ajout du sfx movement, création des nodes movement et passage du camion de "music" à "ambiance" #165

This commit is contained in:
2026-02-27 16:08:46 +01:00
committed by Zacharie Guet
parent 89a4962ff7
commit b7a74712fa
2 changed files with 4 additions and 3 deletions

View File

@@ -146,6 +146,7 @@ stream = ExtResource("7_spekb")
[node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965] [node name="Ship" type="AudioStreamPlayer" parent="Ambiances" unique_id=1564186965]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("8_tuvql") stream = ExtResource("8_tuvql")
volume_db = -3.0
[node name="Musics" type="Node" parent="." unique_id=1450527710] [node name="Musics" type="Node" parent="." unique_id=1450527710]
unique_name_in_owner = true unique_name_in_owner = true

View File

@@ -51,13 +51,13 @@ func _on_change_scene(scene : Scene):
play_ambiance_alone("Ship", true) play_ambiance_alone("Ship", true)
elif scene is AstraScene: elif scene is AstraScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false, 5.0) play_ambiance_alone("Astra", false)
elif scene is GarageScene: elif scene is GarageScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Astra", false, 5.0) play_ambiance_alone("Astra", false)
elif scene is BoreaScene: elif scene is BoreaScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea", false, 5.0) play_ambiance_alone("Borea", false)
elif scene is VendingMachineScene: elif scene is VendingMachineScene:
stop_all_musics() stop_all_musics()
play_ambiance_alone("Borea", false) play_ambiance_alone("Borea", false)