#13 suite du developpement d'inventaire avec le rajout des ItemObjects, description sur le GUI, items d'exemple et corrections mineures
This commit was merged in pull request #35.
This commit is contained in:
106
entities/interactables/item_object/item_object_sprite.tscn
Normal file
106
entities/interactables/item_object/item_object_sprite.tscn
Normal file
@@ -0,0 +1,106 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://bcj812ox8xv2t"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/inventory/assets/icons/shovel.svg" id="1_7u8ru"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_ng201"]
|
||||
resource_name = "default"
|
||||
length = 2.0
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 2
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 1, 2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0), Vector2(0, -5), Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Shadow:position")
|
||||
tracks/1/interp = 2
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0, 1, 2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 23), Vector2(0, 28), Vector2(0, 23)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Shadow:scale")
|
||||
tracks/2/interp = 2
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0, 1, 2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0.875, 0.875), Vector2(0.7, 0.7), Vector2(0.875, 0.875)]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_wing4"]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath(".:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 0)]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/path = NodePath("Shadow:position")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0, 23)]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/path = NodePath("Shadow:scale")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 0,
|
||||
"values": [Vector2(0.875, 0.875)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"]
|
||||
_data = {
|
||||
&"RESET": SubResource("Animation_wing4"),
|
||||
&"default": SubResource("Animation_ng201")
|
||||
}
|
||||
|
||||
[node name="ItemObjectSprite" type="Sprite2D"]
|
||||
texture = ExtResource("1_7u8ru")
|
||||
|
||||
[node name="Shadow" type="Sprite2D" parent="."]
|
||||
modulate = Color(1, 1, 1, 0.227451)
|
||||
z_index = -1
|
||||
position = Vector2(0, 23)
|
||||
scale = Vector2(0.875, 0.875)
|
||||
texture = ExtResource("2_ng201")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
&"": SubResource("AnimationLibrary_ng3e4")
|
||||
}
|
||||
autoplay = "default"
|
||||
Reference in New Issue
Block a user