0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur) - Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???) - Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté - Buff de la mutation solide (plus qu'un jour de maturation en plus) - Quelques coquilles dans les textes (il doit en rester) - Ajout de la mention de la région choisie dans le dashboard du cockpit - Distributeurs plus clairs (surtout la notion de choix d'artefact)
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@@ -8,6 +8,8 @@
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[ext_resource type="Script" uid="uid://b1mmtgmi5oq86" path="res://entities/player/scripts/player_sprite.gd" id="5_fkugw"]
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[ext_resource type="Texture2D" uid="uid://51255tpyl6vj" path="res://common/icons/no-bolt.svg" id="7_26q78"]
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[ext_resource type="AudioStream" uid="uid://cv5avkd3qekt7" path="res://common/audio_manager/assets/sfx/movement/movement.wav" id="7_qiwj3"]
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[ext_resource type="PackedScene" uid="uid://edxmvtvtipwq" path="res://gui/game/alert/alert.tscn" id="9_bectd"]
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[ext_resource type="Shader" uid="uid://ckowuw2qsgrks" path="res://common/vfx/materials/shaders/glitch.gdshader" id="10_wvtmh"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_sglur"]
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radius = 13.0
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@@ -284,6 +286,13 @@ _data = {
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&"float": SubResource("Animation_8fjmc")
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}
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bectd"]
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shader = ExtResource("10_wvtmh")
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shader_parameter/pixel_size = 3.000000095
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shader_parameter/vhs_intensity = 1.0000000475
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shader_parameter/opacity = 0.5
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shader_parameter/double_vision_split = 0.0030000001425
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[node name="Player" type="CharacterBody2D" unique_id=447849413]
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script = ExtResource("1_abrql")
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@@ -317,7 +326,7 @@ position = Vector2(0.99999994, -17)
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scale = Vector2(0.221, 0.221)
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sprite_frames = SubResource("SpriteFrames_a1qjk")
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animation = &"left"
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frame_progress = 0.2383069
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frame_progress = 0.9704077
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offset = Vector2(0, -150)
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script = ExtResource("5_fkugw")
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wanted_orientation = 7
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@@ -371,3 +380,21 @@ debug_use_custom = true
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debug_path_custom_color = Color(0.5882353, 0.7019608, 0.85882354, 0.3019608)
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debug_path_custom_point_size = 0.0
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debug_path_custom_line_width = 1.0
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[node name="LowSignalAlertCanvasLayer" type="CanvasLayer" parent="." unique_id=1137781278]
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layer = 30
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[node name="GlitchEffect" type="ColorRect" parent="LowSignalAlertCanvasLayer" unique_id=1835706901]
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unique_name_in_owner = true
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visible = false
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material = SubResource("ShaderMaterial_bectd")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="LowSignalAlert" parent="LowSignalAlertCanvasLayer" unique_id=496897031 instance=ExtResource("9_bectd")]
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unique_name_in_owner = true
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title = "LOW_SIGNAL"
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text = "RETURN_NEAR_PLANTATION_ZONE"
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