Correction de lien de dialogues, du travel screen et ajout d'un nom dans le pull des régions

This commit is contained in:
2026-07-28 01:07:14 +02:00
parent dc086930d3
commit b9b7220a0d
4 changed files with 3 additions and 3 deletions
@@ -1,7 +1,7 @@
extends StoryStep extends StoryStep
class_name AstraStoryStep class_name AstraStoryStep
const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/6_astra/1_astra_travel_phone_call.dtl" const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/5_astra/1_astra_travel_phone_call.dtl"
func get_respawn_scene() -> Scene: func get_respawn_scene() -> Scene:
return RelayBaseScene.new( return RelayBaseScene.new(
+1 -1
View File
@@ -103,7 +103,7 @@ const RANDOM_REGION_NAME_POOL = [
"Jarvis", "Jarvis",
"Orion", "Orion",
"Canaillerie", "Canaillerie",
"Pomoa", "Solanine",
"Ezeron", "Ezeron",
"Ebis", "Ebis",
"Ecloya", "Ecloya",
@@ -16,7 +16,7 @@ const NEXT_COLOR = Color("96B3DB")
const WIDTH = 800 const WIDTH = 800
const V_DIST = 50 const V_DIST = 50
const ANIMATION_SPEED := 5.0 const ANIMATION_SPEED := 5.0
const MAX_STEP = 8 const MAX_STEP = 10
@export_tool_button("Update", "Callable") var update_action = update @export_tool_button("Update", "Callable") var update_action = update
@export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true) @export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true)