Correction de lien de dialogues, du travel screen et ajout d'un nom dans le pull des régions
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@@ -1,7 +1,7 @@
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extends StoryStep
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extends StoryStep
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class_name AstraStoryStep
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class_name AstraStoryStep
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const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/6_astra/1_astra_travel_phone_call.dtl"
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const TRAVEL_PHONE_CALL_DIALOG_PATH = "res://dialogs/timelines/5_astra/1_astra_travel_phone_call.dtl"
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func get_respawn_scene() -> Scene:
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func get_respawn_scene() -> Scene:
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return RelayBaseScene.new(
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return RelayBaseScene.new(
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@@ -103,7 +103,7 @@ const RANDOM_REGION_NAME_POOL = [
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"Jarvis",
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"Jarvis",
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"Orion",
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"Orion",
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"Canaillerie",
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"Canaillerie",
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"Pomoa",
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"Solanine",
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"Ezeron",
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"Ezeron",
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"Ebis",
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"Ebis",
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"Ecloya",
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"Ecloya",
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+1
-1
@@ -16,7 +16,7 @@ const NEXT_COLOR = Color("96B3DB")
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const WIDTH = 800
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const WIDTH = 800
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const V_DIST = 50
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const V_DIST = 50
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const ANIMATION_SPEED := 5.0
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const ANIMATION_SPEED := 5.0
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const MAX_STEP = 8
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const MAX_STEP = 10
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@export_tool_button("Update", "Callable") var update_action = update
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@export_tool_button("Update", "Callable") var update_action = update
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@export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true)
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@export_tool_button("Update recreate", "Callable") var update_recreate_action = func (): update(true, true)
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