plant builder

This commit is contained in:
Altaezio
2026-02-10 20:09:34 +01:00
parent 4b8e59ee56
commit ab5089ad6c
129 changed files with 2377 additions and 21 deletions

View File

@@ -1,19 +1,97 @@
extends Resource
class_name TextureBuilder
const PLACEHOLDER_SEED_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/seed.png")
const PLACEHOLDER_MATURE_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/mature.png")
const PLACEHOLDER_GROWING_TEXTURE : Texture = preload("res://entities/plants/assets/sprites/default/growing.png")
const PLACEHOLDER_SEED_TEXTURE: Texture = preload("res://entities/plants/assets/sprites/default/seed.png")
const PLACEHOLDER_MATURE_TEXTURE: Texture = preload("res://entities/plants/assets/sprites/default/mature.png")
const PLACEHOLDER_GROWING_TEXTURE: Texture = preload("res://entities/plants/assets/sprites/default/growing.png")
func build_seed_texture(_random_seed : int) -> Texture:
func build_seed_texture(_random_seed: int) -> Texture:
return PLACEHOLDER_SEED_TEXTURE
func build_plant_texture(plant_data : PlantData) -> Texture:
func build_plant_texture(plant_data: PlantData) -> Texture:
match plant_data.get_state():
PlantData.State.MATURE:
return PLACEHOLDER_MATURE_TEXTURE
var mature_texture: Texture = PLACEHOLDER_MATURE_TEXTURE
var mature_image: Image
var base_part: PlantPart = plant_data.archetype.bases.pick_random();
mature_image = base_part.texture.get_image()
var branch_parts: Array[PlantPart] = plant_data.archetype.branches
var parts_to_place: Array[PlantPart];
for m in plant_data.mutations:
var mutation := m;
var mutation_possible_parts := mutation.possible_parts;
for p in mutation.part_amount:
parts_to_place.append(mutation_possible_parts.pick_random())
var available_base_attaches: Array[Vector2] = base_part.attaches.duplicate();
var available_base_bottom_attach: Array[Vector2] = base_part.bottom_attaches.duplicate();
var branch_attaches: Array[Vector2];
var branch_attach_parent: Array[PlantPart];
assert(branch_parts.size() <= base_part.attaches.size());
for branch in branch_parts:
if available_base_attaches.size() == 0:
break
var ind: int = randi_range(0, available_base_attaches.size() - 1);
var attach: Vector2 = available_base_attaches.pop_at(ind);
var branch_image: Image = branch.texture.get_image()
mature_image.blend_rect(branch_image, Rect2i(Vector2.ZERO, branch.texture.get_size()), attach)
for branch_attach in branch.attaches:
branch_attaches.append(branch_attach);
branch_attach_parent.append(branch);
assert(parts_to_place.size() <= branch_attaches.size() + base_part.attaches.size() - branch_parts.size());
for part: PlantPart in parts_to_place:
var attach: Vector2;
var parent_part: PlantPart;
var chosen_attach_type: int = 0;
var attachables: Array[int];
if part.base_attachable && available_base_attaches.size() > 0:
attachables.append(1);
if part.bottom_attachable && available_base_bottom_attach.size() > 0:
attachables.append(2);
if part.branch_attachable && branch_attaches.size() > 0:
attachables.append(3);
# assert(attachables.size() > 0);
if attachables.size() == 0:
continue
chosen_attach_type = attachables.pick_random();
if chosen_attach_type == 1: # base attach
var ind := randi_range(0, available_base_attaches.size() - 1);
attach = available_base_attaches.pop_at(ind);
parent_part = base_part;
elif chosen_attach_type == 2: # bottom
var ind := randi_range(0, available_base_bottom_attach.size() - 1);
attach = available_base_bottom_attach.pop_at(ind);
parent_part = base_part;
elif chosen_attach_type == 3: # branch
var ind := randi_range(0, branch_attaches.size() - 1);
attach = branch_attaches.pop_at(ind);
parent_part = branch_attach_parent.pop_at(ind);
var part_image: Image = part.texture.get_image()
mature_image.blend_rect(part_image, Rect2i(Vector2.ZERO, part.texture.get_size()), attach)
if plant_data.random_seed % 2 == 0:
mature_image.flip_x()
mature_texture = ImageTexture.create_from_image(mature_image)
return mature_texture
PlantData.State.GROWING:
return PLACEHOLDER_GROWING_TEXTURE
_: