#13 suite du developpement d'inventaire avec le rajout des ItemObjects, description sur le GUI, items d'exemple et corrections mineures
This commit was merged in pull request #35.
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@@ -13,16 +13,16 @@ radius = 40.0
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script = ExtResource("1_abrql")
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(2, -20)
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position = Vector2(2, -55)
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scale = Vector2(0.084375, 0.084375)
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texture = ExtResource("1_symyc")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-2, 15)
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position = Vector2(-2, -20)
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shape = SubResource("CircleShape2D_sglur")
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[node name="InteractArea2D" type="Area2D" parent="."]
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position = Vector2(0, 21)
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position = Vector2(0, -14)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractArea2D"]
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shape = SubResource("CircleShape2D_abrql")
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