0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur) - Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???) - Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté - Buff de la mutation solide (plus qu'un jour de maturation en plus) - Quelques coquilles dans les textes (il doit en rester) - Ajout de la mention de la région choisie dans le dashboard du cockpit - Distributeurs plus clairs (surtout la notion de choix d'artefact)
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@@ -15,7 +15,7 @@ demeter: You are surely wondering where we are now... #id:143
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audio "res://common/audio_manager/assets/sfx/dialogs/voices/great_2.wav"
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- Yes, among a lot of other questions ! So where am I ? #id:145
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audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
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demeter: Actually, you are in one of fivehuman bases on this planet, [color=#FFA617][b]Astra[/b][/color]. This room is connected to the one where you were activated, but I had to make you travel across the surface to test your abilities. #id:146
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demeter: Actually, you are in one of five human bases on this planet, [color=#FFA617][b]Astra[/b][/color]. This room is connected to the one where you were activated, but I had to make you travel across the surface to test your abilities. #id:146
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- Wait, can you explain what I did up there? #id:147
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audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_2.wav"
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demeter: You started replanting this planet, and in doing so, you generated plant energy that will be very useful to us... It's a long-term task; I hope you enjoy it! #id:148
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