#22 développement du pourcentage de contamination

This commit is contained in:
2025-08-19 09:44:59 +02:00
parent f5be43767a
commit b0efeff809
15 changed files with 101 additions and 97 deletions

View File

@@ -2,12 +2,12 @@ extends Resource
class_name TerrainData
const TERRAIN_IMAGE_GAME_FACTOR = 50
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 1000
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 200
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 500
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 100
signal terrain_updated
@export var terrainSize : Vector2 = Vector2(2000,2000)
@export var terrainSize : Vector2 = Vector2(1500,1500)
@export var contamination : Image = null
@@ -67,4 +67,7 @@ func get_contamination(point : Vector2) -> float:
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r
).r
func get_decontamination_coverage() -> float:
return ImageTools.get_color_coverage(contamination)