0.1.1
- Rééquilibrage du mode histoire (vers le haut, le jeu sera un poil plus dur) - Ajout d'effet pour dissuader le joueur d'aller hors map (avec peut être un easter egg ???) - Réparation des noms de régions avec le mode twitch et ajout de nombreux noms de régions de la communauté - Buff de la mutation solide (plus qu'un jour de maturation en plus) - Quelques coquilles dans les textes (il doit en rester) - Ajout de la mention de la région choisie dans le dashboard du cockpit - Distributeurs plus clairs (surtout la notion de choix d'artefact)
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@@ -32,23 +32,30 @@ func _ready():
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GameInfo.game_data.item_announced.append(i.name)
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)
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if (
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GameInfo.game_data.max_energy_announced != GameInfo.game_data.player_data.max_energy
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):
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if GameInfo.game_data.max_energy_announced < GameInfo.game_data.player_data.max_energy:
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announce_objects.append(AnnounceModel.new(
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tr("UPGRADED_MAX_ENERGY_TO_%d") % GameInfo.game_data.player_data.max_energy
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))
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GameInfo.game_data.max_energy_announced = GameInfo.game_data.player_data.max_energy
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var player_max_energy = GameInfo.game_data.progression_data.get_story_step().get_player_max_energy(
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GameInfo.game_data.current_run.difficulty_setting
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)
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var player_max_inventory = GameInfo.game_data.progression_data.get_story_step().get_player_max_inventory(
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GameInfo.game_data.current_run.difficulty_setting
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)
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if (
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GameInfo.game_data.max_inventory_announced != GameInfo.game_data.player_data.inventory.seeds_size
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GameInfo.game_data.max_energy_announced != player_max_energy
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):
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if GameInfo.game_data.max_inventory_announced < GameInfo.game_data.player_data.inventory.seeds_size:
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if GameInfo.game_data.max_energy_announced < player_max_energy:
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announce_objects.append(AnnounceModel.new(
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tr("UPGRADED_INVENTORY_SIZE_TO_%d") % GameInfo.game_data.player_data.inventory.seeds_size
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tr("UPGRADED_MAX_ENERGY_TO_%d") % player_max_energy
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))
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GameInfo.game_data.max_inventory_announced = GameInfo.game_data.player_data.inventory.seeds_size
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GameInfo.game_data.max_energy_announced = player_max_energy
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if (
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GameInfo.game_data.max_inventory_announced != player_max_inventory
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):
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if GameInfo.game_data.max_inventory_announced < player_max_inventory:
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announce_objects.append(AnnounceModel.new(
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tr("UPGRADED_INVENTORY_SIZE_TO_%d") % player_max_inventory
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))
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GameInfo.game_data.max_inventory_announced = player_max_inventory
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