- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur)
- Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???)
- Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté
- Buff de la mutation solide (plus qu'un jour de maturation en plus)
- Quelques coquilles dans les textes (il doit en rester)
- Ajout de la mention de la région choisie dans le dashboard du cockpit
- Distributeurs plus clairs (surtout la notion de choix d'artefact)
This commit is contained in:
2026-07-22 00:14:46 +02:00
parent d103cd22f2
commit bb0424d67e
49 changed files with 513 additions and 165 deletions
+19 -12
View File
@@ -32,23 +32,30 @@ func _ready():
GameInfo.game_data.item_announced.append(i.name)
)
if (
GameInfo.game_data.max_energy_announced != GameInfo.game_data.player_data.max_energy
):
if GameInfo.game_data.max_energy_announced < GameInfo.game_data.player_data.max_energy:
announce_objects.append(AnnounceModel.new(
tr("UPGRADED_MAX_ENERGY_TO_%d") % GameInfo.game_data.player_data.max_energy
))
GameInfo.game_data.max_energy_announced = GameInfo.game_data.player_data.max_energy
var player_max_energy = GameInfo.game_data.progression_data.get_story_step().get_player_max_energy(
GameInfo.game_data.current_run.difficulty_setting
)
var player_max_inventory = GameInfo.game_data.progression_data.get_story_step().get_player_max_inventory(
GameInfo.game_data.current_run.difficulty_setting
)
if (
GameInfo.game_data.max_inventory_announced != GameInfo.game_data.player_data.inventory.seeds_size
GameInfo.game_data.max_energy_announced != player_max_energy
):
if GameInfo.game_data.max_inventory_announced < GameInfo.game_data.player_data.inventory.seeds_size:
if GameInfo.game_data.max_energy_announced < player_max_energy:
announce_objects.append(AnnounceModel.new(
tr("UPGRADED_INVENTORY_SIZE_TO_%d") % GameInfo.game_data.player_data.inventory.seeds_size
tr("UPGRADED_MAX_ENERGY_TO_%d") % player_max_energy
))
GameInfo.game_data.max_inventory_announced = GameInfo.game_data.player_data.inventory.seeds_size
GameInfo.game_data.max_energy_announced = player_max_energy
if (
GameInfo.game_data.max_inventory_announced != player_max_inventory
):
if GameInfo.game_data.max_inventory_announced < player_max_inventory:
announce_objects.append(AnnounceModel.new(
tr("UPGRADED_INVENTORY_SIZE_TO_%d") % player_max_inventory
))
GameInfo.game_data.max_inventory_announced = player_max_inventory