
a.action(p, self)
func _ready():
printerr("Abstract Interactable class used")
func interact(_p : Player) -> bool:
printerr("Interact function called on abstract Interactable class")
return false
func generate_collision(area_width : float):
var collision = CollisionShape2D.new()
var collision_shape = CircleShape2D.new()
collision_shape.radius = area_width
collision.shape = collision_shape
add_child(collision)

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# Classe abstraite permettant de développer diverses actions
extends Resource
class_name InteractableAction
func action(_p: Player, _i : Interactable):
printerr("Méthode action de la classe abstraite InteractableAction appelée")

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@@ -1 +0,0 @@
uid://yutflvdgdk04